Player Matchup

Osiris
Osiris
DredgenGuy
Osiris
Level 122
God Stats
2W - 7L
1,371 SR
Queue Stats
111W - 155L
1,542 Elo+
Party 2
Ganesha
Ganesha
IL0VEBAC0N
Ganesha
Level 86
God Stats
0W - 4L
1,375 SR
Queue Stats
165W - 131L
1,571 Elo+
Solo
Mercury
Mercury
kpmcclesk
Mercury
Level 121
God Stats
15W - 9L
1,817 SR
Queue Stats
125W - 157L
1,553 Elo+
Party 2
Ah Puch
Ah Puch
ll_TacoBlast_ll
Ah Puch
Level 84
God Stats
165W - 120L
1,665 SR
Queue Stats
333W - 291L
1,594 Elo+
Solo
Sol
Sol
theOGtoaster
Sol
Level 67
God Stats
6W - 7L
1,621 SR
Queue Stats
99W - 131L
1,480 Elo+
Party 2
Team Averages
Level 96
1,570 SR
1,548 Elo+

VS

Team Averages
Level 87
1,445 SR
1,498 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
P DUBSZN
Kali
Level 121
God Stats
6W - 8L
1,459 SR
Queue Stats
1,320W - 1,235L
1,500 Elo+
Solo
Charon
Charon
Speedythelegend
Charon
Level 67
God Stats
2W - 3L
1,296 SR
Queue Stats
86W - 84L
1,530 Elo+
Party 1
Charybdis
Charybdis
dogking1625
Charybdis
Level 113
God Stats
5W - 3L
1,471 SR
Queue Stats
157W - 158L
1,481 Elo+
Solo
Bakasura
Bakasura
wonju
Bakasura
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DredgenGuy
Osiris
13
0 / 1 / 1
7,398
411
7,802
15,454
20,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
IL0VEBAC0N
Ganesha
13
0 / 2 / 3
8,498
472
6,742
17,705
18,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
kpmcclesk
Mercury
15
4 / 5 / 2
8,992
500
11,940
18,575
7,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 8 / 2
8,379
466
15,038
17,194
7,713
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 0
8,683
482
9,588
12,408
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
8 / 1 / 8
10,405
578
20,060
14,495
14,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
17
2 / 0 / 5
10,944
608
8,205
16,112
8,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 15
9,631
535
8,946
16,745
19,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
dogking1625
Charybdis
16
4 / 1 / 9
10,250
569
14,708
13,424
6,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
wonju
Bakasura
15
5 / 3 / 4
9,454
525
9,634
17,559
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
20
20
Deaths
6
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
1
8
12
L
Osiris
DredgenGuy
Osiris
0
1
1
0.5
L
Ganesha
IL0VEBAC0N
Ganesha
0
2
3
0.75
W
Kali
2
0
5
4.5
W
1
1
15
8.5
W
Charybdis
dogking1625
Charybdis
4
1
9
8.5
L
Mercury
kpmcclesk
Mercury
4
5
2
1
L
2
8
2
0.38
L
0
4
0
0
W
Bakasura
wonju
Bakasura
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,110
Damage
61,553
81,336
Taken
78,335
58,585
Mitigated
55,839
13,746
Healing
26,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
20,060
2,282
0
7,524
14,495
14,508
536
7,252
7,128
98,052
0
L
Osiris
DredgenGuy
Osiris
7,802
1,724
0
1,395
15,454
20,136
0
3,799
11,459
0
45,304
L
Ganesha
IL0VEBAC0N
Ganesha
6,742
714
0
2,629
17,705
18,584
0
6,982
10,096
39,522
0
W
Kali
8,205
3,925
0
4,785
16,112
8,284
1,036
3,108
13,004
0
95,250
W
8,946
1,374
0
4,097
16,745
19,186
0
9,516
7,030
28,381
0
W
Charybdis
dogking1625
Charybdis
14,708
6,394
0
7,822
13,424
6,206
1,096
5,226
8,106
0
98,913
L
Mercury
kpmcclesk
Mercury
11,940
6,526
0
1,505
18,575
7,975
0
5,936
11,998
0
90,404
L
15,038
459
0
4,807
17,194
7,713
0
8,870
8,202
70,238
0
L
9,588
3,167
0
3,410
12,408
4,177
335
3,427
8,661
75,352
0
W
Bakasura
wonju
Bakasura
9,634
6,445
0
2,185
17,559
7,655
0
6,640
10,919
0
52,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,950
Gold Earned
50,684
463
Minions Killed
556
0
Camps Cleared
0
1,861,813
Distance Traveled
1,943,675
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,405
578
155
9
0
362,465
2
L
Osiris
7,398
411
68
4
0
382,928
2
L
Ganesha
8,498
472
17
1
0
376,427
5
W
Kali
10,944
608
153
9
0
399,218
0
W
Charon
9,631
535
32
2
0
356,811
4
W
Charybdis
10,250
569
125
7
0
348,038
0
L
Mercury
8,992
500
119
7
0
442,107
0
L
Ah Puch
8,379
466
114
6
0
322,137
0
L
Sol
8,683
482
145
8
0
338,214
1
W
Bakasura
9,454
525
91
5
0
477,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role