Player Matchup

Heimdallr
Heimdallr
GangstahBizzle
Heimdallr
Level 89
God Stats
4W - 4L
1,695 SR
Queue Stats
362W - 316L
1,486 Elo+
Solo
Osiris
Osiris
NACIONALEXDURAN
Osiris
Level 152
God Stats
7W - 6L
1,720 SR
Queue Stats
276W - 290L
1,503 Elo+
Solo
Cliodhna
Cliodhna
agrimpeeper
Cliodhna
Level 124
God Stats
22W - 20L
1,566 SR
Queue Stats
349W - 317L
1,485 Elo+
Solo
Xing Tian
Xing Tian
alv-0_0-
Xing Tian
Level 33
God Stats
3W - 6L
1,298 SR
Queue Stats
9W - 18L
1,405 Elo+
Solo
Ah Puch
Ah Puch
not_pika_kid69
Ah Puch
Level 121
God Stats
1W - 1L
1,703 SR
Queue Stats
186W - 170L
1,483 Elo+
Solo
Team Averages
Level 104
1,596 SR
1,472 Elo+

VS

Team Averages
Level 100
1,683 SR
1,468 Elo+
Ishtar
Ishtar
 
Ishtar
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
FTP CJ
Tiamat
Level 118
God Stats
9W - 5L
1,851 SR
Queue Stats
166W - 196L
1,542 Elo+
Party 1
Odin
Odin
Fumoji
Odin
Level 128
God Stats
5W - 1L
1,867 SR
Queue Stats
67W - 55L
1,583 Elo+
Party 1
Thanatos
Thanatos
LyleXVIII
Thanatos
Level 29
God Stats
9W - 12L
1,697 SR
Queue Stats
77W - 73L
1,544 Elo+
Party 1
Horus
Horus
Noob2014
Horus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GangstahBizzle
Heimdallr
13
1 / 3 / 1
8,306
437
15,889
17,899
7,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 0
9,184
483
7,567
19,810
28,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
agrimpeeper
Cliodhna
17
2 / 2 / 0
9,616
506
6,394
17,886
7,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
alv-0_0-
Xing Tian
13
1 / 1 / 1
8,127
428
3,864
16,668
14,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
0 / 3 / 0
9,322
491
10,780
16,761
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
5 / 0 / 1
9,422
496
17,952
14,097
6,276
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
FTP CJ
Tiamat
17
2 / 1 / 1
10,078
530
7,794
11,662
7,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Fumoji
Odin
16
0 / 1 / 2
9,549
503
12,406
13,098
14,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
LyleXVIII
Thanatos
16
4 / 2 / 5
9,426
496
14,298
17,709
8,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Noob2014
Horus
14
0 / 1 / 5
8,507
448
6,818
16,808
14,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
11
11
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
0
1
5.5
W
Tiamat
FTP CJ
Tiamat
2
1
1
2.5
W
Odin
Fumoji
Odin
0
1
2
1
L
Heimdallr
GangstahBizzle
Heimdallr
1
3
1
0.5
W
Thanatos
LyleXVIII
Thanatos
4
2
5
3.25
L
1
2
0
0.5
W
Horus
Noob2014
Horus
0
1
5
2.5
L
Cliodhna
agrimpeeper
Cliodhna
2
2
0
1
L
Xing Tian
alv-0_0-
Xing Tian
1
1
1
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,494
Damage
59,268
89,024
Taken
73,374
62,976
Mitigated
50,834
29,298
Healing
32,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
17,952
12,184
0
5,918
14,097
6,276
0
2,139
11,914
0
85,375
W
Tiamat
FTP CJ
Tiamat
7,794
277
0
4,266
11,662
7,285
448
7,111
4,551
84,822
0
W
Odin
Fumoji
Odin
12,406
1,405
0
2,190
13,098
14,420
0
42
13,056
2,077
69,379
L
Heimdallr
GangstahBizzle
Heimdallr
15,889
8,394
0
6,082
17,899
7,936
148
42
17,857
0
74,215
W
Thanatos
LyleXVIII
Thanatos
14,298
3,157
0
13,156
17,709
8,154
0
1,994
15,715
0
85,679
L
7,567
2,674
0
6,587
19,810
28,144
0
775
19,035
0
62,749
W
Horus
Noob2014
Horus
6,818
3,233
2,592
4,377
16,808
14,699
0
3,541
13,267
0
25,157
L
Cliodhna
agrimpeeper
Cliodhna
6,394
637
0
4,319
17,886
7,488
0
680
17,206
0
106,305
L
Xing Tian
alv-0_0-
Xing Tian
3,864
473
0
4,064
16,668
14,556
0
98
16,438
20,364
0
L
10,780
462
0
8,246
16,761
4,852
0
7,195
9,566
92,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,555
Gold Earned
46,982
531
Minions Killed
541
0
Camps Cleared
0
1,810,792
Distance Traveled
2,040,745
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,422
496
134
7
0
391,839
0
W
Tiamat
10,078
530
156
8
0
370,243
2
W
Odin
9,549
503
125
7
0
352,744
0
L
Heimdallr
8,306
437
130
7
0
339,180
4
W
Thanatos
9,426
496
98
5
0
478,833
8
L
Osiris
9,184
483
109
6
0
296,313
0
W
Horus
8,507
448
28
1
0
447,086
0
L
Cliodhna
9,616
506
128
7
0
439,853
0
L
Xing Tian
8,127
428
19
1
0
348,288
0
L
Ah Puch
9,322
491
145
8
0
387,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role