Player Matchup

Artemis
Artemis
Chaaz745
Artemis
Level 44
God Stats
69W - 57L
1,590 SR
Queue Stats
224W - 246L
1,521 Elo+
Party 2
Susano
Susano
OneLotus
Susano
Level 43
God Stats
2W - 1L
1,728 SR
Queue Stats
49W - 22L
1,664 Elo+
Solo
Merlin
Merlin
Zeee0G
Merlin
Level 67
God Stats
28W - 38L
1,527 SR
Queue Stats
248W - 273L
1,490 Elo+
Party 2
Discordia
Discordia
ironslappster54
Discordia
Level 135
God Stats
1W - 3L
1,495 SR
Queue Stats
548W - 584L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
king swagg 102
Cthulhu
Level 66
God Stats
74W - 56L
1,624 SR
Queue Stats
320W - 343L
1,510 Elo+
Party 2
Team Averages
Level 71
1,593 SR
1,537 Elo+

VS

Team Averages
Level 72
1,486 SR
1,499 Elo+
Chaac
Chaac
CaptinBaconBitz
Chaac
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,574 Elo+
Solo
Nu Wa
Nu Wa
Paddydaddy42069
Nu Wa
Level 17
God Stats
9W - 9L
1,411 SR
Queue Stats
36W - 31L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
RoseChimp113022
Baron Samedi
Level 82
God Stats
85W - 76L
1,482 SR
Queue Stats
128W - 130L
1,474 Elo+
Solo
Artemis
Artemis
nHentaiSenpai
Artemis
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,441 Elo+
Party 1
Discordia
Discordia
slurp12
Discordia
Level 106
God Stats
51W - 17L
1,537 SR
Queue Stats
81W - 47L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chaaz745
Artemis
12
0 / 3 / 2
7,334
1,048
7,953
12,161
5,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
OneLotus
Susano
13
4 / 6 / 0
8,280
1,183
8,814
12,904
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Zeee0G
Merlin
11
0 / 0 / 0
6,428
918
0
593
235
Discordia
ironslappster54
Discordia
13
1 / 2 / 4
7,797
1,114
10,033
9,206
8,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 3
8,608
1,230
6,457
14,985
17,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

252

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
8,990
1,284
8,632
10,605
9,987
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 4 / 7
7,444
1,063
7,339
8,397
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
RoseChimp113022
Baron Samedi
14
5 / 0 / 8
9,097
1,300
7,807
4,903
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
13
2 / 1 / 5
7,789
1,113
8,992
6,529
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
slurp12
Discordia
13
1 / 1 / 9
7,891
1,127
12,425
5,222
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
14
14
Deaths
6
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Artemis
Chaaz745
Artemis
0
3
2
0.33
L
Susano
OneLotus
Susano
4
6
0
0.67
W
1
4
7
1.13
W
Baron Samedi
RoseChimp113022
Baron Samedi
5
0
8
9
L
Merlin
Zeee0G
Merlin
0
0
0
0
L
Discordia
ironslappster54
Discordia
1
2
4
1.5
L
1
3
3
0.83
W
Artemis
2
1
5
4.5
W
Discordia
slurp12
Discordia
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,257
Damage
45,195
49,849
Taken
35,656
37,263
Mitigated
19,995
2,648
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,632
1,303
146
3,111
10,605
9,987
0
4,542
5,813
0
24,551
L
Artemis
Chaaz745
Artemis
7,953
2,734
0
421
12,161
5,592
0
7,591
4,570
0
19,673
L
Susano
OneLotus
Susano
8,814
1,348
0
229
12,904
6,223
0
6,094
6,810
0
21,204
W
7,339
1,825
0
170
8,397
2,838
0
2,909
5,235
16,223
0
W
Baron Samedi
RoseChimp113022
Baron Samedi
7,807
464
1,903
1,361
4,903
2,458
0
2,839
1,929
16,998
0
L
Merlin
Zeee0G
Merlin
0
0
0
0
593
235
0
593
0
0
0
L
Discordia
ironslappster54
Discordia
10,033
806
0
667
9,206
8,012
0
5,658
3,548
21,433
520
L
6,457
385
194
1,137
14,985
17,201
0
7,721
7,264
26,857
0
W
Artemis
8,992
5,618
0
1,024
6,529
2,900
0
2,545
3,823
0
14,583
W
Discordia
slurp12
Discordia
12,425
594
0
500
5,222
1,812
0
2,193
2,771
23,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,447
Gold Earned
41,211
124
Minions Killed
123
6
Camps Cleared
3
519,278
Distance Traveled
671,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,990
1,284
37
5
0
150,867
0
L
Artemis
7,334
1,048
24
3
2
126,183
0
L
Susano
8,280
1,183
25
4
3
125,423
0
W
Nu Wa
7,444
1,063
23
3
1
103,191
0
W
Baron Samedi
9,097
1,300
20
3
2
144,677
0
L
Merlin
6,428
918
0
0
0
0
0
L
Discordia
7,797
1,114
31
4
1
137,507
0
L
Cthulhu
8,608
1,230
44
6
0
130,165
0
W
Artemis
7,789
1,113
19
3
0
130,022
0
W
Discordia
7,891
1,127
24
3
0
142,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role