Player Matchup

Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
BlightPhe0nix
Kuzenbo
Silver II
Level 104
God Stats
3W - 0L
1,622 SR
Queue Stats
156W - 166L
1,259 MMR
Solo
Scylla
Scylla
Gold IV
TehBigDootey
Scylla
Gold IV
Level 89
God Stats
3W - 2L
1,462 SR
Queue Stats
144W - 155L
1,254 MMR
Solo
Surtr
Surtr
Gold V
Yaguras_Wrath
Surtr
Gold V
Level 129
God Stats
7W - 8L
1,528 SR
Queue Stats
381W - 407L
1,263 MMR
Solo
Izanami
Izanami
Gold V
aidanwilli
Izanami
Gold V
Level 146
God Stats
15W - 16L
1,480 SR
Queue Stats
502W - 529L
1,268 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,518 SR
1,309 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,484 SR
1,315 MMR
Rama
Rama
Gold V
 
Rama
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
CreamyPi_OG
Thanatos
Gold V
Level 108
God Stats
13W - 13L
1,448 SR
Queue Stats
96W - 104L
1,360 MMR
Party 1
Sobek
Sobek
Gold V
Crestafy
Sobek
Gold V
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 91L
1,254 MMR
Solo
Anubis
Anubis
Silver I
groping-probe_OG
Anubis
Silver I
Level 109
God Stats
11W - 19L
1,474 SR
Queue Stats
184W - 190L
1,192 MMR
Party 1
Agni
Agni
Silver II
sHaDoWs_GhOsT_15
Agni
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
3 / 0 / 0
4,754
679
2,779
5,563
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
6
0 / 2 / 1
4,077
582
2,793
5,389
4,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
9
0 / 0 / 1
4,839
691
2,077
2,706
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 1
4,477
640
2,903
6,275
2,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
aidanwilli
Izanami
7
1 / 1 / 0
4,201
600
2,961
3,066
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BacchusMartichorasRavana

VS

Bans
GebThorRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 1 / 1
4,296
614
1,583
3,604
1,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
CreamyPi_OG
Thanatos
8
0 / 1 / 2
4,314
616
2,339
5,705
1,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Crestafy
Sobek
7
1 / 0 / 1
4,681
669
1,607
6,474
4,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 0
4,672
667
4,302
5,361
3,507
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 1 / 0
4,455
636
1,635
3,134
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
4
4
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
0
3
L
Rama
 
Rama
1
1
1
1.5
W
Kuzenbo
0
2
1
0.25
L
Thanatos
CreamyPi_OG
Thanatos
0
1
2
1
L
Sobek
Crestafy
Sobek
1
0
1
1.5
W
Scylla
0
0
1
0.5
W
0
1
1
0.5
W
Izanami
aidanwilli
Izanami
1
1
0
1
L
2
1
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,513
Damage
11,466
22,999
Taken
24,278
10,481
Mitigated
11,463
6,797
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,779
1,350
0
1,002
5,563
1,608
0
1,127
4,436
0
26,412
L
Rama
 
Rama
1,583
1,497
0
1,490
3,604
1,046
0
647
2,957
0
25,409
W
Kuzenbo
2,793
1,312
0
1,606
5,389
4,319
26
1,672
3,717
7,728
0
L
Thanatos
CreamyPi_OG
Thanatos
2,339
257
0
3,598
5,705
1,918
0
1,402
4,303
0
21,688
L
Sobek
Crestafy
Sobek
1,607
480
773
3,466
6,474
4,017
0
1,310
5,164
14,388
0
W
Scylla
2,077
192
0
1,672
2,706
876
0
975
1,731
28,257
0
W
2,903
1,211
0
1,660
6,275
2,771
18
2,792
3,483
382
24,398
W
Izanami
aidanwilli
Izanami
2,961
2,613
0
857
3,066
907
0
784
2,282
0
26,266
L
4,302
37
0
1,337
5,361
3,507
0
654
4,707
32,556
194
L
1,635
108
0
874
3,134
975
0
1,124
2,010
30,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,348
Gold Earned
22,418
209
Minions Killed
225
0
Camps Cleared
0
809,286
Distance Traveled
715,323
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,754
679
44
6
0
199,790
1
L
Rama
4,296
614
48
7
0
101,786
3
W
Kuzenbo
4,077
582
9
1
0
167,091
2
L
Thanatos
4,314
616
46
7
0
176,272
0
L
Sobek
4,681
669
16
2
0
150,034
2
W
Scylla
4,839
691
67
10
0
149,721
1
W
Surtr
4,477
640
43
6
0
156,777
2
W
Izanami
4,201
600
46
7
0
135,907
0
L
Anubis
4,672
667
55
8
0
131,178
0
L
Agni
4,455
636
60
9
0
156,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role