Player Matchup

Ganesha
Ganesha
Dead Redhood54
Ganesha
Level 147
God Stats
3W - 4L
1,549 SR
Queue Stats
240W - 230L
1,572 Elo+
Party 1
Hachiman
Hachiman
PrisonedPower58
Hachiman
Level 67
God Stats
1W - 1L
1,770 SR
Queue Stats
188W - 168L
1,558 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Serenebeast1
Cu Chulainn
Level 123
God Stats
9W - 10L
1,578 SR
Queue Stats
616W - 582L
1,602 Elo+
Party 2
Agni
Agni
SquareOnix
Agni
Level 44
God Stats
22W - 10L
1,757 SR
Queue Stats
184W - 157L
1,592 Elo+
Party 2
Bastet
Bastet
f130619
Bastet
Level 150
God Stats
0W - 1L
1,409 SR
Queue Stats
285W - 245L
1,595 Elo+
Party 1
Team Averages
Level 106
1,613 SR
1,584 Elo+

VS

Team Averages
Level 112
1,652 SR
1,560 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CyborgSerpent
Rama
Level 149
God Stats
4W - 1L
1,702 SR
Queue Stats
102W - 76L
1,607 Elo+
Solo
Ix Chel
Ix Chel
Magase
Ix Chel
Level 61
God Stats
3W - 0L
1,844 SR
Queue Stats
16W - 8L
1,657 Elo+
Party 3
Lancelot
Lancelot
Thurvokun
Lancelot
Level 107
God Stats
1W - 0L
1,799 SR
Queue Stats
30W - 18L
1,584 Elo+
Party 3
Chaac
Chaac
kennyrtripp93
Chaac
Level 124
God Stats
59W - 59L
1,414 SR
Queue Stats
230W - 220L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,977
498
2,060
8,493
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
10
0 / 1 / 0
5,346
535
4,025
6,405
2,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Serenebeast1
Cu Chulainn
12
0 / 1 / 0
6,568
657
5,244
7,750
5,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 2 / 1
4,906
491
4,082
4,370
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
f130619
Bastet
9
1 / 3 / 0
5,358
536
2,660
9,491
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 0 / 5
6,074
607
3,223
6,547
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 1
6,459
646
3,872
5,113
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Magase
Ix Chel
11
5 / 1 / 1
6,340
634
6,412
6,457
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Thurvokun
Lancelot
10
2 / 0 / 3
5,678
568
3,982
6,408
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 1
5,715
572
3,351
9,580
8,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
5
3.5
W
2
0
1
2.5
L
0
3
0
0
W
Ix Chel
Magase
Ix Chel
5
1
1
5.5
L
Hachiman
0
1
0
0
L
Cu Chulainn
Serenebeast1
Cu Chulainn
0
1
0
0
L
0
2
1
0.25
W
Lancelot
Thurvokun
Lancelot
2
0
3
3.5
L
Bastet
f130619
Bastet
1
3
0
0.33
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,071
Damage
20,840
36,509
Taken
34,105
18,627
Mitigated
20,975
9,378
Healing
17,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,223
1,432
0
2,797
6,547
5,772
68
1,982
4,406
11,849
0
W
3,872
2,969
0
4,196
5,113
1,692
713
245
4,868
0
52,813
L
2,060
82
99
1,964
8,493
6,312
0
3,467
5,026
15,193
0
W
Ix Chel
Magase
Ix Chel
6,412
816
394
2,277
6,457
2,163
0
2,334
3,911
42,939
0
L
Hachiman
4,025
2,353
0
3,151
6,405
2,077
0
698
5,707
0
44,893
L
Cu Chulainn
Serenebeast1
Cu Chulainn
5,244
997
0
1,843
7,750
5,357
0
0
7,750
0
55,799
L
4,082
138
0
790
4,370
1,585
0
2,841
1,529
25,258
0
W
Lancelot
Thurvokun
Lancelot
3,982
1,727
0
3,997
6,408
2,718
0
1,127
5,163
0
32,236
L
Bastet
f130619
Bastet
2,660
655
0
1,531
9,491
3,296
0
2,629
6,862
0
35,935
W
3,351
579
0
3,350
9,580
8,630
0
0
9,580
0
40,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
30,266
299
Minions Killed
303
0
Camps Cleared
0
1,009,030
Distance Traveled
1,078,766
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,074
607
19
2
0
213,766
3
W
Rama
6,459
646
85
9
0
180,338
2
L
Ganesha
4,977
498
5
1
0
196,121
0
W
Ix Chel
6,340
634
76
8
0
202,886
1
L
Hachiman
5,346
535
83
8
0
182,627
0
L
Cu Chulainn
6,568
657
105
11
0
197,469
0
L
Agni
4,906
491
49
5
0
190,281
0
W
Lancelot
5,678
568
54
5
0
253,694
2
L
Bastet
5,358
536
57
6
0
242,532
0
W
Chaac
5,715
572
69
7
0
228,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role