Player Matchup

Charon
Charon
Ezmiel
Charon
Level 109
God Stats
3W - 2L
1,828 SR
Queue Stats
191W - 170L
1,558 Elo+
Party 1
Serqet
Serqet
Itami10
Serqet
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,502 Elo+
Party 1
Hades
Hades
SuggonBofaDN
Hades
Level 56
God Stats
23W - 20L
1,562 SR
Queue Stats
153W - 124L
1,562 Elo+
Party 1
Artemis
Artemis
playingprune94
Artemis
Level 28
God Stats
2W - 2L
1,715 SR
Queue Stats
24W - 30L
1,330 Elo+
Party 3
Zeus
Zeus
swampcheeksZaZa
Zeus
Level 35
God Stats
2W - 2L
1,823 SR
Queue Stats
31W - 37L
1,268 Elo+
Party 3
Team Averages
Level 53
1,686 SR
1,444 Elo+

VS

Team Averages
Level 84
1,418 SR
1,459 Elo+
Gilgamesh
Gilgamesh
Frxnny1
Gilgamesh
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 58L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
LimaBean12303
Nu Wa
Level 102
God Stats
7W - 2L
1,514 SR
Queue Stats
96W - 103L
1,437 Elo+
Party 2
Artemis
Artemis
Mr921Panda34
Artemis
Level 60
God Stats
1W - 1L
1,276 SR
Queue Stats
13W - 20L
1,336 Elo+
Solo
Charon
Charon
YourHeavyLove
Charon
Level 102
God Stats
23W - 15L
1,665 SR
Queue Stats
46W - 45L
1,548 Elo+
Solo
Da Ji
Da Ji
killzone7401
Da Ji
Level 68
God Stats
10W - 17L
1,136 SR
Queue Stats
243W - 238L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Ezmiel
Charon
11
1 / 1 / 0
6,790
424
5,159
11,321
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Itami10
Serqet
11
0 / 5 / 0
6,689
418
2,228
14,997
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 0
7,775
486
3,395
13,520
5,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 1 / 0
6,644
415
4,899
8,736
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 0
7,161
448
8,462
10,930
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frxnny1
Gilgamesh
16
3 / 1 / 3
9,822
614
10,022
13,497
7,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 3
9,513
595
10,274
6,386
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Mr921Panda34
Artemis
13
0 / 0 / 2
7,645
478
6,540
6,712
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 0 / 2
6,556
410
5,732
8,762
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
10 / 1 / 1
9,050
566
9,887
15,610
5,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
16
16
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
Ezmiel
Charon
1
1
0
1
W
Gilgamesh
Frxnny1
Gilgamesh
3
1
3
4.5
L
Serqet
Itami10
Serqet
0
5
0
0
W
3
0
3
4.5
W
Artemis
Mr921Panda34
Artemis
0
0
2
1
L
1
4
0
0.25
W
0
0
2
1
W
10
1
1
10.5
L
0
1
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,143
Damage
42,455
59,504
Taken
50,967
27,805
Mitigated
24,601
13,945
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Ezmiel
Charon
5,159
1,299
0
2,504
11,321
9,894
0
3,397
7,118
21,356
0
W
Gilgamesh
Frxnny1
Gilgamesh
10,022
2,922
0
4,157
13,497
7,898
0
4,644
8,837
0
81,553
L
Serqet
Itami10
Serqet
2,228
1,125
0
4,911
14,997
5,050
0
2,586
12,205
0
42,124
W
10,274
1,294
0
590
6,386
2,374
807
4,386
1,816
70,268
0
W
Artemis
Mr921Panda34
Artemis
6,540
3,592
0
3,399
6,712
2,524
474
1,653
5,059
0
63,455
L
3,395
623
0
3,953
13,520
5,966
0
1,038
12,330
55,265
0
W
5,732
546
0
1,893
8,762
6,199
113
2,468
6,034
24,268
0
W
9,887
3,477
0
1,985
15,610
5,606
230
3,544
11,554
0
51,461
L
4,899
1,988
0
2,577
8,736
3,400
0
2,841
5,426
0
42,834
L
8,462
1,015
0
0
10,930
3,495
0
4,216
6,354
53,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,059
Gold Earned
42,586
373
Minions Killed
471
0
Camps Cleared
0
1,446,484
Distance Traveled
1,540,345
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,790
424
15
1
0
280,004
6
W
Gilgamesh
9,822
614
130
8
0
337,559
0
L
Serqet
6,689
418
71
4
0
333,221
2
W
Nu Wa
9,513
595
142
9
0
296,833
0
W
Artemis
7,645
478
114
7
0
289,548
0
L
Hades
7,775
486
105
7
0
285,236
6
W
Charon
6,556
410
26
2
0
310,767
0
W
Da Ji
9,050
566
59
4
0
305,638
0
L
Artemis
6,644
415
81
5
0
296,343
1
L
Zeus
7,161
448
101
6
0
251,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role