Player Matchup

Sun Wukong
Sun Wukong
Bronze IV
Cinromani
Sun Wukong
Bronze IV
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,254 MMR
Party 1
Kukulkan
Kukulkan
Bronze IV
EIGTH EM UP
Kukulkan
Bronze IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,254 MMR
Party 1
Apollo
Apollo
Bronze IV
Savage king010
Apollo
Bronze IV
Level 154
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 3L
1,254 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 121
1,567 SR
1,254 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,545 SR
870 MMR
Ix Chel
Ix Chel
Silver IV
HoopDreamz6672
Ix Chel
Silver IV
Level 122
God Stats
16W - 13L
1,593 SR
Queue Stats
199W - 234L
731 MMR
Solo
Jormungandr
Jormungandr
Gold IV
I Medico I
Jormungandr
Gold IV
Level 179
God Stats
1W - 2L
1,628 SR
Queue Stats
129W - 123L
1,215 MMR
Solo
Anhur
Anhur
Silver V
bamcx
Anhur
Silver V
Level 85
God Stats
1W - 7L
1,414 SR
Queue Stats
339W - 426L
664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cinromani
Sun Wukong
13
0 / 1 / 3
10,437
652
9,768
12,883
11,110
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
EIGTH EM UP
Kukulkan
13
1 / 0 / 3
10,590
662
10,745
6,265
2,412
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 2 / 0
12,219
764
14,384
11,275
4,099
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
RavanaAgniCu ChulainnScyllaMorgan Le Fay

VS

Bans
DanzaburouChaacAh Muzen CabHorusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
10,431
652
10,592
11,867
4,712
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
I Medico I
Jormungandr
15
1 / 1 / 1
10,735
671
8,102
24,130
22,658
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Anhur
bamcx
Anhur
7
0 / 2 / 2
8,949
559
892
4,461
1,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
4
Kills
3
3
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cinromani
Sun Wukong
0
1
3
1.5
W
Kukulkan
EIGTH EM UP
Kukulkan
1
0
3
2.5
L
2
1
0
2
L
Jormungandr
I Medico I
Jormungandr
1
1
1
1.5
W
3
2
0
1.5
L
Anhur
bamcx
Anhur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,897
Damage
19,586
30,423
Taken
40,458
17,621
Mitigated
28,832
2,368
Healing
8,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cinromani
Sun Wukong
9,768
1,219
0
1,618
12,883
11,110
88
6,382
6,501
0
36,479
W
Kukulkan
EIGTH EM UP
Kukulkan
10,745
1,043
0
250
6,265
2,412
839
5,493
772
40,855
0
L
10,592
1,506
665
2,088
11,867
4,712
0
1,677
10,190
43,004
0
L
Jormungandr
I Medico I
Jormungandr
8,102
1,061
0
6,029
24,130
22,658
0
8,592
15,490
47,130
0
W
14,384
9,505
0
500
11,275
4,099
1,591
7,192
4,083
23
73,007
L
Anhur
bamcx
Anhur
892
422
0
0
4,461
1,462
0
1,242
3,219
0
5,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,246
Gold Earned
30,115
192
Minions Killed
118
0
Camps Cleared
0
902,870
Distance Traveled
600,143
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,437
652
43
3
0
302,674
0
W
Kukulkan
10,590
662
43
3
0
299,956
0
L
Ix Chel
10,431
652
50
3
0
216,245
2
L
Jormungandr
10,735
671
58
4
0
304,253
1
W
Apollo
12,219
764
106
7
0
300,240
0
L
Anhur
8,949
559
10
1
0
79,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role