Player Matchup

Nike
Nike
B MACHIN3
Nike
Level 132
God Stats
2W - 1L
1,510 SR
Queue Stats
90W - 94L
1,493 Elo+
Party 2
Olorun
Olorun
Jermiest
Olorun
Level 68
God Stats
1W - 1L
1,297 SR
Queue Stats
80W - 82L
1,481 Elo+
Solo
Freya
Freya
Mjames1992
Freya
Level 124
God Stats
1W - 1L
1,282 SR
Queue Stats
55W - 58L
1,517 Elo+
Party 2
Tyr
Tyr
russiankoolaid
Tyr
Level 129
God Stats
4W - 0L
1,855 SR
Queue Stats
96W - 83L
1,505 Elo+
Solo
Geb
Geb
spaznebula
Geb
Level 146
God Stats
4W - 1L
1,646 SR
Queue Stats
221W - 198L
1,450 Elo+
Solo
Team Averages
Level 120
1,518 SR
1,489 Elo+

VS

Team Averages
Level 100
1,459 SR
1,414 Elo+
Bacchus
Bacchus
AchillesOfStyx
Bacchus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 57L
1,398 Elo+
Party 1
Lancelot
Lancelot
BtFoote26
Lancelot
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 176L
1,502 Elo+
Solo
Atlas
Atlas
WeeGeeMan125
Atlas
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,398 Elo+
Party 1
Cupid
Cupid
charilethegreat
Cupid
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 32L
1,307 Elo+
Solo
Janus
Janus
zYoshioka
Janus
Level 141
God Stats
2W - 5L
1,293 SR
Queue Stats
193W - 185L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
7 / 2 / 11
11,549
770
19,118
20,572
22,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Jermiest
Olorun
18
4 / 3 / 12
10,784
719
14,052
13,606
6,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Freya
17
5 / 6 / 9
10,635
709
11,080
13,868
5,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 2 / 12
9,853
657
12,674
18,317
18,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 5 / 8
10,328
689
12,365
20,157
19,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 6
10,108
674
11,574
15,112
20,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
BtFoote26
Lancelot
17
5 / 4 / 6
10,068
671
15,424
16,663
10,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
3 / 1 / 7
11,544
770
15,450
20,020
20,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 7 / 6
9,207
614
1,830
11,423
6,069
Janus
zYoshioka
Janus
19
4 / 4 / 8
11,224
748
24,976
11,026
6,529
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
51
19
Kills
18
18
Deaths
19
52
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
3
6
2.33
W
Nike
7
2
11
6.25
L
Lancelot
BtFoote26
Lancelot
5
4
6
2
W
Olorun
Jermiest
Olorun
4
3
12
3.33
W
Freya
5
6
9
1.58
L
3
1
7
6.5
L
2
7
6
0.71
W
1
2
12
3.5
W
2
5
8
1.2
L
Janus
zYoshioka
Janus
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,289
Damage
69,254
86,520
Taken
74,244
73,115
Mitigated
63,924
29,440
Healing
24,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,574
439
704
2,705
15,112
20,266
0
6,140
7,905
15,804
0
W
Nike
19,118
964
2,824
4,113
20,572
22,676
234
12,253
7,707
0
34,996
L
Lancelot
BtFoote26
Lancelot
15,424
1,787
1,680
2,051
16,663
10,794
0
11,044
5,473
0
22,377
W
Olorun
Jermiest
Olorun
14,052
3,675
5,943
5,258
13,606
6,923
787
8,650
4,956
35,614
0
W
Freya
11,080
3,137
1,460
1,640
13,868
5,865
528
7,925
5,651
22,828
0
L
15,450
4,799
1,538
9,413
20,020
20,266
93
8,439
9,776
30,217
0
L
1,830
525
3,317
626
11,423
6,069
0
5,562
5,707
0
7,311
W
12,674
877
1,023
1,771
18,317
18,363
0
11,472
6,213
0
19,016
W
12,365
1,024
2,879
2,529
20,157
19,288
0
10,643
9,463
26,076
0
L
Janus
zYoshioka
Janus
24,976
1,101
1,420
1,141
11,026
6,529
0
5,177
5,570
62,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,149
Gold Earned
52,151
171
Minions Killed
166
0
Camps Cleared
0
1,404,380
Distance Traveled
1,439,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,108
674
14
1
0
282,524
0
W
Nike
11,549
770
31
2
0
308,452
0
L
Lancelot
10,068
671
21
1
0
308,469
0
W
Olorun
10,784
719
65
4
0
287,712
0
W
Freya
10,635
709
32
2
0
219,009
0
L
Atlas
11,544
770
29
2
0
323,487
0
L
Cupid
9,207
614
10
1
0
244,621
0
W
Tyr
9,853
657
27
2
0
304,597
0
W
Geb
10,328
689
16
1
0
284,610
0
L
Janus
11,224
748
92
6
0
280,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role