Player Matchup

Discordia
Discordia
Arkanoide
Discordia
Level 88
God Stats
1W - 2L
1,720 SR
Queue Stats
53W - 47L
1,524 Elo+
Party 1
Ganesha
Ganesha
Matyxa
Ganesha
Level 158
God Stats
5W - 8L
1,603 SR
Queue Stats
792W - 655L
1,569 Elo+
Solo
Cthulhu
Cthulhu
Scheming-Sami
Cthulhu
Level 11
God Stats
12W - 14L
1,443 SR
Queue Stats
12W - 14L
1,346 Elo+
Solo
Thor
Thor
gagwel
Thor
Level 127
God Stats
7W - 12L
1,469 SR
Queue Stats
140W - 115L
1,519 Elo+
Party 1
Medusa
Medusa
loldone
Medusa
Level 124
God Stats
3W - 3L
1,569 SR
Queue Stats
271W - 255L
1,556 Elo+
Solo
Team Averages
Level 102
1,561 SR
1,503 Elo+

VS

Team Averages
Level 126
1,725 SR
1,538 Elo+
Janus
Janus
Feuluferd
Janus
Level 164
God Stats
18W - 14L
1,500 SR
Queue Stats
126W - 126L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Jhaa
Kuzenbo
Level 105
God Stats
1W - 2L
1,808 SR
Queue Stats
104W - 87L
1,500 Elo+
Solo
Martichoras
Martichoras
Melzerman
Martichoras
Level 154
God Stats
2W - 1L
1,699 SR
Queue Stats
42W - 40L
1,528 Elo+
Solo
Ix Chel
Ix Chel
Thespyro
Ix Chel
Level 124
God Stats
15W - 15L
1,583 SR
Queue Stats
112W - 97L
1,592 Elo+
Solo
Hun Batz
Hun Batz
Toxinator
Hun Batz
Level 85
God Stats
8W - 0L
2,034 SR
Queue Stats
215W - 183L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arkanoide
Discordia
13
0 / 5 / 3
7,381
615
7,395
10,290
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Matyxa
Ganesha
15
0 / 2 / 7
8,175
681
10,276
10,153
5,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
15
2 / 4 / 2
8,599
717
4,370
16,281
12,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
gagwel
Thor
15
3 / 4 / 2
8,506
709
8,846
9,098
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
loldone
Medusa
16
3 / 2 / 4
8,500
708
8,708
11,818
4,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Feuluferd
Janus
17
4 / 2 / 5
9,298
775
10,772
11,062
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Jhaa
Kuzenbo
14
0 / 1 / 8
8,538
712
4,391
10,079
11,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Martichoras
Melzerman
Martichoras
17
5 / 0 / 8
9,469
789
13,797
7,836
4,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Thespyro
Ix Chel
18
5 / 1 / 3
9,968
831
12,752
6,960
2,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
Toxinator
Hun Batz
15
3 / 4 / 8
8,891
741
8,928
13,542
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
8
Kills
17
17
Deaths
8
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Discordia
Arkanoide
Discordia
0
5
3
0.3
W
Janus
Feuluferd
Janus
4
2
5
3.25
W
Kuzenbo
Jhaa
Kuzenbo
0
1
8
4
L
Ganesha
Matyxa
Ganesha
0
2
7
1.75
W
Martichoras
Melzerman
Martichoras
5
0
8
9
L
Cthulhu
2
4
2
0.75
W
Ix Chel
Thespyro
Ix Chel
5
1
3
6.5
W
Hun Batz
Toxinator
Hun Batz
3
4
8
1.75
L
Thor
gagwel
Thor
3
4
2
1
L
Medusa
loldone
Medusa
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,595
Damage
50,640
57,640
Taken
49,479
30,540
Mitigated
28,178
4,681
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Arkanoide
Discordia
7,395
358
0
0
10,290
3,827
0
4,562
5,728
22,761
0
W
Janus
Feuluferd
Janus
10,772
661
0
710
11,062
4,342
695
4,451
6,421
39,885
0
W
Kuzenbo
Jhaa
Kuzenbo
4,391
2,162
0
3,665
10,079
11,687
51
4,585
5,365
11,959
0
L
Ganesha
Matyxa
Ganesha
10,276
1,168
0
988
10,153
5,634
0
3,308
6,642
33,011
0
W
Martichoras
Melzerman
Martichoras
13,797
4,367
0
2,876
7,836
4,004
814
3,620
4,118
0
48,479
L
Cthulhu
4,370
295
1,437
1,269
16,281
12,208
0
8,108
8,073
17,992
0
W
Ix Chel
Thespyro
Ix Chel
12,752
932
160
1,492
6,960
2,833
0
2,552
4,249
50,300
0
W
Hun Batz
Toxinator
Hun Batz
8,928
1,470
0
590
13,542
5,312
1,127
6,091
7,138
0
25,252
L
Thor
gagwel
Thor
8,846
827
0
257
9,098
3,972
0
6,233
2,865
33
25,624
L
Medusa
loldone
Medusa
8,708
3,708
0
730
11,818
4,899
0
5,597
6,173
0
32,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,161
Gold Earned
46,164
238
Minions Killed
292
0
Camps Cleared
0
1,180,708
Distance Traveled
1,286,717
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,381
615
43
4
0
208,211
0
W
Janus
9,298
775
64
5
0
257,346
2
W
Kuzenbo
8,538
712
12
1
0
249,183
3
L
Ganesha
8,175
681
27
2
0
249,016
0
W
Martichoras
9,469
789
74
6
0
257,267
0
L
Cthulhu
8,599
717
36
3
0
235,327
0
W
Ix Chel
9,968
831
110
9
0
257,112
1
W
Hun Batz
8,891
741
32
3
0
265,809
0
L
Thor
8,506
709
72
6
0
236,351
0
L
Medusa
8,500
708
60
5
0
251,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role