Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DARK77SHADOW77
Khepri
Level 147
God Stats
4W - 4L
1,758 SR
Queue Stats
390W - 365L
1,524 Elo+
Solo
Sol
Sol
RaggaMuffinKitty
Sol
Level 131
God Stats
3W - 2L
1,561 SR
Queue Stats
160W - 164L
1,436 Elo+
Party 2
He Bo
He Bo
Ultimeciá
He Bo
Level 128
God Stats
1W - 5L
1,340 SR
Queue Stats
194W - 160L
1,532 Elo+
Party 2
Izanami
Izanami
nickhciu28
Izanami
Level 145
God Stats
1W - 5L
1,284 SR
Queue Stats
366W - 405L
1,545 Elo+
Solo
Team Averages
Level 142
1,488 SR
1,507 Elo+

VS

Team Averages
Level 95
1,494 SR
1,565 Elo+
Raijin
Raijin
KuribohSama
Raijin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 21L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
LittleTongan
Cthulhu
Level 45
God Stats
3W - 3L
1,526 SR
Queue Stats
164W - 153L
1,593 Elo+
Party 1
Hachiman
Hachiman
Tonganninja415
Hachiman
Level 43
God Stats
4W - 1L
1,637 SR
Queue Stats
77W - 63L
1,596 Elo+
Party 1
Hades
Hades
itsfrickintyler
Hades
Level 135
God Stats
7W - 7L
1,544 SR
Queue Stats
1,032W - 1,029L
1,491 Elo+
Solo
Mercury
Mercury
thev431
Mercury
Level 148
God Stats
1W - 1L
1,264 SR
Queue Stats
120W - 92L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 6 / 7
7,323
732
10,071
11,356
9,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 2 / 8
8,249
825
4,269
12,030
13,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 5 / 3
8,052
805
9,022
9,787
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
15
8 / 4 / 1
8,894
889
14,434
9,239
4,439
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
nickhciu28
Izanami
7
0 / 1 / 0
5,863
586
1,636
1,969
694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
7 / 2 / 10
9,433
943
13,052
8,776
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
LittleTongan
Cthulhu
14
3 / 2 / 10
8,317
832
4,813
9,551
5,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
15
4 / 2 / 11
8,575
858
10,357
11,688
4,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 12
7,945
795
6,512
12,549
12,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
thev431
Mercury
15
4 / 2 / 10
9,042
904
8,070
10,961
4,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
11
Kills
18
18
Deaths
11
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
6
7
0.58
L
0
2
8
2
W
Raijin
7
2
10
6
W
Cthulhu
LittleTongan
Cthulhu
3
2
10
4
L
3
5
3
0.9
W
Hachiman
4
2
11
4.75
L
He Bo
8
4
1
2.13
W
0
3
12
2
L
Izanami
nickhciu28
Izanami
0
1
0
0
W
Mercury
thev431
Mercury
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,432
Damage
42,804
44,381
Taken
53,525
31,376
Mitigated
30,675
8,644
Healing
25,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,071
540
253
832
11,356
9,223
0
5,786
5,469
19,188
0
L
4,269
275
1,810
2,440
12,030
13,286
0
6,116
5,776
10,283
0
W
Raijin
13,052
550
2,523
1,941
8,776
3,856
0
5,712
2,980
24,196
0
W
Cthulhu
LittleTongan
Cthulhu
4,813
49
1,418
2,025
9,551
5,777
396
7,598
1,893
19,188
0
L
9,022
793
734
1,331
9,787
3,734
0
5,293
4,357
19,769
0
W
Hachiman
10,357
6,371
3,659
4,091
11,688
4,694
630
8,575
3,113
0
18,886
L
He Bo
14,434
912
293
449
9,239
4,439
0
5,487
3,425
23,804
0
W
6,512
753
926
2,616
12,549
12,027
0
8,487
4,030
17,250
0
L
Izanami
nickhciu28
Izanami
1,636
1,023
0
502
1,969
694
0
984
934
0
6,353
W
Mercury
thev431
Mercury
8,070
3,691
1,504
4,484
10,961
4,321
591
7,362
3,563
0
14,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,381
Gold Earned
43,312
92
Minions Killed
133
0
Camps Cleared
0
733,202
Distance Traveled
962,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,323
732
22
2
0
170,980
0
L
Khepri
8,249
825
14
1
0
180,315
0
W
Raijin
9,433
943
39
4
0
161,544
0
W
Cthulhu
8,317
832
14
1
0
181,454
0
L
Sol
8,052
805
20
2
0
176,248
0
W
Hachiman
8,575
858
27
3
0
187,486
0
L
He Bo
8,894
889
24
2
0
169,250
0
W
Hades
7,945
795
35
4
0
194,124
0
L
Izanami
5,863
586
12
1
0
36,409
0
W
Mercury
9,042
904
18
2
0
237,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role