Player Matchup

Ra
Ra
HurtPhoenix5540
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,385 Elo+
Party 1
Charon
Charon
JaunPR
Charon
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,427 Elo+
Solo
Osiris
Osiris
Optic Prince LV
Osiris
Level 69
God Stats
16W - 13L
1,322 SR
Queue Stats
180W - 231L
1,353 Elo+
Party 1
Artio
Artio
WillFenrir
Artio
Level 44
God Stats
29W - 23L
1,693 SR
Queue Stats
180W - 173L
1,416 Elo+
Solo
Bakasura
Bakasura
mF CLOYES
Bakasura
Level 62
God Stats
35W - 28L
1,592 SR
Queue Stats
74W - 67L
1,471 Elo+
Party 1
Team Averages
Level 46
1,521 SR
1,410 Elo+

VS

Team Averages
Level 48
1,571 SR
1,448 Elo+
Tsukuyomi
Tsukuyomi
Azoth39
Tsukuyomi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 222L
1,515 Elo+
Party 2
Cerberus
Cerberus
BlazinBlonde310
Cerberus
Level 8
God Stats
2W - 2L
1,821 SR
Queue Stats
33W - 39L
1,387 Elo+
Party 3
Chang'e
Chang'e
PeachyGengar
Chang'e
Level 44
God Stats
31W - 30L
1,496 SR
Queue Stats
255W - 238L
1,471 Elo+
Solo
Hercules
Hercules
PryingJ0ker
Hercules
Level 79
God Stats
8W - 19L
1,348 SR
Queue Stats
145W - 155L
1,547 Elo+
Party 2
Fenrir
Fenrir
Stickynick6
Fenrir
Level 63
God Stats
3W - 2L
1,688 SR
Queue Stats
50W - 56L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 16
10,252
1,025
9,552
9,915
5,087
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
JaunPR
Charon
18
1 / 0 / 22
12,468
1,247
10,021
8,319
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 17
11,201
1,120
11,541
13,406
16,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
17
4 / 1 / 15
11,832
1,183
9,109
11,225
15,917
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bakasura
mF CLOYES
Bakasura
18
17 / 0 / 6
13,597
1,360
33,959
11,205
7,522
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

337

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Azoth39
Tsukuyomi
15
0 / 9 / 1
9,783
978
11,852
19,042
9,057
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
15
0 / 7 / 3
10,138
1,014
6,477
24,554
24,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
PeachyGengar
Chang'e
15
0 / 0 / 2
9,082
908
1,768
965
280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
PryingJ0ker
Hercules
16
1 / 3 / 4
10,238
1,024
14,034
20,326
18,113
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
4 / 7 / 1
10,483
1,048
14,093
18,893
11,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
16
26
Kills
5
5
Deaths
26
76
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Azoth39
Tsukuyomi
0
9
1
0.06
L
Cerberus
0
7
3
0.21
W
0
3
16
2.67
W
Charon
JaunPR
Charon
1
0
22
12
W
4
1
17
12.5
L
Chang'e
PeachyGengar
Chang'e
0
0
2
1
L
Hercules
PryingJ0ker
Hercules
1
3
4
1
L
Fenrir
4
7
1
0.64
W
Artio
4
1
15
11.5
W
Bakasura
mF CLOYES
Bakasura
17
0
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,182
Damage
48,224
54,070
Taken
83,780
55,199
Mitigated
63,690
10,437
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Azoth39
Tsukuyomi
11,852
4,589
0
328
19,042
9,057
0
7,266
11,045
0
37,334
L
Cerberus
6,477
160
0
3,845
24,554
24,981
0
5,657
14,834
16,744
238
W
9,552
2,168
1,471
579
9,915
5,087
0
960
8,772
23,723
0
W
Charon
JaunPR
Charon
10,021
1,844
0
1,458
8,319
10,315
0
1,517
6,421
33,158
0
W
11,541
4,012
0
125
13,406
16,358
0
1,227
11,771
0
18,524
L
Chang'e
PeachyGengar
Chang'e
1,768
136
355
555
965
280
0
402
469
5,718
0
L
Hercules
PryingJ0ker
Hercules
14,034
3,000
0
4,998
20,326
18,113
0
8,161
9,993
0
25,752
L
Fenrir
14,093
1,940
0
716
18,893
11,259
0
6,694
10,897
0
28,163
W
Artio
9,109
698
1,897
2,499
11,225
15,917
0
2,159
8,697
13,988
0
W
Bakasura
mF CLOYES
Bakasura
33,959
20,954
0
2,408
11,205
7,522
0
2,395
8,629
0
39,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,350
Gold Earned
49,724
152
Minions Killed
149
8
Camps Cleared
3
1,118,944
Distance Traveled
860,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,783
978
49
5
1
189,060
0
L
Cerberus
10,138
1,014
24
2
0
200,260
0
W
Ra
10,252
1,025
42
4
1
202,279
0
W
Charon
12,468
1,247
48
5
0
207,996
0
W
Osiris
11,201
1,120
6
1
2
207,588
0
L
Chang'e
9,082
908
10
1
0
49,859
0
L
Hercules
10,238
1,024
34
3
2
217,304
0
L
Fenrir
10,483
1,048
32
3
0
204,494
0
W
Artio
11,832
1,183
3
0
0
228,843
0
W
Bakasura
13,597
1,360
53
5
5
272,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role