Player Matchup

Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Masters
Topastic
Achilles
Masters
Level 189
God Stats
11W - 1L
1,812 SR
Queue Stats
86W - 13L
2,944 MMR
Party 1
Medusa
Medusa
Diamond II
WinterSins
Medusa
Diamond II
Level 96
God Stats
3W - 0L
1,974 SR
Queue Stats
80W - 12L
2,421 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,762 SR
2,288 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 178
1,837 SR
1,892 MMR
Ix Chel
Ix Chel
Gold II
BatHouse
Ix Chel
Gold II
Level 261
God Stats
5W - 1L
1,714 SR
Queue Stats
7W - 1L
1,892 MMR
Party 2
Horus
Horus
Gold II
BrettAztec
Horus
Gold II
Level 144
God Stats
5W - 1L
1,836 SR
Queue Stats
7W - 1L
1,892 MMR
Party 2
Thanatos
Thanatos
Gold II
Uprixing
Thanatos
Gold II
Level 129
God Stats
4W - 1L
1,961 SR
Queue Stats
7W - 1L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 4 / 11
9,880
898
14,331
10,812
7,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Topastic
Achilles
13
7 / 2 / 9
10,132
921
14,298
16,936
17,753
Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
WinterSins
Medusa
13
4 / 3 / 10
9,722
884
12,447
10,597
3,818
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
KuzenboMartichorasAtlasBakasuraXbalanque

VS

Bans
AphroditeBaba YagaArtemisDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BatHouse
Ix Chel
11
5 / 5 / 3
9,762
887
16,972
15,618
7,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
12
3 / 4 / 5
9,601
873
5,808
20,955
20,695
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Uprixing
Thanatos
11
1 / 7 / 5
8,460
769
5,091
12,713
6,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
16
Kills
9
9
Deaths
16
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
11
2.63
L
Ix Chel
BatHouse
Ix Chel
5
5
3
1.3
L
Horus
3
4
5
1.38
W
Achilles
Topastic
Achilles
7
2
9
5.75
L
Thanatos
Uprixing
Thanatos
1
7
5
0.5
W
Medusa
WinterSins
Medusa
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,076
Damage
27,871
38,345
Taken
49,286
28,860
Mitigated
34,426
10,079
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,331
1,846
1,691
2,301
10,812
7,289
566
4,823
5,989
29,971
0
L
Ix Chel
BatHouse
Ix Chel
16,972
2,232
2,240
1,698
15,618
7,430
60
5,948
9,670
51,381
0
L
Horus
5,808
2,269
1,719
3,122
20,955
20,695
0
5,319
15,636
199
14,868
W
Achilles
Topastic
Achilles
14,298
1,588
0
3,689
16,936
17,753
150
7,499
9,293
0
28,688
L
Thanatos
Uprixing
Thanatos
5,091
735
0
3,093
12,713
6,301
0
3,805
8,856
0
21,320
W
Medusa
WinterSins
Medusa
12,447
6,433
0
2,398
10,597
3,818
1,549
4,990
5,607
0
62,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,734
Gold Earned
27,823
137
Minions Killed
93
0
Camps Cleared
0
696,432
Distance Traveled
667,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,880
898
53
5
0
207,706
0
L
Ix Chel
9,762
887
53
5
0
204,162
0
L
Horus
9,601
873
15
1
0
241,148
0
W
Achilles
10,132
921
18
2
0
258,018
0
L
Thanatos
8,460
769
25
2
0
222,668
0
W
Medusa
9,722
884
66
6
0
230,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role