Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CappyJStar
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,300 Elo+
Solo
Skadi
Skadi
Mordecai533
Skadi
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 104L
1,429 Elo+
Solo
He Bo
He Bo
ThcScoob
He Bo
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 81L
1,440 Elo+
Solo
Vamana
Vamana
夜色之中
Vamana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 40L
1,303 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,394 Elo+

VS

Team Averages
Level 118
1,424 SR
1,447 Elo+
Thoth
Thoth
 
Thoth
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CobraKing2163
Fenrir
Level 68
God Stats
1W - 0L
1,646 SR
Queue Stats
127W - 131L
1,455 Elo+
Solo
Ra
Ra
benzibradlee
Ra
Level 158
God Stats
7W - 3L
1,468 SR
Queue Stats
267W - 287L
1,422 Elo+
Party 1
Nike
Nike
cardinalsrock165
Nike
Level 107
God Stats
1W - 2L
1,126 SR
Queue Stats
139W - 130L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
sovereignX O
Cthulhu
Level 59
God Stats
9W - 6L
1,379 SR
Queue Stats
440W - 423L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 2
6,481
926
6,192
10,355
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 1 / 3
7,057
1,008
6,205
8,344
7,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 2 / 2
6,625
946
5,964
5,174
2,489
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

He Bo
ThcScoob
He Bo
11
0 / 4 / 5
5,839
834
6,442
5,965
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
9
1 / 1 / 2
5,672
810
2,433
3,038
2,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
5 / 0 / 5
7,416
1,059
8,147
5,794
2,529
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 4 / 5
6,944
992
6,675
11,410
7,038
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 0 / 5
6,752
965
5,724
6,791
3,498
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
0 / 0 / 0
4,828
690
0
0
0
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
sovereignX O
Cthulhu
13
1 / 1 / 5
7,168
1,024
6,040
11,470
9,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
5
Kills
12
12
Deaths
5
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
2
0.5
W
Thoth
 
Thoth
5
0
5
7.5
L
1
1
3
2.5
W
5
4
5
1.88
L
2
2
2
1.5
L
He Bo
ThcScoob
He Bo
0
4
5
0.63
W
1
0
5
3.5
W
0
0
0
0
W
Cthulhu
sovereignX O
Cthulhu
1
1
5
3.5
L
Vamana
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,236
Damage
26,586
32,876
Taken
35,465
22,986
Mitigated
22,575
9,825
Healing
20,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,192
2,304
2,100
2,668
10,355
8,253
0
6,102
4,040
12,876
0
W
Thoth
 
Thoth
8,147
534
1,136
1,550
5,794
2,529
296
2,495
3,089
19,550
0
L
6,205
450
1,582
1,713
8,344
7,598
0
5,698
2,407
8,956
0
W
6,675
1,229
284
756
11,410
7,038
0
6,942
4,154
0
7,565
L
5,964
2,599
0
749
5,174
2,489
0
3,286
1,814
0
18,682
L
He Bo
ThcScoob
He Bo
6,442
1,813
174
128
5,965
2,323
0
2,796
3,031
11,615
0
W
5,724
681
7,540
4,291
6,791
3,498
459
4,114
2,551
17,823
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
sovereignX O
Cthulhu
6,040
254
1,890
2,734
11,470
9,510
0
5,165
5,960
11,122
0
L
Vamana
2,433
391
127
584
3,038
2,323
0
1,741
1,289
0
5,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
33,108
72
Minions Killed
79
0
Camps Cleared
0
654,134
Distance Traveled
592,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,481
926
12
2
0
132,579
0
W
Thoth
7,416
1,059
22
3
0
161,078
0
L
Geb
7,057
1,008
10
1
0
164,606
0
W
Fenrir
6,944
992
4
1
0
159,947
0
L
Skadi
6,625
946
29
4
0
126,122
0
L
He Bo
5,839
834
13
2
0
132,906
0
W
Ra
6,752
965
36
5
0
126,816
0
W
Nike
4,828
690
0
0
0
1,512
0
W
Cthulhu
7,168
1,024
17
2
0
143,601
0
L
Vamana
5,672
810
8
1
0
97,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role