Player Matchup

Cthulhu
Cthulhu
AdmiralWeeb
Cthulhu
Level 28
God Stats
4W - 4L
1,587 SR
Queue Stats
35W - 39L
1,296 Elo+
Party 2
Cerberus
Cerberus
Idnir
Cerberus
Level 6
God Stats
0W - 3L
1,266 SR
Queue Stats
9W - 16L
1,261 Elo+
Party 2
Martichoras
Martichoras
LtNickWild
Martichoras
Level 26
God Stats
2W - 5L
1,470 SR
Queue Stats
12W - 19L
1,326 Elo+
Party 2
Cliodhna
Cliodhna
SpheaI
Cliodhna
Level 39
God Stats
3W - 5L
1,358 SR
Queue Stats
39W - 51L
1,309 Elo+
Party 2
Agni
Agni
YANNYBO11
Agni
Level 27
God Stats
9W - 22L
1,343 SR
Queue Stats
36W - 43L
1,328 Elo+
Party 2
Team Averages
Level 25
1,405 SR
1,304 Elo+

VS

Team Averages
Level 41
1,377 SR
1,472 Elo+
Anhur
Anhur
DaScubaDM
Anhur
Level 56
God Stats
11W - 11L
1,214 SR
Queue Stats
215W - 196L
1,446 Elo+
Party 1
Erlang Shen
Erlang Shen
DrAwesumsauce278
Erlang Shen
Level 43
God Stats
6W - 2L
1,594 SR
Queue Stats
55W - 56L
1,442 Elo+
Solo
Loki
Loki
KBD_sott
Loki
Level 32
God Stats
4W - 4L
1,696 SR
Queue Stats
12W - 12L
1,646 Elo+
Solo
Ix Chel
Ix Chel
MrIceTroll
Ix Chel
Level 27
God Stats
2W - 3L
1,184 SR
Queue Stats
126W - 128L
1,347 Elo+
Party 1
Janus
Janus
ThBlackKnight
Janus
Level 48
God Stats
2W - 4L
1,195 SR
Queue Stats
111W - 104L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdmiralWeeb
Cthulhu
14
2 / 3 / 0
8,425
562
11,312
15,652
13,039
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Idnir
Cerberus
10
1 / 2 / 5
6,546
436
5,150
14,324
10,930
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Martichoras
LtNickWild
Martichoras
10
1 / 4 / 3
6,394
426
5,767
12,976
4,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
SpheaI
Cliodhna
1
0 / 0 / 0
4,394
293
0
0
0
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Agni
13
4 / 2 / 2
7,833
522
10,472
8,215
2,550
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DaScubaDM
Anhur
13
1 / 2 / 1
7,848
523
8,543
10,294
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
DrAwesumsauce278
Erlang Shen
14
1 / 2 / 2
8,487
566
8,527
16,403
10,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
14
4 / 1 / 4
8,934
596
6,159
11,105
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
MrIceTroll
Ix Chel
12
3 / 3 / 2
8,372
558
6,883
10,914
7,464
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 0 / 4
9,771
651
5,822
8,133
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
8
Kills
10
11
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AdmiralWeeb
Cthulhu
2
3
0
0.67
W
Anhur
DaScubaDM
Anhur
1
2
1
0.75
W
Erlang Shen
DrAwesumsauce278
Erlang Shen
1
2
2
1
L
Cerberus
Idnir
Cerberus
1
2
5
1.75
W
Loki
4
1
4
6
L
Martichoras
LtNickWild
Martichoras
1
4
3
0.63
W
Ix Chel
MrIceTroll
Ix Chel
3
3
2
1.33
L
Cliodhna
SpheaI
Cliodhna
0
0
0
0
W
1
0
4
3
L
Agni
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,701
Damage
35,934
51,167
Taken
56,849
30,784
Mitigated
29,744
13,646
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AdmiralWeeb
Cthulhu
11,312
2,216
227
5,992
15,652
13,039
0
1,059
14,551
65,972
0
W
Anhur
DaScubaDM
Anhur
8,543
3,716
0
2,008
10,294
4,041
857
2,407
7,887
0
61,774
W
Erlang Shen
DrAwesumsauce278
Erlang Shen
8,527
5,341
0
6,391
16,403
10,950
439
11,479
4,924
0
61,843
L
Cerberus
Idnir
Cerberus
5,150
570
0
2,449
14,324
10,930
0
5,186
8,972
14,355
0
W
Loki
6,159
1,345
0
3,864
11,105
4,002
0
4,398
6,707
0
70,706
L
Martichoras
LtNickWild
Martichoras
5,767
1,087
0
3,308
12,976
4,265
0
2,512
10,390
0
37,742
W
Ix Chel
MrIceTroll
Ix Chel
6,883
941
755
2,671
10,914
7,464
848
6,303
4,611
31,716
0
L
Cliodhna
SpheaI
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
5,822
272
0
990
8,133
3,287
747
2,954
5,179
97,107
0
L
Agni
10,472
1,374
0
1,670
8,215
2,550
0
3,705
4,336
51,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,592
Gold Earned
43,412
283
Minions Killed
528
0
Camps Cleared
0
1,144,348
Distance Traveled
1,498,606
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,425
562
115
8
0
296,546
0
W
Anhur
7,848
523
92
6
0
280,867
0
W
Erlang Shen
8,487
566
104
7
0
251,678
0
L
Cerberus
6,546
436
39
3
0
288,662
0
W
Loki
8,934
596
115
8
0
348,500
6
L
Martichoras
6,394
426
49
3
0
258,430
0
W
Ix Chel
8,372
558
33
2
0
271,180
0
L
Cliodhna
4,394
293
0
0
0
10,251
0
W
Janus
9,771
651
184
12
0
346,381
0
L
Agni
7,833
522
80
5
0
290,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role