Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Paaperman
Mulan
Level 155
God Stats
1W - 1L
1,685 SR
Queue Stats
39W - 28L
1,544 Elo+
Solo
Medusa
Medusa
Reshnath
Medusa
Level 99
God Stats
2W - 1L
1,612 SR
Queue Stats
167W - 142L
1,519 Elo+
Solo
Fenrir
Fenrir
Tahki
Fenrir
Level 108
God Stats
2W - 6L
1,241 SR
Queue Stats
254W - 234L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
darth_vader2012
Gilgamesh
Level 145
God Stats
2W - 1L
1,906 SR
Queue Stats
82W - 78L
1,497 Elo+
Solo
Team Averages
Level 127
1,589 SR
1,518 Elo+

VS

Team Averages
Level 132
1,443 SR
1,535 Elo+
Nu Wa
Nu Wa
BlitheBacon
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 70L
1,575 Elo+
Party 1
Persephone
Persephone
KojiSuzahara
Persephone
Level 177
God Stats
3W - 7L
1,432 SR
Queue Stats
237W - 248L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
MrRiceball
Kuzenbo
Level 146
God Stats
2W - 0L
1,306 SR
Queue Stats
133W - 96L
1,610 Elo+
Party 1
Jormungandr
Jormungandr
cutekichan
Jormungandr
Level 66
God Stats
2W - 2L
1,292 SR
Queue Stats
220W - 191L
1,482 Elo+
Solo
Guan Yu
Guan Yu
lokito008
Guan Yu
Level 185
God Stats
2W - 0L
1,685 SR
Queue Stats
131W - 142L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
6 / 3 / 3
8,766
877
10,795
11,798
4,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Mulan
Paaperman
Mulan
14
5 / 5 / 2
8,136
814
9,488
13,680
15,767
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Medusa
Reshnath
Medusa
12
2 / 4 / 5
7,278
728
10,460
11,010
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Tahki
Fenrir
11
0 / 5 / 9
6,809
681
7,164
14,139
8,314
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
darth_vader2012
Gilgamesh
14
0 / 2 / 9
7,781
778
7,683
11,485
7,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
9,081
908
13,216
6,742
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
KojiSuzahara
Persephone
15
3 / 2 / 10
8,990
899
10,867
7,737
4,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kuzenbo
MrRiceball
Kuzenbo
13
1 / 4 / 11
8,360
836
7,476
13,318
20,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
cutekichan
Jormungandr
15
6 / 2 / 11
9,349
935
16,788
11,619
15,707
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Guan Yu
lokito008
Guan Yu
15
4 / 3 / 13
9,154
915
8,479
20,333
18,922
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
13
Kills
19
19
Deaths
13
28
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
6
3
3
2.5
W
5
2
11
5.25
W
Persephone
KojiSuzahara
Persephone
3
2
10
4
W
Kuzenbo
MrRiceball
Kuzenbo
1
4
11
1.63
L
Mulan
Paaperman
Mulan
5
5
2
1.2
L
Medusa
Reshnath
Medusa
2
4
5
1.13
L
Fenrir
Tahki
Fenrir
0
5
9
0.9
W
Jormungandr
cutekichan
Jormungandr
6
2
11
5.75
L
Gilgamesh
darth_vader2012
Gilgamesh
0
2
9
2.25
W
Guan Yu
lokito008
Guan Yu
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,590
Damage
56,826
62,112
Taken
59,749
40,408
Mitigated
62,027
21,317
Healing
23,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,795
1,427
6,881
4,880
11,798
4,841
68
8,624
2,802
30,768
0
W
13,216
4,682
1,189
660
6,742
3,072
2,463
35
6,707
19,479
0
W
Persephone
KojiSuzahara
Persephone
10,867
739
565
1,635
7,737
4,156
1,500
419
7,054
28,750
0
W
Kuzenbo
MrRiceball
Kuzenbo
7,476
2,257
237
975
13,318
20,170
1,158
1,949
10,930
11,327
22
L
Mulan
Paaperman
Mulan
9,488
1,861
678
1,916
13,680
15,767
0
10,130
3,005
0
16,272
L
Medusa
Reshnath
Medusa
10,460
5,390
1,338
1,402
11,010
3,976
0
8,635
2,045
0
26,289
L
Fenrir
Tahki
Fenrir
7,164
1,959
328
1,220
14,139
8,314
0
11,749
2,028
333
9,936
W
Jormungandr
cutekichan
Jormungandr
16,788
2,505
1,400
2,110
11,619
15,707
1,111
3,450
7,869
29,338
0
L
Gilgamesh
darth_vader2012
Gilgamesh
7,683
766
851
1,823
11,485
7,510
0
7,894
3,288
0
25,831
W
Guan Yu
lokito008
Guan Yu
8,479
1,107
5,481
9,104
20,333
18,922
917
5,282
14,798
1,169
13,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,770
Gold Earned
44,934
129
Minions Killed
111
0
Camps Cleared
0
889,448
Distance Traveled
944,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,766
877
45
5
0
177,359
0
W
Nu Wa
9,081
908
14
1
0
166,723
0
W
Persephone
8,990
899
44
4
0
184,726
0
W
Kuzenbo
8,360
836
11
1
0
185,781
0
L
Mulan
8,136
814
8
1
0
156,854
0
L
Medusa
7,278
728
35
4
0
162,812
0
L
Fenrir
6,809
681
7
1
0
187,762
0
W
Jormungandr
9,349
935
28
3
0
202,002
0
L
Gilgamesh
7,781
778
34
3
0
204,661
0
W
Guan Yu
9,154
915
14
1
0
205,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role