Player Matchup

Awilix
Awilix
Big Lardo
Awilix
Level 87
God Stats
50W - 46L
1,543 SR
Queue Stats
392W - 422L
1,442 Elo+
Solo
Achilles
Achilles
Clout Rep
Achilles
Level 108
God Stats
4W - 2L
1,736 SR
Queue Stats
380W - 344L
1,423 Elo+
Party 3
Nu Wa
Nu Wa
I-Drfreez-I
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 41L
1,506 Elo+
Party 1
Charybdis
Charybdis
Psychiatriic160
Charybdis
Level 80
God Stats
15W - 15L
1,520 SR
Queue Stats
48W - 50L
1,426 Elo+
Party 3
Geb
Geb
doubleshead99
Geb
Level 85
God Stats
1W - 0L
1,272 SR
Queue Stats
91W - 77L
1,488 Elo+
Party 1
Team Averages
Level 93
1,514 SR
1,457 Elo+

VS

Team Averages
Level 77
1,451 SR
1,430 Elo+
King Arthur
King Arthur
AreUonQuack420
King Arthur
Level 62
God Stats
5W - 3L
1,500 SR
Queue Stats
114W - 111L
1,415 Elo+
Party 2
Ullr
Ullr
BliKaCe
Ullr
Level 40
God Stats
0W - 2L
1,398 SR
Queue Stats
81W - 87L
1,406 Elo+
Solo
Thor
Thor
MarcusBR77
Thor
Level 148
God Stats
2W - 3L
1,587 SR
Queue Stats
198W - 189L
1,439 Elo+
Solo
Scylla
Scylla
Oscarlc
Scylla
Level 112
God Stats
0W - 3L
1,500 SR
Queue Stats
212W - 193L
1,517 Elo+
Solo
Ymir
Ymir
SlowRadiance
Ymir
Level 25
God Stats
0W - 2L
1,269 SR
Queue Stats
29W - 29L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Big Lardo
Awilix
13
4 / 3 / 10
8,025
502
10,498
12,646
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Clout Rep
Achilles
14
5 / 1 / 6
8,187
512
9,787
16,232
15,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 7
8,467
529
11,261
5,969
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Psychiatriic160
Charybdis
15
5 / 0 / 7
9,283
580
12,891
8,756
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 7
7,620
476
6,659
12,717
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AreUonQuack420
King Arthur
13
2 / 0 / 3
8,409
526
12,167
15,899
15,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
BliKaCe
Ullr
9
0 / 8 / 1
6,199
387
3,951
18,074
6,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 5 / 2
7,803
488
8,673
16,258
6,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Oscarlc
Scylla
12
0 / 3 / 2
7,263
454
5,058
8,711
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 6 / 3
6,443
403
4,222
16,113
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
22
Kills
8
8
Deaths
22
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AreUonQuack420
King Arthur
2
0
3
3.5
W
Awilix
Big Lardo
Awilix
4
3
10
3
L
Ullr
BliKaCe
Ullr
0
8
1
0.06
W
Achilles
Clout Rep
Achilles
5
1
6
8
W
5
1
7
8.5
L
5
5
2
1.2
L
Scylla
Oscarlc
Scylla
0
3
2
0.33
W
Charybdis
Psychiatriic160
Charybdis
5
0
7
8.5
L
1
6
3
0.42
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,096
Damage
34,071
56,320
Taken
75,055
36,328
Mitigated
45,613
11,410
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AreUonQuack420
King Arthur
12,167
2,094
0
1,779
15,899
15,221
0
4,494
11,405
255
61,791
W
Awilix
Big Lardo
Awilix
10,498
3,478
0
2,587
12,646
4,880
0
2,691
9,811
0
45,675
L
Ullr
BliKaCe
Ullr
3,951
1,783
0
3,005
18,074
6,594
0
2,364
15,640
0
35,620
W
Achilles
Clout Rep
Achilles
9,787
2,238
0
2,905
16,232
15,481
0
1,042
15,190
0
47,745
W
11,261
1,855
0
450
5,969
2,075
0
1,867
4,078
62,393
0
L
8,673
1,615
0
1,688
16,258
6,767
0
3,168
13,090
29
50,493
L
Scylla
Oscarlc
Scylla
5,058
872
0
1,125
8,711
3,121
0
1,994
6,629
61,531
0
W
Charybdis
Psychiatriic160
Charybdis
12,891
6,492
0
3,634
8,756
3,613
2,810
2,469
6,287
0
80,827
L
4,222
790
0
1,417
16,113
13,910
0
5,820
10,189
14,097
0
W
6,659
1,197
0
1,834
12,717
10,279
0
1,526
11,183
20,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,582
Gold Earned
36,117
361
Minions Killed
343
0
Camps Cleared
0
1,659,474
Distance Traveled
1,552,451
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,409
526
92
6
0
319,360
0
W
Awilix
8,025
502
51
3
0
368,322
2
L
Ullr
6,199
387
47
3
0
291,167
0
W
Achilles
8,187
512
60
4
0
340,456
0
W
Nu Wa
8,467
529
106
7
0
297,241
2
L
Thor
7,803
488
68
4
0
314,386
0
L
Scylla
7,263
454
114
7
0
299,726
0
W
Charybdis
9,283
580
126
8
0
315,430
2
L
Ymir
6,443
403
22
1
0
327,812
2
W
Geb
7,620
476
18
1
0
338,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role