Player Matchup

Discordia
Discordia
AsmodeonGod
Discordia
Level 106
God Stats
1W - 0L
1,622 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Lord_Faaram
Bakasura
Level 116
God Stats
21W - 20L
1,428 SR
Queue Stats
77W - 73L
1,427 Elo+
Party 1
Amaterasu
Amaterasu
Zaos_RL
Amaterasu
Level 45
God Stats
12W - 18L
1,407 SR
Queue Stats
29W - 36L
1,426 Elo+
Solo
Bacchus
Bacchus
jayclar
Bacchus
Level 127
God Stats
15W - 13L
1,602 SR
Queue Stats
281W - 284L
1,496 Elo+
Solo
Artemis
Artemis
victorvt10
Artemis
Level 108
God Stats
30W - 25L
1,473 SR
Queue Stats
62W - 57L
1,386 Elo+
Party 1
Team Averages
Level 100
1,507 SR
1,447 Elo+

VS

Team Averages
Level 75
1,481 SR
1,441 Elo+
He Bo
He Bo
 
He Bo
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KRNO_Kaminari_R6
Cthulhu
Level 105
God Stats
0W - 2L
1,255 SR
Queue Stats
78W - 84L
1,445 Elo+
Solo
Ne Zha
Ne Zha
SavageSlaneXox
Ne Zha
Level 41
God Stats
10W - 23L
1,321 SR
Queue Stats
38W - 62L
1,322 Elo+
Solo
Apollo
Apollo
Sercan1903_
Apollo
Level 108
God Stats
3W - 5L
1,831 SR
Queue Stats
32W - 48L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AsmodeonGod
Discordia
9
4 / 0 / 2
5,667
630
6,241
3,932
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Lord_Faaram
Bakasura
12
2 / 1 / 3
6,593
733
2,854
9,057
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Zaos_RL
Amaterasu
10
0 / 0 / 3
5,930
659
1,202
3,767
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
jayclar
Bacchus
9
2 / 1 / 3
5,760
640
3,890
6,732
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
victorvt10
Artemis
9
2 / 1 / 2
5,534
615
5,269
5,598
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 3 / 1
4,713
524
3,555
5,710
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
1
0 / 0 / 0
3,297
366
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 1
5,227
581
4,664
9,601
6,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
4,868
541
1,938
6,768
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Apollo
9
1 / 2 / 0
5,163
574
4,095
6,984
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
3
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
1
0.17
L
Neith
 
Neith
0
0
0
0
W
Discordia
AsmodeonGod
Discordia
4
0
2
5
L
1
3
1
0.5
W
Bakasura
Lord_Faaram
Bakasura
2
1
3
3.5
L
1
2
0
0.5
L
Apollo
1
2
0
0.5
W
Amaterasu
Zaos_RL
Amaterasu
0
0
3
1.5
W
Bacchus
jayclar
Bacchus
2
1
3
3.5
W
Artemis
victorvt10
Artemis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,456
Damage
14,252
29,086
Taken
29,063
14,020
Mitigated
12,950
10,557
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,555
221
0
750
5,710
1,995
0
3,591
1,944
29,855
0
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
AsmodeonGod
Discordia
6,241
468
0
1,512
3,932
1,327
40
1,799
2,133
35,858
0
L
4,664
408
1,056
2,313
9,601
6,140
0
4,150
5,407
22,734
0
W
Bakasura
Lord_Faaram
Bakasura
2,854
2,106
0
3,021
9,057
3,382
0
1,637
7,420
0
39,852
L
1,938
362
0
1,139
6,768
2,525
0
1,737
4,741
0
24,608
L
Apollo
4,095
2,137
0
1,080
6,984
2,290
0
723
6,121
0
34,663
W
Amaterasu
Zaos_RL
Amaterasu
1,202
505
0
2,159
3,767
1,873
247
551
3,216
0
32,412
W
Bacchus
jayclar
Bacchus
3,890
777
0
2,050
6,732
5,487
0
2,882
3,850
16,230
0
W
Artemis
victorvt10
Artemis
5,269
2,656
0
1,815
5,598
1,951
47
1,425
4,093
0
29,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
23,268
265
Minions Killed
204
0
Camps Cleared
0
946,921
Distance Traveled
760,362
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,713
524
55
6
0
164,324
0
L
Neith
3,297
366
0
0
0
0
0
W
Discordia
5,667
630
56
6
0
189,773
2
L
Cthulhu
5,227
581
39
4
0
201,371
0
W
Bakasura
6,593
733
93
10
0
206,613
0
L
Ne Zha
4,868
541
45
5
0
225,714
0
L
Apollo
5,163
574
65
7
0
168,953
1
W
Amaterasu
5,930
659
56
6
0
184,647
0
W
Bacchus
5,760
640
21
2
0
207,704
0
W
Artemis
5,534
615
39
4
0
158,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role