Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Baktomiraike
Danzaburou
Level 48
God Stats
3W - 3L
1,358 SR
Queue Stats
55W - 94L
1,255 Elo+
Party 2
Artio
Artio
G2F Monkey
Artio
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 46L
1,339 Elo+
Party 2
Achilles
Achilles
Justinzombi7609
Achilles
Level 68
God Stats
2W - 5L
1,457 SR
Queue Stats
138W - 142L
1,391 Elo+
Party 2
Ix Chel
Ix Chel
Plocploc1653
Ix Chel
Level 268
God Stats
13W - 6L
1,674 SR
Queue Stats
235W - 252L
1,544 Elo+
Party 2
Team Averages
Level 112
1,498 SR
1,406 Elo+

VS

Team Averages
Level 110
1,542 SR
1,507 Elo+
Chronos
Chronos
 
Chronos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Plomillo
Bakasura
Level 108
God Stats
4W - 3L
1,847 SR
Queue Stats
10W - 5L
1,722 Elo+
Solo
Rama
Rama
PsychooPathhh
Rama
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 102L
1,434 Elo+
Party 1
Charon
Charon
SoociooPathh
Charon
Level 98
God Stats
0W - 2L
1,363 SR
Queue Stats
91W - 85L
1,431 Elo+
Party 1
Fenrir
Fenrir
iTzDan2k04
Fenrir
Level 109
God Stats
3W - 3L
1,499 SR
Queue Stats
277W - 266L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
9 / 0 / 2
6,735
674
7,604
5,302
1,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Baktomiraike
Danzaburou
8
0 / 3 / 2
4,488
449
2,354
6,742
2,990
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Artio
8
1 / 1 / 2
5,271
527
1,229
5,837
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
0 / 1 / 1
5,400
540
3,378
6,111
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Plocploc1653
Ix Chel
11
3 / 1 / 3
6,519
652
4,513
4,685
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 4 / 0
5,796
580
2,613
7,359
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Plomillo
Bakasura
10
1 / 2 / 0
5,960
596
3,062
8,709
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 2 / 1
5,302
530
3,249
5,976
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
9
1 / 2 / 3
5,782
578
2,901
6,260
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
iTzDan2k04
Fenrir
9
1 / 3 / 1
5,440
544
2,551
9,359
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
6
6
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
0
2
10
L
Chronos
 
Chronos
1
4
0
0.25
W
Danzaburou
Baktomiraike
Danzaburou
0
3
2
0.33
W
Artio
1
1
2
2
W
Achilles
0
1
1
0.5
W
Ix Chel
Plocploc1653
Ix Chel
3
1
3
4.5
L
Bakasura
Plomillo
Bakasura
1
2
0
0.5
L
2
2
1
1.25
L
Charon
1
2
3
1.25
L
Fenrir
iTzDan2k04
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,078
Damage
14,376
28,677
Taken
37,663
15,287
Mitigated
15,515
8,852
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,604
1,540
0
1,920
5,302
1,736
12
677
4,432
0
35,673
L
Chronos
 
Chronos
2,613
1,426
0
790
7,359
2,578
0
3,182
4,177
41,988
0
W
Danzaburou
Baktomiraike
Danzaburou
2,354
481
0
1,863
6,742
2,990
0
1,457
5,285
0
29,040
W
Artio
1,229
425
148
1,442
5,837
3,828
0
1,363
4,474
12,499
0
W
Achilles
3,378
690
80
2,314
6,111
5,141
0
35
5,229
0
28,217
W
Ix Chel
Plocploc1653
Ix Chel
4,513
261
150
935
4,685
1,592
0
2,031
2,654
44,508
0
L
Bakasura
Plomillo
Bakasura
3,062
1,806
0
2,319
8,709
3,220
0
28
8,116
0
28,309
L
3,249
2,574
0
2,107
5,976
1,806
272
443
5,473
0
29,456
L
Charon
2,901
488
103
1,114
6,260
4,357
335
631
5,629
22,012
0
L
Fenrir
iTzDan2k04
Fenrir
2,551
444
0
1,820
9,359
3,554
0
1,544
7,774
0
39,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,413
Gold Earned
28,280
258
Minions Killed
319
0
Camps Cleared
0
1,000,351
Distance Traveled
984,670
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,735
674
54
5
0
242,706
0
L
Chronos
5,796
580
76
8
0
194,453
2
W
Danzaburou
4,488
449
47
5
0
165,138
0
W
Artio
5,271
527
14
1
0
189,220
0
W
Achilles
5,400
540
49
5
0
199,911
0
W
Ix Chel
6,519
652
94
9
0
203,376
1
L
Bakasura
5,960
596
82
8
0
218,315
2
L
Rama
5,302
530
59
6
0
183,104
2
L
Charon
5,782
578
37
4
0
165,773
1
L
Fenrir
5,440
544
65
7
0
223,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role