Player Matchup

Kuzenbo
Kuzenbo
FuhhQueue
Kuzenbo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 123L
1,531 Elo+
Solo
Osiris
Osiris
Hunterblood02
Osiris
Level 89
God Stats
1W - 1L
1,328 SR
Queue Stats
27W - 18L
1,599 Elo+
Party 2
Hun Batz
Hun Batz
PentaKillPolice
Hun Batz
Level 68
God Stats
4W - 5L
1,374 SR
Queue Stats
404W - 427L
1,503 Elo+
Solo
Chang'e
Chang'e
Ryzenelcrack
Chang'e
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,168 Elo+
Solo
Zeus
Zeus
ShaskaNator07
Zeus
Level 104
God Stats
1W - 0L
1,901 SR
Queue Stats
22W - 17L
1,565 Elo+
Party 2
Team Averages
Level 77
1,521 SR
1,473 Elo+

VS

Team Averages
Level 128
1,442 SR
1,487 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ChronepsisIX
Da Ji
Level 156
God Stats
2W - 3L
1,377 SR
Queue Stats
367W - 352L
1,480 Elo+
Solo
He Bo
He Bo
Lunatic444
He Bo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 298L
1,537 Elo+
Solo
Medusa
Medusa
RogueFalcon203
Medusa
Level 101
God Stats
1W - 4L
1,334 SR
Queue Stats
93W - 99L
1,464 Elo+
Party 1
Guan Yu
Guan Yu
h3llrade
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 78L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FuhhQueue
Kuzenbo
15
0 / 0 / 7
8,100
810
5,093
10,632
10,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 2 / 6
7,580
758
13,316
14,261
12,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
13
5 / 1 / 4
8,115
812
4,417
4,172
1,605
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Ryzenelcrack
Chang'e
15
4 / 0 / 4
8,480
848
5,939
8,431
4,254
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 3 / 6
7,485
749
12,200
7,540
3,061
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 2 / 3
8,018
802
13,379
11,271
8,032
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 2
7,172
717
6,684
8,779
3,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
12
2 / 1 / 3
7,059
706
5,302
6,867
2,574
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 1
6,749
675
5,980
6,312
2,584
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
h3llrade
Guan Yu
12
0 / 3 / 4
6,782
678
4,757
12,604
12,427
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
10
Kills
6
6
Deaths
10
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
3
1.75
L
1
2
2
1
W
Kuzenbo
FuhhQueue
Kuzenbo
0
0
7
3.5
W
1
2
6
2
L
He Bo
2
1
3
3.5
W
Hun Batz
5
1
4
7
L
1
2
1
0.75
W
Chang'e
Ryzenelcrack
Chang'e
4
0
4
6
W
0
3
6
1
L
Guan Yu
h3llrade
Guan Yu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,965
Damage
36,102
45,036
Taken
45,833
31,958
Mitigated
29,533
18,419
Healing
19,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
13,379
1,847
454
441
11,271
8,032
0
6,450
4,557
34,542
1,125
L
6,684
1,383
1,105
888
8,779
3,916
0
4,191
4,212
0
16,267
W
Kuzenbo
FuhhQueue
Kuzenbo
5,093
2,151
1,871
2,249
10,632
10,922
282
4,498
5,977
10,313
0
W
13,316
2,822
387
3,611
14,261
12,116
34
4,379
9,378
0
17,316
L
He Bo
5,302
152
2,598
1,066
6,867
2,574
0
2,448
4,047
11,372
0
W
Hun Batz
4,417
980
1,008
537
4,172
1,605
55
1,534
2,538
0
9,099
L
5,980
1,804
1,874
710
6,312
2,584
0
4,177
2,006
0
11,439
W
Chang'e
Ryzenelcrack
Chang'e
5,939
834
4,426
3,922
8,431
4,254
288
4,096
4,288
19,429
0
W
12,200
885
239
169
7,540
3,061
0
3,161
4,252
30,696
0
L
Guan Yu
h3llrade
Guan Yu
4,757
575
5,797
4,697
12,604
12,427
0
5,966
6,203
0
6,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,760
Gold Earned
35,780
115
Minions Killed
100
0
Camps Cleared
0
958,437
Distance Traveled
1,014,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,018
802
38
4
0
195,565
0
L
Da Ji
7,172
717
31
3
0
202,781
0
W
Kuzenbo
8,100
810
13
1
0
235,804
0
W
Osiris
7,580
758
12
1
0
213,209
0
L
He Bo
7,059
706
14
1
0
203,318
0
W
Hun Batz
8,115
812
11
1
0
155,099
0
L
Medusa
6,749
675
10
1
0
219,538
0
W
Chang'e
8,480
848
33
3
0
182,947
0
W
Zeus
7,485
749
46
5
0
171,378
0
L
Guan Yu
6,782
678
7
1
0
193,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role