Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
HanBae
Sylvanus
Level 172
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 26L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
davac222
Zhong Kui
Level 125
God Stats
0W - 1L
1,240 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 1
Team Averages
Level 169
1,413 SR
1,499 Elo+

VS

Team Averages
Level 142
1,412 SR
1,514 Elo+
Tyr
Tyr
Edrizzle658
Tyr
Level 157
God Stats
74W - 81L
1,518 SR
Queue Stats
548W - 570L
1,501 Elo+
Solo
Ah Puch
Ah Puch
RNS Rude75
Ah Puch
Level 121
God Stats
3W - 2L
1,477 SR
Queue Stats
42W - 48L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
SmugMud0507
Baron Samedi
Level 147
God Stats
1W - 1L
1,240 SR
Queue Stats
45W - 57L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
0 / 3 / 1
6,547
655
3,460
7,568
2,592
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
HanBae
Sylvanus
10
0 / 3 / 2
6,968
697
3,179
10,187
9,068
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
davac222
Zhong Kui
11
2 / 4 / 0
7,712
771
6,773
10,707
7,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
7,617
762
2,583
9,674
8,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
RNS Rude75
Ah Puch
11
2 / 1 / 4
7,766
777
9,092
3,513
1,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
SmugMud0507
Baron Samedi
12
7 / 0 / 3
8,991
899
11,212
5,955
2,727
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
10
10
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
1
0.17
W
1
1
6
4
L
Sylvanus
HanBae
Sylvanus
0
3
2
0.33
W
Ah Puch
RNS Rude75
Ah Puch
2
1
4
4
W
Baron Samedi
SmugMud0507
Baron Samedi
7
0
3
8.5
L
Zhong Kui
davac222
Zhong Kui
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,412
Damage
22,887
28,462
Taken
19,142
19,558
Mitigated
12,100
4,882
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,460
1,324
0
253
7,568
2,592
0
5,465
2,103
0
22,641
W
2,583
47
0
2,736
9,674
8,033
0
4,733
4,893
0
13,716
L
Sylvanus
HanBae
Sylvanus
3,179
783
725
1,179
10,187
9,068
0
6,827
3,360
14,826
0
W
Ah Puch
RNS Rude75
Ah Puch
9,092
0
0
102
3,513
1,340
0
2,682
831
34,187
0
W
Baron Samedi
SmugMud0507
Baron Samedi
11,212
997
670
2,061
5,955
2,727
0
2,711
3,244
35,216
0
L
Zhong Kui
davac222
Zhong Kui
6,773
330
0
2,725
10,707
7,898
0
8,621
2,086
36,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,227
Gold Earned
24,374
117
Minions Killed
123
0
Camps Cleared
0
515,509
Distance Traveled
571,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,547
655
21
2
0
181,714
0
W
Tyr
7,617
762
19
2
0
210,610
0
L
Sylvanus
6,968
697
29
3
0
167,887
0
W
Ah Puch
7,766
777
47
5
0
188,134
0
W
Baron Samedi
8,991
899
57
6
0
173,030
0
L
Zhong Kui
7,712
771
67
7
0
165,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role