Player Matchup

Danzaburou
Danzaburou
Baies
Danzaburou
Level 129
God Stats
6W - 3L
1,652 SR
Queue Stats
39W - 42L
1,535 Elo+
Solo
Nu Wa
Nu Wa
xXKillMePlsXx
Nu Wa
Level 123
God Stats
1W - 0L
1,726 SR
Queue Stats
39W - 44L
1,488 Elo+
Party 1
Ymir
Ymir
zikutomoto
Ymir
Level 104
God Stats
1W - 3L
1,367 SR
Queue Stats
6W - 13L
1,278 Elo+
Party 1
Team Averages
Level 119
1,582 SR
1,434 Elo+

VS

Team Averages
Level 138
1,445 SR
1,498 Elo+
He Bo
He Bo
Goughy03
He Bo
Level 123
God Stats
1W - 4L
1,327 SR
Queue Stats
64W - 59L
1,495 Elo+
Solo
Sylvanus
Sylvanus
MFDDR
Sylvanus
Level 149
God Stats
2W - 8L
1,354 SR
Queue Stats
239W - 245L
1,534 Elo+
Solo
Loki
Loki
MrDeathtruction
Loki
Level 141
God Stats
13W - 10L
1,654 SR
Queue Stats
131W - 135L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baies
Danzaburou
18
4 / 1 / 6
14,223
790
20,811
12,297
5,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 5
13,502
750
16,493
8,995
3,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
2 / 1 / 8
12,882
716
5,296
11,432
12,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Goughy03
He Bo
15
1 / 5 / 3
12,061
670
12,859
12,696
5,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MFDDR
Sylvanus
15
2 / 2 / 2
11,783
655
6,596
21,719
29,756
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
1 / 3 / 1
11,574
643
5,531
14,940
6,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baies
Danzaburou
4
1
6
7
L
He Bo
Goughy03
He Bo
1
5
3
0.5
L
Sylvanus
MFDDR
Sylvanus
2
2
2
1.5
L
1
3
1
0.5
W
4
2
5
3.25
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,600
Damage
24,986
32,724
Taken
49,355
22,134
Mitigated
41,276
8,460
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baies
Danzaburou
20,811
13,519
0
5,464
12,297
5,460
2,587
8,095
3,814
0
85,205
L
He Bo
Goughy03
He Bo
12,859
134
0
38
12,696
5,493
0
5,060
7,636
64,068
0
L
Sylvanus
MFDDR
Sylvanus
6,596
1,186
1,933
3,911
21,719
29,756
0
9,769
11,684
17,655
0
L
5,531
556
0
879
14,940
6,027
0
7,252
7,688
0
64,992
W
16,493
4,601
0
362
8,995
3,724
430
6,036
2,959
83,268
0
W
5,296
1,044
399
2,235
11,432
12,950
185
5,508
5,244
19,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,607
Gold Earned
35,418
242
Minions Killed
207
0
Camps Cleared
0
922,259
Distance Traveled
972,474
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,223
790
113
6
0
319,673
9
L
He Bo
12,061
670
83
5
0
345,353
0
L
Sylvanus
11,783
655
20
1
0
278,807
6
L
Loki
11,574
643
104
6
0
348,314
0
W
Nu Wa
13,502
750
99
6
0
306,590
0
W
Ymir
12,882
716
30
2
0
295,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role