Player Matchup

Izanami
Izanami
Silver IV
clasaga16
Izanami
Silver IV
Level 123
God Stats
0W - 4L
1,220 SR
Queue Stats
32W - 56L
872 MMR
Party 1
Bastet
Bastet
Silver V
fugtig_vand
Bastet
Silver V
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 189L
913 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
luffy_jbm_13
Sun Wukong
Silver II
Level 108
God Stats
7W - 8L
1,586 SR
Queue Stats
100W - 118L
1,176 MMR
Party 1
Tiamat
Tiamat
Silver II
trucha1249
Tiamat
Silver II
Level 123
God Stats
0W - 2L
1,297 SR
Queue Stats
215W - 226L
950 MMR
Solo
Xing Tian
Xing Tian
Bronze III
КrilIаch
Xing Tian
Bronze III
Level 95
God Stats
65W - 76L
1,508 SR
Queue Stats
389W - 471L
93 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,422 SR
801 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,428 SR
806 MMR
Cliodhna
Cliodhna
Bronze II
Erenim9
Cliodhna
Bronze II
Level 108
God Stats
6W - 7L
1,226 SR
Queue Stats
218W - 261L
250 MMR
Solo
Bacchus
Bacchus
Bronze I
Kornamyut
Bacchus
Bronze I
Level 54
God Stats
16W - 24L
1,356 SR
Queue Stats
19W - 31L
841 MMR
Party 2
Nu Wa
Nu Wa
Silver I
LuciaBusher
Nu Wa
Silver I
Level 125
God Stats
3W - 2L
1,635 SR
Queue Stats
129W - 142L
1,031 MMR
Solo
Olorun
Olorun
Bronze I
Lukasdesbananes
Olorun
Bronze I
Level 89
God Stats
5W - 2L
1,534 SR
Queue Stats
18W - 31L
841 MMR
Party 2
Pele
Pele
Silver II
Mr-Karno
Pele
Silver II
Level 141
God Stats
8W - 9L
1,389 SR
Queue Stats
94W - 113L
1,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
clasaga16
Izanami
14
1 / 1 / 1
8,485
471
7,237
16,852
6,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
13
2 / 3 / 0
8,169
454
7,056
18,345
7,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
luffy_jbm_13
Sun Wukong
17
0 / 2 / 1
9,704
539
12,897
21,202
18,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
trucha1249
Tiamat
15
0 / 0 / 2
8,422
468
7,903
10,253
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
КrilIаch
Xing Tian
9
1 / 2 / 0
6,351
353
4,387
13,547
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
KuzenboAnubisKaliAo Kuang

VS

Bans
BakasuraMartichorasJanusRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Erenim9
Cliodhna
14
1 / 2 / 3
8,853
492
7,951
13,740
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Kornamyut
Bacchus
13
2 / 1 / 2
8,836
491
6,582
13,038
15,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 0 / 3
9,421
523
15,651
7,104
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 2
10,054
559
12,588
8,513
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
18
3 / 1 / 0
11,126
618
13,026
18,851
13,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
8
8
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Erenim9
Cliodhna
1
2
3
1.25
W
Bacchus
Kornamyut
Bacchus
2
1
2
3
W
1
0
3
2.5
W
1
0
2
2
W
Pele
3
1
0
3
L
Izanami
clasaga16
Izanami
1
1
1
1.5
L
Bastet
2
3
0
0.67
L
Sun Wukong
luffy_jbm_13
Sun Wukong
0
2
1
0.25
L
Tiamat
trucha1249
Tiamat
0
0
2
1
L
Xing Tian
КrilIаch
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,480
Damage
55,798
80,199
Taken
61,246
44,839
Mitigated
40,595
21,531
Healing
24,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Erenim9
Cliodhna
7,951
1,110
0
4,433
13,740
5,518
448
3,487
10,140
0
65,957
W
Bacchus
Kornamyut
Bacchus
6,582
747
156
4,640
13,038
15,025
250
4,253
8,258
19,949
0
W
15,651
3,083
0
500
7,104
2,610
128
2,992
4,112
93,998
0
W
12,588
7,081
450
5,374
8,513
3,867
1,632
75
8,403
103,606
0
W
Pele
13,026
2,656
0
8,910
18,851
13,575
0
431
18,376
652
112,672
L
Izanami
clasaga16
Izanami
7,237
4,637
0
5,531
16,852
6,610
0
10,193
6,451
0
73,787
L
Bastet
7,056
2,208
0
4,013
18,345
7,120
0
6,785
11,307
0
73,272
L
Sun Wukong
luffy_jbm_13
Sun Wukong
12,897
2,147
0
8,879
21,202
18,052
0
1,892
19,062
0
102,637
L
Tiamat
trucha1249
Tiamat
7,903
266
0
2,714
10,253
5,301
0
5,513
4,490
82,233
0
L
Xing Tian
КrilIаch
Xing Tian
4,387
30
0
394
13,547
7,756
0
9,976
3,297
13,262
380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,131
Gold Earned
48,290
561
Minions Killed
622
0
Camps Cleared
0
1,788,488
Distance Traveled
1,885,244
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,853
492
99
6
0
408,316
0
W
Bacchus
8,836
491
33
2
0
393,095
2
W
Nu Wa
9,421
523
155
9
0
353,244
12
W
Olorun
10,054
559
163
9
0
365,034
4
W
Pele
11,126
618
172
10
0
365,555
3
L
Izanami
8,485
471
123
7
0
350,246
3
L
Bastet
8,169
454
101
6
0
386,472
2
L
Sun Wukong
9,704
539
180
10
0
349,786
0
L
Tiamat
8,422
468
145
8
0
373,490
4
L
Xing Tian
6,351
353
12
1
0
328,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role