Player Matchup

Rama
Rama
Aceen
Rama
Level 129
God Stats
2W - 3L
1,629 SR
Queue Stats
174W - 146L
1,548 Elo+
Party 1
Medusa
Medusa
Aldumas
Medusa
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 69L
1,524 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MilanThePro
Ah Muzen Cab
Level 62
God Stats
5W - 2L
1,857 SR
Queue Stats
177W - 156L
1,533 Elo+
Party 1
Olorun
Olorun
matija2904
Olorun
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
272W - 247L
1,472 Elo+
Solo
Cthulhu
Cthulhu
zsombi123
Cthulhu
Level 66
God Stats
2W - 0L
1,278 SR
Queue Stats
20W - 20L
1,504 Elo+
Solo
Team Averages
Level 93
1,553 SR
1,516 Elo+

VS

Team Averages
Level 114
1,553 SR
1,463 Elo+
Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
 
Odin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
Nimble91
Fafnir
Level 147
God Stats
1W - 2L
1,862 SR
Queue Stats
430W - 487L
1,525 Elo+
Party 2
Serqet
Serqet
Zhanshi01
Serqet
Level 103
God Stats
5W - 9L
1,401 SR
Queue Stats
333W - 360L
1,488 Elo+
Party 2
Artio
Artio
interdan88
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aceen
Rama
15
5 / 1 / 10
8,831
883
6,037
7,173
3,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Aldumas
Medusa
14
2 / 2 / 15
8,406
841
9,488
10,808
5,720
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
MilanThePro
Ah Muzen Cab
16
7 / 1 / 11
9,478
948
9,594
8,238
4,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
matija2904
Olorun
15
3 / 3 / 9
8,836
884
7,967
8,679
4,542
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
zsombi123
Cthulhu
16
4 / 1 / 15
9,602
960
8,386
11,201
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
4 / 3 / 3
8,558
856
15,484
8,669
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
 
Odin
14
2 / 5 / 3
7,851
785
3,704
10,877
11,399
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
Nimble91
Fafnir
15
1 / 4 / 5
7,117
712
6,628
10,247
13,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Zhanshi01
Serqet
6
1 / 4 / 1
5,918
592
2,623
4,427
3,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
13
0 / 5 / 4
6,540
654
4,272
11,498
13,403
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
24
21
Kills
8
8
Deaths
21
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
3
3
1.83
L
Odin
 
Odin
2
5
3
0.7
W
Rama
Aceen
Rama
5
1
10
10
W
Medusa
Aldumas
Medusa
2
2
15
4.75
W
Ah Muzen Cab
MilanThePro
Ah Muzen Cab
7
1
11
12.5
L
Fafnir
Nimble91
Fafnir
1
4
5
0.88
L
Serqet
Zhanshi01
Serqet
1
4
1
0.38
L
Artio
0
5
4
0.4
W
Olorun
matija2904
Olorun
3
3
9
2.5
W
Cthulhu
zsombi123
Cthulhu
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,472
Damage
32,711
46,099
Taken
45,718
31,260
Mitigated
46,521
24,242
Healing
8,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
15,484
4,679
945
2,301
8,669
4,594
0
2,813
5,660
0
40,993
L
Odin
 
Odin
3,704
561
80
665
10,877
11,399
0
5,165
5,712
0
6,370
W
Rama
Aceen
Rama
6,037
4,000
715
1,127
7,173
3,573
2,361
1,271
5,673
0
13,608
W
Medusa
Aldumas
Medusa
9,488
4,539
1,994
3,764
10,808
5,720
673
2,461
7,929
0
21,207
W
Ah Muzen Cab
MilanThePro
Ah Muzen Cab
9,594
2,133
497
1,130
8,238
4,204
816
1,331
6,565
0
20,601
L
Fafnir
Nimble91
Fafnir
6,628
1,109
389
1,735
10,247
13,463
0
3,265
6,872
8,798
0
L
Serqet
Zhanshi01
Serqet
2,623
223
146
326
4,427
3,662
0
1,161
3,096
0
3,039
L
Artio
4,272
85
240
1,717
11,498
13,403
0
4,082
7,344
10,271
0
W
Olorun
matija2904
Olorun
7,967
4,684
6,159
3,012
8,679
4,542
1,391
2,195
6,190
20,363
0
W
Cthulhu
zsombi123
Cthulhu
8,386
542
2,666
3,178
11,201
13,221
236
2,514
8,090
13,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,153
Gold Earned
35,984
126
Minions Killed
97
0
Camps Cleared
0
1,003,203
Distance Traveled
758,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,558
856
68
7
0
179,126
0
L
Odin
7,851
785
8
1
0
151,913
0
W
Rama
8,831
883
18
2
0
184,243
0
W
Medusa
8,406
841
28
3
0
200,163
0
W
Ah Muzen Cab
9,478
948
25
3
0
215,379
0
L
Fafnir
7,117
712
8
1
0
163,453
0
L
Serqet
5,918
592
1
0
0
75,802
0
L
Artio
6,540
654
12
1
0
188,102
0
W
Olorun
8,836
884
26
3
0
170,532
0
W
Cthulhu
9,602
960
29
3
0
232,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role