Player Matchup

Ravana
Ravana
Gold II
BluffableRogu3
Ravana
Gold II
Level 135
God Stats
2W - 1L
1,739 SR
Queue Stats
77W - 72L
1,638 MMR
Solo
Izanami
Izanami
Gold V
Helldreader
Izanami
Gold V
Level 67
God Stats
3W - 0L
1,548 SR
Queue Stats
4W - 3L
1,646 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
Joemotion
Kumbhakarna
Silver I
Level 139
God Stats
2W - 0L
1,774 SR
Queue Stats
7W - 5L
1,630 MMR
Party 2
Chaac
Chaac
Platinum V
Looumin
Chaac
Platinum V
Level 250
God Stats
13W - 14L
1,534 SR
Queue Stats
343W - 322L
1,628 MMR
Solo
Nu Wa
Nu Wa
Gold V
xZMANx150x
Nu Wa
Gold V
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 13L
1,628 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,619 SR
1,634 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,499 SR
1,606 MMR
Martichoras
Martichoras
Gold II
 
Martichoras
Gold II
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold II
GMAK21
Set
Gold II
Level 238
God Stats
1W - 2L
1,145 SR
Queue Stats
98W - 77L
1,648 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
GregorSlays
Ratatoskr
Gold I
Level 138
God Stats
99W - 68L
1,627 SR
Queue Stats
374W - 365L
1,645 MMR
Solo
Ix Chel
Ix Chel
Gold V
TimmyHarvester
Ix Chel
Gold V
Level 66
God Stats
0W - 1L
1,632 SR
Queue Stats
33W - 34L
1,600 MMR
Party 1
Achilles
Achilles
Gold IV
ZachsDarkMINION
Achilles
Gold IV
Level 63
God Stats
0W - 1L
1,592 SR
Queue Stats
36W - 39L
1,639 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
8,491
566
7,807
8,548
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Helldreader
Izanami
12
5 / 1 / 4
8,427
562
7,820
8,818
3,344
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
Joemotion
Kumbhakarna
12
3 / 1 / 8
8,529
569
5,308
10,142
8,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
Looumin
Chaac
13
2 / 5 / 1
8,197
546
9,185
16,980
11,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
15
5 / 2 / 3
9,074
605
14,508
8,223
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AresAo KuangFenrirTsukuyomiThor

VS

Bans
SusanoKaliUllrLokiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
14
1 / 4 / 1
8,214
548
5,569
10,649
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
GMAK21
Set
16
4 / 2 / 5
9,317
621
7,732
14,624
7,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ratatoskr
GregorSlays
Ratatoskr
14
4 / 5 / 3
8,876
592
12,810
17,942
12,252
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
2 / 4 / 1
6,350
423
5,093
9,148
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
9
1 / 4 / 0
6,674
445
2,795
11,697
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
19
Kills
12
12
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
1
4
1
0.38
W
4
3
5
2.17
L
Set
GMAK21
Set
4
2
5
3.25
L
Ratatoskr
GregorSlays
Ratatoskr
4
5
3
1.1
W
Izanami
Helldreader
Izanami
5
1
4
7
W
Kumbhakarna
Joemotion
Kumbhakarna
3
1
8
7
W
Chaac
Looumin
Chaac
2
5
1
0.5
L
2
4
1
0.63
L
Achilles
1
4
0
0.25
W
Nu Wa
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,628
Damage
33,999
52,711
Taken
64,060
29,561
Mitigated
36,040
15,063
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
5,569
2,132
0
3,166
10,649
4,147
667
3,994
6,543
0
65,616
W
7,807
2,834
0
3,298
8,548
3,432
106
1,467
7,014
0
49,991
L
Set
GMAK21
Set
7,732
4,136
0
2,892
14,624
7,234
0
3,465
10,974
0
92,948
L
Ratatoskr
GregorSlays
Ratatoskr
12,810
3,895
0
3,913
17,942
12,252
0
2,233
15,581
0
68,859
W
Izanami
Helldreader
Izanami
7,820
5,976
0
3,541
8,818
3,344
1,772
264
8,554
0
54,860
W
Kumbhakarna
Joemotion
Kumbhakarna
5,308
1,186
0
1,698
10,142
8,687
212
335
9,795
24,097
0
W
Chaac
Looumin
Chaac
9,185
2,715
0
5,366
16,980
11,168
326
489
16,204
0
64,429
L
5,093
614
726
1,980
9,148
2,884
0
4,304
4,566
34,713
0
L
Achilles
2,795
703
0
1,763
11,697
9,523
0
5,108
6,363
0
18,976
W
Nu Wa
14,508
2,513
0
1,160
8,223
2,930
320
2,663
5,392
73,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,718
Gold Earned
39,431
407
Minions Killed
452
0
Camps Cleared
0
1,518,647
Distance Traveled
1,275,101
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,214
548
116
8
0
246,923
1
W
Ravana
8,491
566
67
4
0
350,830
0
L
Set
9,317
621
128
9
0
319,403
0
L
Ratatoskr
8,876
592
107
7
0
282,719
0
W
Izanami
8,427
562
97
6
0
283,449
2
W
Kumbhakarna
8,529
569
23
2
0
309,991
2
W
Chaac
8,197
546
103
7
0
297,202
2
L
Ix Chel
6,350
423
67
4
0
191,374
4
L
Achilles
6,674
445
34
2
0
234,682
4
W
Nu Wa
9,074
605
117
8
0
277,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role