Player Matchup

Bacchus
Bacchus
CallMeHemp
Bacchus
Level 89
God Stats
12W - 8L
1,619 SR
Queue Stats
256W - 222L
1,607 Elo+
Party 2
Ah Puch
Ah Puch
ItsSHboy18
Ah Puch
Level 119
God Stats
11W - 5L
1,503 SR
Queue Stats
202W - 175L
1,560 Elo+
Party 1
Hou Yi
Hou Yi
justasinvasive
Hou Yi
Level 47
God Stats
0W - 1L
1,756 SR
Queue Stats
89W - 79L
1,497 Elo+
Solo
Pele
Pele
lF15Hl
Pele
Level 42
God Stats
6W - 8L
1,539 SR
Queue Stats
60W - 52L
1,551 Elo+
Party 1
Ix Chel
Ix Chel
ttvmikebadluck
Ix Chel
Level 45
God Stats
12W - 11L
1,609 SR
Queue Stats
125W - 129L
1,525 Elo+
Party 2
Team Averages
Level 68
1,605 SR
1,548 Elo+

VS

Team Averages
Level 58
1,668 SR
1,529 Elo+
Freya
Freya
BlazingTunic
Freya
Level 59
God Stats
4W - 4L
1,572 SR
Queue Stats
306W - 285L
1,483 Elo+
Solo
Thanatos
Thanatos
ClaraBis
Thanatos
Level 48
God Stats
16W - 10L
2,052 SR
Queue Stats
91W - 85L
1,563 Elo+
Solo
Tiamat
Tiamat
CnyguOriginal
Tiamat
Level 46
God Stats
3W - 1L
1,753 SR
Queue Stats
62W - 56L
1,540 Elo+
Solo
Yu Huang
Yu Huang
M1keyTheGre8t
Yu Huang
Level 105
God Stats
9W - 5L
1,731 SR
Queue Stats
232W - 188L
1,583 Elo+
Solo
Mulan
Mulan
Tayouseii
Mulan
Level 30
God Stats
2W - 3L
1,231 SR
Queue Stats
34W - 39L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMeHemp
Bacchus
9
1 / 5 / 4
6,710
447
5,266
17,453
14,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
ItsSHboy18
Ah Puch
14
0 / 2 / 2
8,159
544
5,642
10,476
6,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 4 / 2
7,934
529
5,774
12,313
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
lF15Hl
Pele
15
4 / 4 / 1
8,681
579
8,031
15,204
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 2
8,263
551
9,284
10,863
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
7,748
517
5,596
9,590
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
ClaraBis
Thanatos
15
11 / 2 / 2
9,612
641
9,638
13,414
5,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 2 / 2
8,845
590
7,631
8,666
5,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
M1keyTheGre8t
Yu Huang
14
4 / 0 / 9
9,085
606
15,520
9,548
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Tayouseii
Mulan
12
1 / 2 / 4
7,742
516
7,195
12,568
10,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
9
Kills
17
18
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
Bacchus
CallMeHemp
Bacchus
1
5
4
0.6
W
Thanatos
ClaraBis
Thanatos
11
2
2
6
W
0
2
2
0.5
L
Ah Puch
ItsSHboy18
Ah Puch
0
2
2
0.5
W
Yu Huang
M1keyTheGre8t
Yu Huang
4
0
9
8.5
W
Mulan
Tayouseii
Mulan
1
2
4
1.5
L
3
4
2
1
L
Pele
lF15Hl
Pele
4
4
1
1.13
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,997
Damage
45,580
66,309
Taken
53,786
34,913
Mitigated
29,206
20,295
Healing
20,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,596
1,860
0
3,067
9,590
3,645
450
2,705
6,885
45,998
0
L
Bacchus
CallMeHemp
Bacchus
5,266
869
0
4,235
17,453
14,443
14
6,752
10,152
22,173
0
W
Thanatos
ClaraBis
Thanatos
9,638
1,299
0
11,153
13,414
5,466
0
4,164
9,160
0
68,162
W
7,631
555
0
2,049
8,666
5,902
523
4,059
3,901
66,395
0
L
Ah Puch
ItsSHboy18
Ah Puch
5,642
520
0
5,368
10,476
6,924
515
6,316
4,160
61,315
0
W
Yu Huang
M1keyTheGre8t
Yu Huang
15,520
1,554
0
750
9,548
3,573
753
3,723
5,817
65,068
0
W
Mulan
Tayouseii
Mulan
7,195
932
0
3,255
12,568
10,620
48
4,752
7,816
0
35,885
L
5,774
2,564
0
3,515
12,313
4,040
1,026
4,350
7,661
0
52,147
L
Pele
lF15Hl
Pele
8,031
1,994
0
2,400
15,204
5,739
0
5,401
9,497
0
81,002
L
9,284
829
1,612
3,165
10,863
3,767
0
4,397
6,040
61,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,747
Gold Earned
43,032
449
Minions Killed
490
0
Camps Cleared
0
1,476,869
Distance Traveled
1,515,447
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,748
517
85
6
0
296,521
2
L
Bacchus
6,710
447
17
1
0
303,949
4
W
Thanatos
9,612
641
94
6
0
351,586
0
W
Tiamat
8,845
590
154
10
0
259,559
0
L
Ah Puch
8,159
544
115
8
0
263,746
0
W
Yu Huang
9,085
606
118
8
0
312,374
0
W
Mulan
7,742
516
39
3
0
295,407
6
L
Hou Yi
7,934
529
89
6
0
260,233
2
L
Pele
8,681
579
109
7
0
349,371
0
L
Ix Chel
8,263
551
119
8
0
299,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role