Player Matchup

Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BiggBoola
Charybdis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 161L
1,484 Elo+
Party 2
Charon
Charon
Dovesoap13
Charon
Level 67
God Stats
1W - 1L
1,750 SR
Queue Stats
148W - 150L
1,470 Elo+
Party 2
Hercules
Hercules
The_Void_42_
Hercules
Level 105
God Stats
4W - 5L
1,518 SR
Queue Stats
153W - 148L
1,509 Elo+
Party 2
Nemesis
Nemesis
x_Viseryon_x
Nemesis
Level 38
God Stats
0W - 2L
1,249 SR
Queue Stats
12W - 31L
1,283 Elo+
Solo
Team Averages
Level 91
1,503 SR
1,449 Elo+

VS

Team Averages
Level 109
1,564 SR
1,495 Elo+
Lancelot
Lancelot
ACHornsBee
Lancelot
Level 148
God Stats
6W - 3L
1,658 SR
Queue Stats
569W - 513L
1,527 Elo+
Party 1
Ishtar
Ishtar
DorkyDelian
Ishtar
Level 136
God Stats
24W - 25L
1,544 SR
Queue Stats
382W - 344L
1,543 Elo+
Party 1
Nike
Nike
NA eternal
Nike
Level 96
God Stats
2W - 0L
1,703 SR
Queue Stats
46W - 37L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Pulsar 5289
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 56L
1,411 Elo+
Party 1
Merlin
Merlin
SupaFlyGuyXZ
Merlin
Level 113
God Stats
9W - 8L
1,415 SR
Queue Stats
941W - 845L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 2 / 0
7,440
620
5,411
7,359
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
BiggBoola
Charybdis
9
0 / 6 / 1
5,579
465
4,656
10,965
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Dovesoap13
Charon
10
1 / 2 / 3
6,430
536
4,432
9,201
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
The_Void_42_
Hercules
12
3 / 2 / 0
7,268
606
8,694
12,489
10,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
x_Viseryon_x
Nemesis
9
0 / 4 / 0
5,337
445
779
10,306
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ACHornsBee
Lancelot
12
5 / 2 / 1
7,454
621
7,728
10,452
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
14
8 / 1 / 3
8,223
685
9,192
9,832
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 1
7,082
590
6,099
12,925
10,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
Pulsar 5289
Cthulhu
9
1 / 0 / 6
6,388
532
5,688
8,954
5,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
13
1 / 1 / 1
7,297
608
4,179
5,325
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
16
16
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
0
1.5
W
Lancelot
ACHornsBee
Lancelot
5
2
1
2.75
L
Charybdis
BiggBoola
Charybdis
0
6
1
0.08
W
Ishtar
8
1
3
9.5
L
Charon
Dovesoap13
Charon
1
2
3
1.25
W
1
3
1
0.5
W
Cthulhu
Pulsar 5289
Cthulhu
1
0
6
4
W
Merlin
1
1
1
1.5
L
Hercules
The_Void_42_
Hercules
3
2
0
1.5
L
Nemesis
x_Viseryon_x
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
32,886
50,320
Taken
47,488
26,385
Mitigated
26,267
12,087
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,411
344
0
730
7,359
2,567
0
2,498
4,861
65,879
0
W
Lancelot
ACHornsBee
Lancelot
7,728
2,481
0
1,884
10,452
4,259
0
1,504
8,878
0
53,538
L
Charybdis
BiggBoola
Charybdis
4,656
2,017
0
2,469
10,965
3,348
0
1,361
9,604
0
37,663
W
Ishtar
9,192
4,769
0
2,918
9,832
3,571
423
2,172
7,628
0
61,165
L
Charon
Dovesoap13
Charon
4,432
762
210
2,655
9,201
7,381
0
3,598
5,603
18,117
0
W
6,099
1,328
0
470
12,925
10,571
0
368
12,557
60
54,919
W
Cthulhu
Pulsar 5289
Cthulhu
5,688
468
1,255
2,194
8,954
5,968
0
3,497
5,369
18,114
0
W
Merlin
4,179
0
0
747
5,325
1,898
0
2,049
3,192
57,527
0
L
Hercules
The_Void_42_
Hercules
8,694
3,740
0
4,592
12,489
10,056
0
601
11,888
0
57,225
L
Nemesis
x_Viseryon_x
Nemesis
779
324
0
1,431
10,306
3,033
0
1,883
8,423
0
24,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,054
Gold Earned
36,444
355
Minions Killed
407
0
Camps Cleared
0
1,242,605
Distance Traveled
1,295,542
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,440
620
120
10
0
268,099
2
W
Lancelot
7,454
621
84
7
0
321,815
0
L
Charybdis
5,579
465
75
6
0
227,801
0
W
Ishtar
8,223
685
101
8
0
235,806
4
L
Charon
6,430
536
15
1
0
254,595
0
W
Nike
7,082
590
92
8
0
226,626
0
W
Cthulhu
6,388
532
17
1
0
268,787
0
W
Merlin
7,297
608
113
9
0
242,508
0
L
Hercules
7,268
606
104
9
0
264,285
0
L
Nemesis
5,337
445
41
3
0
227,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role