Player Matchup

Rama
Rama
 
Rama
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Cianoseydoul
Raijin
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,806 Elo+
Party 1
Ullr
Ullr
RedPanda4D
Ullr
Level 141
God Stats
4W - 6L
1,143 SR
Queue Stats
100W - 82L
1,572 Elo+
Party 1
Chaac
Chaac
ShuuyaTwitch
Chaac
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 40L
1,623 Elo+
Party 1
Ah Puch
Ah Puch
ThatsOkay_
Ah Puch
Level 155
God Stats
3W - 1L
1,655 SR
Queue Stats
74W - 58L
1,613 Elo+
Party 1
Team Averages
Level 134
1,460 SR
1,623 Elo+

VS

Team Averages
Level 137
1,575 SR
1,531 Elo+
Sobek
Sobek
Centxuri
Sobek
Level 154
God Stats
11W - 9L
1,473 SR
Queue Stats
674W - 651L
1,535 Elo+
Solo
Chernobog
Chernobog
Gark1205
Chernobog
Level 125
God Stats
3W - 1L
1,724 SR
Queue Stats
183W - 183L
1,449 Elo+
Party 2
Hun Batz
Hun Batz
Molku-Gark1612
Hun Batz
Level 139
God Stats
1W - 2L
1,490 SR
Queue Stats
100W - 96L
1,506 Elo+
Party 2
Zhong Kui
Zhong Kui
Simon3108
Zhong Kui
Level 159
God Stats
23W - 25L
1,574 SR
Queue Stats
93W - 77L
1,585 Elo+
Solo
He Bo
He Bo
эDXLє
He Bo
Level 109
God Stats
28W - 29L
1,614 SR
Queue Stats
415W - 355L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
6 / 0 / 1
9,055
647
10,763
9,981
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
11
1 / 2 / 5
7,256
518
9,460
9,145
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 1 / 1
7,108
508
1,729
5,576
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 2
7,011
501
6,721
9,920
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
ThatsOkay_
Ah Puch
14
4 / 4 / 2
8,045
575
10,546
14,027
7,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Centxuri
Sobek
10
0 / 4 / 3
6,283
449
4,598
14,146
10,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Gark1205
Chernobog
12
0 / 3 / 1
6,876
491
3,117
10,322
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
11
1 / 1 / 2
6,537
467
2,772
9,984
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Simon3108
Zhong Kui
13
4 / 5 / 0
8,188
585
12,490
15,776
12,301
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

He Bo
эDXLє
He Bo
14
2 / 0 / 0
7,822
559
7,449
7,312
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
7
7
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
1
6.5
L
Sobek
Centxuri
Sobek
0
4
3
0.38
W
Raijin
1
2
5
1.75
L
Chernobog
Gark1205
Chernobog
0
3
1
0.17
L
Hun Batz
1
1
2
2
W
0
1
1
0.5
W
2
0
2
3
L
Zhong Kui
Simon3108
Zhong Kui
4
5
0
0.8
W
Ah Puch
ThatsOkay_
Ah Puch
4
4
2
1.25
L
He Bo
эDXLє
He Bo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
30,426
48,649
Taken
57,540
23,537
Mitigated
33,061
20,931
Healing
18,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,763
8,181
0
6,146
9,981
4,108
1,067
1,304
8,677
0
81,563
L
Sobek
Centxuri
Sobek
4,598
503
1,050
3,612
14,146
10,866
156
4,036
9,820
18,421
0
W
Raijin
9,460
1,110
0
2,302
9,145
4,648
0
4,998
4,147
36,452
119
L
Chernobog
Gark1205
Chernobog
3,117
1,692
0
2,872
10,322
3,611
0
1,950
8,312
0
51,193
L
Hun Batz
2,772
440
0
4,556
9,984
3,696
0
2,468
7,420
0
47,131
W
1,729
651
0
1,083
5,576
2,104
0
2,841
2,735
0
53,781
W
6,721
1,909
0
5,229
9,920
5,440
0
3,053
6,867
0
56,953
L
Zhong Kui
Simon3108
Zhong Kui
12,490
2,009
0
6,147
15,776
12,301
401
8,119
7,015
63,689
0
W
Ah Puch
ThatsOkay_
Ah Puch
10,546
476
0
6,171
14,027
7,237
0
12,355
1,672
56,440
0
L
He Bo
эDXLє
He Bo
7,449
574
0
500
7,312
2,587
0
2,057
5,036
60,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,475
Gold Earned
35,706
472
Minions Killed
448
0
Camps Cleared
0
1,375,850
Distance Traveled
1,335,599
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,055
647
142
10
0
268,382
2
L
Sobek
6,283
449
16
1
0
250,016
0
W
Raijin
7,256
518
36
3
0
254,973
0
L
Chernobog
6,876
491
103
7
0
261,981
2
L
Hun Batz
6,537
467
78
6
0
315,168
2
W
Ullr
7,108
508
124
9
0
274,890
0
W
Chaac
7,011
501
76
5
0
329,589
0
L
Zhong Kui
8,188
585
118
8
0
227,386
0
W
Ah Puch
8,045
575
94
7
0
248,016
0
L
He Bo
7,822
559
133
10
0
281,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role