Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BarneyStinson69L
Zhong Kui
Level 106
God Stats
13W - 3L
1,804 SR
Queue Stats
481W - 461L
1,423 Elo+
Party 2
Fafnir
Fafnir
Born26
Fafnir
Level 133
God Stats
2W - 6L
1,355 SR
Queue Stats
629W - 625L
1,488 Elo+
Party 3
Amaterasu
Amaterasu
Cheche6915
Amaterasu
Level 91
God Stats
1W - 5L
1,288 SR
Queue Stats
372W - 347L
1,436 Elo+
Party 2
Pele
Pele
Pequeño111
Pele
Level 153
God Stats
4W - 3L
1,564 SR
Queue Stats
429W - 430L
1,490 Elo+
Party 3
Team Averages
Level 122
1,502 SR
1,468 Elo+

VS

Team Averages
Level 120
1,447 SR
1,542 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DJJJJJJJ
Hou Yi
Level 86
God Stats
3W - 2L
1,276 SR
Queue Stats
102W - 85L
1,505 Elo+
Solo
Ymir
Ymir
LCPKing
Ymir
Level 124
God Stats
1W - 0L
1,264 SR
Queue Stats
8W - 6L
1,610 Elo+
Party 4
Skadi
Skadi
Slotta1989
Skadi
Level 148
God Stats
13W - 11L
1,696 SR
Queue Stats
1,067W - 1,041L
1,431 Elo+
Party 1
Lancelot
Lancelot
hongwuzhu1
Lancelot
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,664 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 7 / 8
9,427
555
15,157
25,934
31,055
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
19
3 / 6 / 7
10,037
590
21,364
23,926
32,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
Born26
Fafnir
18
1 / 5 / 9
10,308
606
11,943
25,842
37,919
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Cheche6915
Amaterasu
18
4 / 5 / 5
10,356
609
14,625
25,949
30,559
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
4 / 9 / 6
11,267
663
13,855
22,603
13,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
2 / 4 / 26
11,483
675
14,279
25,945
29,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hou Yi
DJJJJJJJ
Hou Yi
20
6 / 0 / 25
13,190
776
24,944
17,177
9,034
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ymir
LCPKing
Ymir
20
14 / 4 / 15
13,393
788
24,801
22,398
15,208
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
19
4 / 3 / 24
12,130
714
30,956
18,713
9,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
hongwuzhu1
Lancelot
20
6 / 2 / 21
12,139
714
21,425
19,137
13,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
143
13
Kills
32
32
Deaths
13
35
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
8
0.71
W
Horus
 
Horus
2
4
26
3.75
L
Zhong Kui
3
6
7
1.08
L
Fafnir
Born26
Fafnir
1
5
9
1.1
L
Amaterasu
Cheche6915
Amaterasu
4
5
5
1.3
W
Hou Yi
DJJJJJJJ
Hou Yi
6
0
25
18.5
W
Ymir
LCPKing
Ymir
14
4
15
5.38
L
4
9
6
0.78
W
Skadi
4
3
24
5.33
W
Lancelot
hongwuzhu1
Lancelot
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,944
Damage
116,405
124,254
Taken
103,370
145,611
Mitigated
75,876
38,947
Healing
56,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
15,157
2,265
5,029
5,925
25,934
31,055
0
6,263
18,046
12,535
15,367
W
Horus
 
Horus
14,279
3,604
15,726
10,529
25,945
29,409
331
9,012
16,099
5,251
13,331
L
Zhong Kui
21,364
2,270
1,543
5,151
23,926
32,110
0
4,209
17,626
37,201
0
L
Fafnir
Born26
Fafnir
11,943
4,781
1,367
5,099
25,842
37,919
0
5,795
17,778
20,485
0
L
Amaterasu
Cheche6915
Amaterasu
14,625
4,600
3,503
7,363
25,949
30,559
0
4,951
18,744
0
22,711
W
Hou Yi
DJJJJJJJ
Hou Yi
24,944
16,577
8,338
4,152
17,177
9,034
2,795
8,314
7,966
0
57,862
W
Ymir
LCPKing
Ymir
24,801
2,989
1,665
2,254
22,398
15,208
696
7,936
13,789
36,791
0
L
13,855
1,054
1,162
2,805
22,603
13,968
0
5,713
14,989
0
34,447
W
Skadi
30,956
9,347
4,516
2,330
18,713
9,121
2,021
6,932
11,303
0
63,849
W
Lancelot
hongwuzhu1
Lancelot
21,425
3,125
3,260
3,845
19,137
13,104
956
8,646
9,996
0
30,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,395
Gold Earned
62,335
138
Minions Killed
210
0
Camps Cleared
0
1,370,132
Distance Traveled
1,640,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,427
555
24
1
0
299,811
0
W
Horus
11,483
675
6
0
0
328,424
0
L
Zhong Kui
10,037
590
33
2
0
262,718
0
L
Fafnir
10,308
606
20
1
0
249,787
0
L
Amaterasu
10,356
609
18
1
0
291,966
0
W
Hou Yi
13,190
776
59
3
0
314,581
0
W
Ymir
13,393
788
51
3
0
294,911
0
L
Pele
11,267
663
43
3
0
265,850
0
W
Skadi
12,130
714
73
4
0
302,594
0
W
Lancelot
12,139
714
21
1
0
400,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role