Player Matchup

Thanatos
Thanatos
Goink_
Thanatos
Level 158
God Stats
2W - 3L
1,311 SR
Queue Stats
169W - 157L
1,484 Elo+
Party 1
Vulcan
Vulcan
The-Big-Meatus
Vulcan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,416 Elo+
Party 1
Izanami
Izanami
ayo-crema
Izanami
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
flagmayt
Kumbhakarna
Level 33
God Stats
1W - 1L
1,703 SR
Queue Stats
2W - 7L
1,278 Elo+
Solo
Shiva
Shiva
poxypringle57
Shiva
Level 176
God Stats
4W - 5L
1,556 SR
Queue Stats
122W - 109L
1,487 Elo+
Party 1
Team Averages
Level 116
1,514 SR
1,422 Elo+

VS

Team Averages
Level 153
1,532 SR
1,448 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Patrook
Morgan Le Fay
Level 153
God Stats
6W - 3L
1,640 SR
Queue Stats
283W - 318L
1,409 Elo+
Party 2
Chiron
Chiron
Smemes
Chiron
Level 113
God Stats
4W - 4L
1,576 SR
Queue Stats
109W - 141L
1,399 Elo+
Party 2
Horus
Horus
glorin02
Horus
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
74W - 55L
1,532 Elo+
Solo
Mercury
Mercury
乡村扛霸子农村非主流
Mercury
Level 184
God Stats
14W - 9L
1,445 SR
Queue Stats
122W - 123L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Goink_
Thanatos
12
5 / 2 / 1
7,646
546
5,821
11,747
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 5 / 1
6,946
496
5,678
7,634
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
ayo-crema
Izanami
10
0 / 4 / 2
6,201
443
2,712
11,257
3,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
flagmayt
Kumbhakarna
6
0 / 6 / 3
5,317
380
2,831
11,346
6,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 2
7,530
538
9,107
14,424
8,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 3 / 1
7,567
541
8,539
12,175
9,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Patrook
Morgan Le Fay
13
4 / 1 / 7
7,975
570
8,455
6,240
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Smemes
Chiron
12
5 / 1 / 1
8,173
584
7,520
7,306
2,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Horus
glorin02
Horus
12
3 / 1 / 10
8,034
574
6,275
8,789
6,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 1 / 4
7,888
563
7,755
10,536
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
19
19
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
3
1
0.5
L
Thanatos
Goink_
Thanatos
5
2
1
2.75
W
Morgan Le Fay
Patrook
Morgan Le Fay
4
1
7
7.5
W
Chiron
Smemes
Chiron
5
1
1
5.5
L
1
5
1
0.3
L
Izanami
ayo-crema
Izanami
0
4
2
0.25
L
Kumbhakarna
flagmayt
Kumbhakarna
0
6
3
0.25
W
Horus
glorin02
Horus
3
1
10
8
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
38,544
56,408
Taken
45,046
25,638
Mitigated
23,835
19,235
Healing
10,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,539
2,676
0
2,097
12,175
9,049
0
586
11,529
60,679
0
L
Thanatos
Goink_
Thanatos
5,821
1,172
0
9,120
11,747
4,849
0
3,660
8,087
0
39,918
W
Morgan Le Fay
Patrook
Morgan Le Fay
8,455
974
0
1,093
6,240
2,493
158
1,806
4,434
59,019
0
W
Chiron
Smemes
Chiron
7,520
2,994
205
2,118
7,306
2,613
2,798
1,680
5,626
0
55,275
L
5,678
2,179
0
975
7,634
2,434
727
1,558
6,076
47,060
0
L
Izanami
ayo-crema
Izanami
2,712
1,626
95
4,325
11,257
3,205
0
244
11,013
0
39,745
L
Kumbhakarna
flagmayt
Kumbhakarna
2,831
1,218
0
313
11,346
6,311
0
3,856
7,490
6,032
0
W
Horus
glorin02
Horus
6,275
2,625
996
3,080
8,789
6,088
66
2,550
6,239
0
18,135
L
9,107
2,526
0
4,407
14,424
8,839
0
7,676
6,748
0
63,301
W
7,755
4,137
0
1,155
10,536
3,592
163
2,042
8,458
0
61,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,640
Gold Earned
39,637
327
Minions Killed
394
0
Camps Cleared
0
1,295,295
Distance Traveled
1,356,138
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,567
541
97
7
0
225,483
0
L
Thanatos
7,646
546
61
4
0
289,795
1
W
Morgan Le Fay
7,975
570
100
7
0
276,479
2
W
Chiron
8,173
584
106
8
0
240,680
0
L
Vulcan
6,946
496
87
6
0
246,970
2
L
Izanami
6,201
443
66
5
0
271,354
0
L
Kumbhakarna
5,317
380
8
1
0
215,569
0
W
Horus
8,034
574
11
1
0
277,193
2
L
Shiva
7,530
538
105
8
0
271,607
0
W
Mercury
7,888
563
80
6
0
336,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role