Player Matchup

Janus
Janus
LizzieBabeh
Janus
Level 92
God Stats
1W - 1L
1,273 SR
Queue Stats
22W - 33L
1,358 Elo+
Solo
Ao Kuang
Ao Kuang
MikeyRexThe2nd
Ao Kuang
Level 65
God Stats
3W - 0L
1,839 SR
Queue Stats
88W - 80L
1,433 Elo+
Solo
Sobek
Sobek
darilua
Sobek
Level 124
God Stats
2W - 1L
1,530 SR
Queue Stats
486W - 508L
1,423 Elo+
Solo
Scylla
Scylla
kassykat3921
Scylla
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,454 Elo+
Solo
Anubis
Anubis
madd0077
Anubis
Level 117
God Stats
10W - 3L
1,851 SR
Queue Stats
378W - 409L
1,453 Elo+
Solo
Team Averages
Level 93
1,598 SR
1,424 Elo+

VS

Team Averages
Level 51
1,492 SR
1,399 Elo+
Achilles
Achilles
Does Goodly
Achilles
Level 66
God Stats
6W - 4L
1,500 SR
Queue Stats
212W - 190L
1,396 Elo+
Party 1
Apollo
Apollo
Does Poorly
Apollo
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 170L
1,363 Elo+
Party 1
Hachiman
Hachiman
Gebzoola
Hachiman
Level 69
God Stats
6W - 3L
1,777 SR
Queue Stats
645W - 684L
1,399 Elo+
Solo
Shiva
Shiva
HxllxwedFxith
Shiva
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,397 Elo+
Solo
Danzaburou
Danzaburou
killar696
Danzaburou
Level 56
God Stats
2W - 8L
1,184 SR
Queue Stats
185W - 228L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 15
11,652
832
11,207
7,036
3,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
19
11 / 1 / 14
11,791
842
18,449
14,920
11,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
darilua
Sobek
16
1 / 4 / 22
10,521
752
10,423
19,526
20,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
19
6 / 2 / 16
11,453
818
7,289
9,072
4,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
madd0077
Anubis
19
7 / 3 / 18
11,627
831
20,705
12,083
7,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Does Goodly
Achilles
14
0 / 10 / 6
8,033
574
13,007
22,990
30,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
15
1 / 11 / 4
8,715
623
10,853
18,433
10,935
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Gebzoola
Hachiman
2
0 / 0 / 0
3,712
265
0
0
0
17
1 / 5 / 4
8,661
619
6,790
16,929
12,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
killar696
Danzaburou
20
6 / 6 / 1
11,227
802
13,873
16,547
7,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
23
32
Kills
8
11
Deaths
32
85
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
Does Goodly
Achilles
0
10
6
0.3
L
Apollo
1
11
4
0.27
L
Hachiman
Gebzoola
Hachiman
0
0
0
0
L
1
5
4
0.6
W
7
1
15
14.5
W
Ao Kuang
11
1
14
18
W
Sobek
darilua
Sobek
1
4
22
3
W
Scylla
6
2
16
7
L
Danzaburou
killar696
Danzaburou
6
6
1
1.08
W
Anubis
madd0077
Anubis
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,073
Damage
44,523
62,637
Taken
74,899
46,564
Mitigated
61,296
30,878
Healing
12,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Does Goodly
Achilles
13,007
2,332
542
1,684
22,990
30,643
0
18,989
2,884
0
15,122
L
Apollo
10,853
6,116
1,249
1,200
18,433
10,935
0
15,476
2,466
0
22,439
L
Hachiman
Gebzoola
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
6,790
970
1,612
2,574
16,929
12,188
0
15,551
957
0
15,324
W
11,207
1,344
2,199
2,234
7,036
3,566
1,914
93
6,770
37,187
0
W
Ao Kuang
18,449
3,973
1,329
7,692
14,920
11,043
2,583
36
14,389
28,001
0
W
Sobek
darilua
Sobek
10,423
388
1,458
4,352
19,526
20,537
62
29
18,756
12,819
1,436
W
Scylla
7,289
1,263
2,332
2,406
9,072
4,132
1,272
117
8,673
19,129
0
L
Danzaburou
killar696
Danzaburou
13,873
4,241
722
3,066
16,547
7,530
0
14,236
1,900
0
42,195
W
Anubis
madd0077
Anubis
20,705
804
2,196
4,680
12,083
7,286
1,108
22
11,535
49,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,044
Gold Earned
40,348
179
Minions Killed
106
0
Camps Cleared
0
1,339,447
Distance Traveled
913,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,033
574
9
1
0
246,123
0
L
Apollo
8,715
623
19
1
0
206,457
0
L
Hachiman
3,712
265
0
0
0
0
0
L
Shiva
8,661
619
20
1
0
228,014
0
W
Janus
11,652
832
63
5
0
239,229
0
W
Ao Kuang
11,791
842
13
1
0
289,437
0
W
Sobek
10,521
752
7
1
0
288,413
0
W
Scylla
11,453
818
45
3
0
252,472
0
L
Danzaburou
11,227
802
58
4
0
232,874
0
W
Anubis
11,627
831
51
4
0
269,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role