Player Matchup

Nu Wa
Nu Wa
K0NE99
Nu Wa
Level 98
God Stats
45W - 29L
1,728 SR
Queue Stats
100W - 98L
1,518 Elo+
Party 1
Fenrir
Fenrir
Oliiviukko
Fenrir
Level 117
God Stats
0W - 1L
1,505 SR
Queue Stats
78W - 73L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
Scoro666
Jormungandr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 88L
1,500 Elo+
Party 1
Medusa
Medusa
Thex055
Medusa
Level 143
God Stats
0W - 3L
1,157 SR
Queue Stats
7W - 11L
1,390 Elo+
Solo
Hun Batz
Hun Batz
rottapuuro69
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,500 Elo+
Party 1
Team Averages
Level 105
1,478 SR
1,485 Elo+

VS

Team Averages
Level 126
1,609 SR
1,525 Elo+
Chaac
Chaac
A1pha_RTM71
Chaac
Level 105
God Stats
30W - 22L
1,523 SR
Queue Stats
99W - 86L
1,515 Elo+
Party 3
Hachiman
Hachiman
NCTYuta
Hachiman
Level 74
God Stats
19W - 11L
1,674 SR
Queue Stats
212W - 204L
1,525 Elo+
Solo
Susano
Susano
Psisaphy
Susano
Level 156
God Stats
3W - 3L
1,669 SR
Queue Stats
82W - 70L
1,558 Elo+
Party 2
Geb
Geb
Trickz99
Geb
Level 148
God Stats
13W - 4L
1,758 SR
Queue Stats
338W - 297L
1,491 Elo+
Party 3
Merlin
Merlin
dennix69
Merlin
Level 148
God Stats
3W - 1L
1,424 SR
Queue Stats
60W - 51L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
K0NE99
Nu Wa
14
0 / 2 / 3
7,866
492
10,037
7,066
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Oliiviukko
Fenrir
12
2 / 3 / 0
7,207
450
7,348
17,151
14,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Scoro666
Jormungandr
14
0 / 3 / 1
8,451
528
8,607
15,656
12,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
Thex055
Medusa
14
1 / 3 / 0
8,149
509
7,863
11,680
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
rottapuuro69
Hun Batz
15
2 / 5 / 1
8,670
542
8,253
15,536
6,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
9,451
591
9,144
13,947
15,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hachiman
NCTYuta
Hachiman
16
3 / 1 / 0
9,843
615
10,782
13,173
5,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
Psisaphy
Susano
15
7 / 2 / 3
9,389
587
12,880
16,508
7,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 5
8,577
536
5,157
10,155
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
dennix69
Merlin
14
1 / 1 / 4
8,106
507
7,811
10,371
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
16
16
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Nu Wa
K0NE99
Nu Wa
0
2
3
0.75
W
Hachiman
NCTYuta
Hachiman
3
1
0
3
L
Fenrir
Oliiviukko
Fenrir
2
3
0
0.67
W
Susano
Psisaphy
Susano
7
2
3
4.25
L
Jormungandr
Scoro666
Jormungandr
0
3
1
0.17
L
Medusa
Thex055
Medusa
1
3
0
0.33
W
2
0
5
4.5
W
Merlin
dennix69
Merlin
1
1
4
3
L
Hun Batz
rottapuuro69
Hun Batz
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,108
Damage
45,774
67,089
Taken
64,154
40,375
Mitigated
43,837
12,577
Healing
23,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,144
1,234
0
2,903
13,947
15,504
0
6,911
6,854
1,070
77,410
L
Nu Wa
K0NE99
Nu Wa
10,037
3,190
0
1,725
7,066
2,236
0
2,120
4,946
71,192
0
W
Hachiman
NCTYuta
Hachiman
10,782
5,914
0
7,310
13,173
5,969
754
748
12,425
0
98,059
L
Fenrir
Oliiviukko
Fenrir
7,348
2,387
0
3,071
17,151
14,401
0
5,863
11,288
0
26,182
W
Susano
Psisaphy
Susano
12,880
3,683
0
8,013
16,508
7,668
0
4,214
12,294
0
81,556
L
Jormungandr
Scoro666
Jormungandr
8,607
2,057
0
3,638
15,656
12,923
0
2,707
12,755
66,762
198
L
Medusa
Thex055
Medusa
7,863
3,103
0
3,408
11,680
4,313
1,088
224
11,456
0
65,819
W
5,157
273
0
2,038
10,155
10,373
0
3,941
6,058
26,542
0
W
Merlin
dennix69
Merlin
7,811
393
0
3,237
10,371
4,323
0
2,813
7,558
68,821
0
L
Hun Batz
rottapuuro69
Hun Batz
8,253
2,388
0
735
15,536
6,502
0
2,393
13,095
0
80,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,343
Gold Earned
45,366
480
Minions Killed
545
0
Camps Cleared
0
1,563,459
Distance Traveled
1,628,516
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,451
591
136
9
0
306,371
5
L
Nu Wa
7,866
492
110
7
0
303,889
0
W
Hachiman
9,843
615
149
9
0
285,102
2
L
Fenrir
7,207
450
33
2
0
325,355
0
W
Susano
9,389
587
98
6
0
373,567
2
L
Jormungandr
8,451
528
118
7
0
313,278
0
L
Medusa
8,149
509
103
6
0
292,629
2
W
Geb
8,577
536
19
1
0
348,864
2
W
Merlin
8,106
507
143
9
0
314,612
3
L
Hun Batz
8,670
542
116
7
0
328,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role