Player Matchup

Apollo
Apollo
BBDibelrt
Apollo
Level 153
God Stats
2W - 1L
1,272 SR
Queue Stats
419W - 447L
1,500 Elo+
Solo
Odin
Odin
ChickenChick
Odin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,600 Elo+
Party 2
Hachiman
Hachiman
Keyphyr
Hachiman
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 74L
1,549 Elo+
Party 2
Medusa
Medusa
Rubrix1
Medusa
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,386 Elo+
Party 3
Yemoja
Yemoja
preadultgoblin
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,370 Elo+
Party 3
Team Averages
Level 123
1,454 SR
1,481 Elo+

VS

Team Averages
Level 108
1,500 SR
1,540 Elo+
Yemoja
Yemoja
Grimlim999
Yemoja
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 90L
1,503 Elo+
Party 4
Arachne
Arachne
ONIGIRI4961
Arachne
Level 119
God Stats
1W - 0L
1,748 SR
Queue Stats
110W - 96L
1,579 Elo+
Party 1
Amaterasu
Amaterasu
PoggerClaps
Amaterasu
Level 115
God Stats
3W - 1L
1,822 SR
Queue Stats
110W - 110L
1,513 Elo+
Party 4
Thor
Thor
Secondaary
Thor
Level 99
God Stats
1W - 0L
1,188 SR
Queue Stats
69W - 58L
1,528 Elo+
Party 1
Kuzenbo
Kuzenbo
Warbasher55
Kuzenbo
Level 129
God Stats
1W - 1L
1,244 SR
Queue Stats
102W - 87L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BBDibelrt
Apollo
1
0 / 0 / 0
4,992
263
0
0
0
20
2 / 6 / 6
12,404
653
13,934
24,504
26,688
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Keyphyr
Hachiman
20
4 / 6 / 4
13,092
689
34,042
16,968
8,626
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Medusa
Rubrix1
Medusa
19
2 / 10 / 6
12,024
633
20,948
20,056
8,868
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 5 / 7
11,992
631
13,453
30,629
28,203
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Grimlim999
Yemoja
20
1 / 1 / 20
13,509
711
10,586
15,841
15,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Arachne
ONIGIRI4961
Arachne
20
10 / 3 / 14
14,205
748
21,121
18,243
13,592
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
PoggerClaps
Amaterasu
20
6 / 2 / 14
12,916
680
11,237
27,199
32,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

20
6 / 4 / 10
12,915
680
24,088
21,229
13,393
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Warbasher55
Kuzenbo
20
4 / 2 / 14
12,896
679
14,592
24,383
44,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
99
9
Kills
27
27
Deaths
12
23
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Apollo
BBDibelrt
Apollo
0
0
0
0
L
2
6
6
0.83
W
Yemoja
Grimlim999
Yemoja
1
1
20
11
L
Hachiman
Keyphyr
Hachiman
4
6
4
1
W
Arachne
ONIGIRI4961
Arachne
10
3
14
5.67
W
Amaterasu
PoggerClaps
Amaterasu
6
2
14
6.5
L
Medusa
Rubrix1
Medusa
2
10
6
0.5
W
6
4
10
2.75
W
Kuzenbo
Warbasher55
Kuzenbo
4
2
14
5.5
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,377
Damage
81,624
92,157
Taken
106,895
72,385
Mitigated
119,412
18,882
Healing
48,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BBDibelrt
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
13,934
1,662
1,278
1,506
24,504
26,688
187
5,327
18,705
0
31,334
W
Yemoja
Grimlim999
Yemoja
10,586
2,452
20,338
4,841
15,841
15,254
1,127
1,803
13,596
30,462
0
L
Hachiman
Keyphyr
Hachiman
34,042
18,130
901
1,875
16,968
8,626
1,305
6,268
10,449
0
79,049
W
Arachne
ONIGIRI4961
Arachne
21,121
14,036
1,567
3,692
18,243
13,592
2,863
2,829
15,414
0
39,514
W
Amaterasu
PoggerClaps
Amaterasu
11,237
4,091
3,430
8,575
27,199
32,698
1,943
2,841
24,304
0
27,342
L
Medusa
Rubrix1
Medusa
20,948
7,135
630
1,695
20,056
8,868
568
4,684
14,924
0
53,057
W
24,088
902
1,325
1,748
21,229
13,393
3,064
1,899
19,330
0
47,054
W
Kuzenbo
Warbasher55
Kuzenbo
14,592
3,686
958
2,222
24,383
44,475
344
3,935
20,026
30,540
0
L
13,453
1,684
1,814
9,183
30,629
28,203
175
8,689
20,865
36,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,504
Gold Earned
66,441
263
Minions Killed
184
0
Camps Cleared
0
1,213,043
Distance Traveled
1,806,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,992
263
0
0
0
0
0
L
Odin
12,404
653
41
2
0
324,176
0
W
Yemoja
13,509
711
38
2
0
329,022
0
L
Hachiman
13,092
689
114
6
0
288,017
0
W
Arachne
14,205
748
28
1
0
395,114
0
W
Amaterasu
12,916
680
32
2
0
400,947
0
L
Medusa
12,024
633
61
3
0
273,652
0
W
Thor
12,915
680
55
3
0
326,775
0
W
Kuzenbo
12,896
679
31
2
0
354,495
0
L
Yemoja
11,992
631
47
2
0
327,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role