Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Floqs2
Olorun
Level 14
God Stats
2W - 0L
1,719 SR
Queue Stats
61W - 78L
1,316 Elo+
Solo
Scylla
Scylla
LegendOfAnacors
Scylla
Level 10
God Stats
36W - 51L
1,501 SR
Queue Stats
45W - 65L
1,439 Elo+
Solo
Team Averages
Level 44
1,544 SR
1,451 Elo+

VS

Team Averages
Level 16
1,587 SR
1,462 Elo+
Ix Chel
Ix Chel
Consynt
Ix Chel
Level 5
God Stats
8W - 3L
1,788 SR
Queue Stats
159W - 138L
1,712 Elo+
Solo
Artio
Artio
HosekMartin
Artio
Level 27
God Stats
1W - 3L
1,578 SR
Queue Stats
41W - 59L
1,407 Elo+
Solo
Thor
Thor
HuuughJanus
Thor
Level 11
God Stats
0W - 1L
1,689 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Saefem
King Arthur
Level 13
God Stats
5W - 7L
1,538 SR
Queue Stats
28W - 27L
1,469 Elo+
Solo
Geb
Geb
iiTrvpHoe-
Geb
Level 25
God Stats
0W - 2L
1,343 SR
Queue Stats
14W - 37L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 2 / 2
5,564
927
4,439
5,061
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
 
Aphrodite
11
1 / 0 / 3
5,303
884
4,772
3,694
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
 
Atlas
10
1 / 1 / 4
5,113
852
3,807
5,599
3,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Floqs2
Olorun
10
0 / 2 / 2
4,804
801
1,644
5,913
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 0 / 0
5,330
888
3,067
4,034
1,213
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Consynt
Ix Chel
11
2 / 1 / 1
5,251
875
7,393
5,098
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
4,696
783
777
5,771
2,819
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 3 / 2
5,273
879
5,865
6,882
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Saefem
King Arthur
10
1 / 1 / 1
4,762
794
3,492
7,402
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 0
2,646
441
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
5
Kills
5
5
Deaths
5
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
2
2
W
Aphrodite
 
Aphrodite
1
0
3
2.5
W
Atlas
 
Atlas
1
1
4
3
L
Ix Chel
Consynt
Ix Chel
2
1
1
2.5
W
Olorun
Floqs2
Olorun
0
2
2
0.5
L
0
0
1
0.5
L
2
3
2
1
W
0
0
0
0
L
King Arthur
Saefem
King Arthur
1
1
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,729
Damage
17,527
24,301
Taken
25,153
10,471
Mitigated
11,543
8,543
Healing
1,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,439
1,103
0
528
5,061
2,078
0
2,486
2,339
0
9,869
W
Aphrodite
 
Aphrodite
4,772
334
2,730
2,872
3,694
1,548
0
592
3,030
17,734
0
W
Atlas
 
Atlas
3,807
1,092
28
518
5,599
3,557
37
2,688
2,687
11,547
0
L
Ix Chel
Consynt
Ix Chel
7,393
919
100
350
5,098
1,828
0
2,180
2,729
21,391
0
W
Olorun
Floqs2
Olorun
1,644
386
290
467
5,913
2,075
854
1,134
4,674
6,418
0
L
777
88
0
453
5,771
2,819
0
4,034
1,695
5,768
0
L
5,865
526
0
314
6,882
2,456
0
2,920
3,790
0
16,914
W
3,067
494
109
1,001
4,034
1,213
483
701
3,278
21,639
0
L
King Arthur
Saefem
King Arthur
3,492
102
0
250
7,402
4,440
0
3,471
3,642
0
8,164
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
22,628
127
Minions Killed
85
0
Camps Cleared
0
656,534
Distance Traveled
505,077
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,564
927
9
2
0
147,724
5
W
Aphrodite
5,303
884
46
8
0
150,582
1
W
Atlas
5,113
852
12
2
0
124,373
0
L
Ix Chel
5,251
875
42
7
0
135,049
0
W
Olorun
4,804
801
12
2
0
109,012
0
L
Artio
4,696
783
5
1
0
128,308
0
L
Thor
5,273
879
24
4
0
109,324
0
W
Scylla
5,330
888
48
8
0
124,843
4
L
King Arthur
4,762
794
14
2
0
132,396
0
L
Geb
2,646
441
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role