Player Matchup

Chaac
Chaac
Bilbobaggnuts
Chaac
Level 110
God Stats
2W - 0L
1,525 SR
Queue Stats
13W - 12L
1,328 Elo+
Party 1
Fenrir
Fenrir
BrotherJPL
Fenrir
Level 58
God Stats
2W - 3L
1,556 SR
Queue Stats
18W - 17L
1,333 Elo+
Party 1
Skadi
Skadi
Mittzen
Skadi
Level 46
God Stats
2W - 5L
1,447 SR
Queue Stats
22W - 25L
1,357 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Weewooicus
Morgan Le Fay
Level 8
God Stats
1W - 2L
1,519 SR
Queue Stats
2W - 7L
1,170 Elo+
Party 1
Charon
Charon
ati56955
Charon
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,426 Elo+
Solo
Team Averages
Level 73
1,510 SR
1,323 Elo+

VS

Team Averages
Level 57
1,411 SR
1,457 Elo+
Aphrodite
Aphrodite
Ghostie-I
Aphrodite
Level 84
God Stats
1W - 2L
1,319 SR
Queue Stats
383W - 349L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
Gregorio1313
Nu Wa
Level 48
God Stats
432W - 414L
1,496 SR
Queue Stats
432W - 415L
1,399 Elo+
Solo
Danzaburou
Danzaburou
NoxCaffreyy
Danzaburou
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
128W - 142L
1,423 Elo+
Party 2
Eset
Eset
lucren522
Eset
Level 64
God Stats
0W - 2L
1,241 SR
Queue Stats
162W - 168L
1,520 Elo+
Party 3
Thor
Thor
packersfan360
Thor
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 91L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
8,177
454
12,682
17,621
14,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
BrotherJPL
Fenrir
17
5 / 1 / 4
10,220
568
11,544
17,992
11,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Mittzen
Skadi
16
5 / 1 / 2
10,130
563
13,306
11,578
5,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Weewooicus
Morgan Le Fay
15
5 / 0 / 2
9,608
534
7,805
7,407
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
ati56955
Charon
12
0 / 3 / 4
8,345
464
4,800
18,639
14,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ghostie-I
Aphrodite
12
3 / 4 / 3
8,896
494
7,033
15,505
13,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
3 / 3 / 2
9,102
506
14,653
10,091
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
NoxCaffreyy
Danzaburou
13
1 / 3 / 4
8,402
467
9,541
13,869
6,332
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
15
1 / 2 / 1
9,022
501
5,225
10,699
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 4 / 3
8,291
461
6,990
16,994
7,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
16
Kills
9
9
Deaths
16
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
Fenrir
BrotherJPL
Fenrir
5
1
4
7
L
Aphrodite
Ghostie-I
Aphrodite
3
4
3
1.13
L
3
3
2
1.33
W
Skadi
Mittzen
Skadi
5
1
2
6
L
Danzaburou
NoxCaffreyy
Danzaburou
1
3
4
1
W
Morgan Le Fay
Weewooicus
Morgan Le Fay
5
0
2
6
W
Charon
ati56955
Charon
0
3
4
0.67
L
Eset
1
2
1
0.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,137
Damage
43,442
73,237
Taken
67,158
48,539
Mitigated
35,998
12,057
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,682
1,223
0
3,012
17,621
14,528
277
6,351
11,070
1,178
49,045
W
Fenrir
BrotherJPL
Fenrir
11,544
3,363
0
3,902
17,992
11,512
693
5,163
12,629
90
96,101
L
Aphrodite
Ghostie-I
Aphrodite
7,033
1,941
4,106
7,235
15,505
13,534
78
3,942
11,427
28,360
0
L
14,653
1,621
0
2,140
10,091
3,817
968
822
9,269
69,732
0
W
Skadi
Mittzen
Skadi
13,306
5,529
0
510
11,578
5,324
1,048
4,918
6,146
0
98,427
L
Danzaburou
NoxCaffreyy
Danzaburou
9,541
4,161
0
2,992
13,869
6,332
323
2,009
11,822
0
60,672
W
Morgan Le Fay
Weewooicus
Morgan Le Fay
7,805
1,301
0
910
7,407
2,990
350
3,274
3,933
57,957
0
W
Charon
ati56955
Charon
4,800
509
2,188
1,535
18,639
14,185
244
6,462
11,658
33,765
0
L
Eset
5,225
203
272
2,274
10,699
5,064
0
3,530
6,969
76,450
0
L
6,990
1,442
0
635
16,994
7,251
0
2,932
13,942
0
68,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,480
Gold Earned
43,713
503
Minions Killed
487
0
Camps Cleared
0
1,757,309
Distance Traveled
1,623,967
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,177
454
56
3
0
327,659
5
W
Fenrir
10,220
568
124
7
0
375,323
3
L
Aphrodite
8,896
494
45
3
0
294,285
1
L
Nu Wa
9,102
506
105
6
0
286,231
0
W
Skadi
10,130
563
157
9
0
341,179
2
L
Danzaburou
8,402
467
100
6
0
319,941
1
W
Morgan Le Fay
9,608
534
131
7
0
394,793
0
W
Charon
8,345
464
35
2
0
318,355
0
L
Eset
9,022
501
146
8
0
345,292
1
L
Thor
8,291
461
91
5
0
378,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role