Player Matchup

Serqet
Serqet
BaronAlbedo
Serqet
Level 144
God Stats
37W - 33L
1,584 SR
Queue Stats
501W - 562L
1,385 Elo+
Party 2
Osiris
Osiris
Grimreaper12635
Osiris
Level 154
God Stats
2W - 6L
1,301 SR
Queue Stats
383W - 429L
1,392 Elo+
Party 2
Bacchus
Bacchus
Mr Shota kun
Bacchus
Level 65
God Stats
2W - 2L
1,735 SR
Queue Stats
295W - 259L
1,488 Elo+
Party 3
Discordia
Discordia
RY4N13108
Discordia
Level 99
God Stats
24W - 21L
1,520 SR
Queue Stats
376W - 420L
1,452 Elo+
Party 2
Izanami
Izanami
nuefsinNey
Izanami
Level 97
God Stats
4W - 4L
1,352 SR
Queue Stats
403W - 350L
1,510 Elo+
Party 3
Team Averages
Level 112
1,498 SR
1,445 Elo+

VS

Team Averages
Level 120
1,579 SR
1,467 Elo+
Athena
Athena
El Quetza2892
Athena
Level 128
God Stats
3W - 2L
1,825 SR
Queue Stats
444W - 424L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
Panda_God16
Sun Wukong
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
298W - 280L
1,494 Elo+
Party 1
Neith
Neith
StabbinsMcFace
Neith
Level 99
God Stats
3W - 3L
1,512 SR
Queue Stats
190W - 219L
1,411 Elo+
Solo
Ix Chel
Ix Chel
WhiskyGinger
Ix Chel
Level 112
God Stats
84W - 71L
1,583 SR
Queue Stats
240W - 227L
1,504 Elo+
Party 1
Chaac
Chaac
kennyrtripp93
Chaac
Level 124
God Stats
59W - 59L
1,475 SR
Queue Stats
230W - 220L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
5 / 0 / 1
6,846
685
3,866
5,372
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 3
6,492
649
4,410
10,297
10,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Mr Shota kun
Bacchus
10
4 / 0 / 0
6,302
630
3,446
7,768
7,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
RY4N13108
Discordia
11
1 / 2 / 4
6,695
670
5,623
3,903
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
nuefsinNey
Izanami
11
0 / 0 / 2
6,402
640
1,399
4,069
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,778
478
2,578
8,415
6,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Panda_God16
Sun Wukong
7
0 / 1 / 0
4,576
458
740
5,904
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 0
5,713
571
4,086
5,387
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
WhiskyGinger
Ix Chel
8
0 / 2 / 1
4,871
487
2,367
5,622
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,290
529
5,361
10,670
9,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
2
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
0
1
5.5
L
0
4
0
0
W
2
0
3
3.5
W
Bacchus
Mr Shota kun
Bacchus
4
0
0
4
L
Sun Wukong
Panda_God16
Sun Wukong
0
1
0
0
W
Discordia
RY4N13108
Discordia
1
2
4
1.5
L
1
2
0
0.5
L
Ix Chel
WhiskyGinger
Ix Chel
0
2
1
0.25
L
0
3
0
0
W
Izanami
nuefsinNey
Izanami
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,744
Damage
15,132
31,409
Taken
35,998
22,767
Mitigated
22,412
10,366
Healing
9,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
3,866
953
0
302
5,372
2,299
0
1,371
4,001
0
45,904
L
2,578
1,024
221
1,261
8,415
6,343
29
2,067
6,348
18,869
0
W
4,410
2,415
0
5,302
10,297
10,810
23
1,147
9,150
0
37,791
W
Bacchus
Mr Shota kun
Bacchus
3,446
321
0
2,570
7,768
7,154
224
1,381
6,387
13,909
0
L
Sun Wukong
Panda_God16
Sun Wukong
740
86
0
2,336
5,904
2,444
0
1,100
4,804
0
19,427
W
Discordia
RY4N13108
Discordia
5,623
207
0
330
3,903
1,276
627
791
3,112
50,193
0
L
4,086
1,926
0
1,753
5,387
2,218
0
1,979
3,408
0
41,951
L
Ix Chel
WhiskyGinger
Ix Chel
2,367
267
80
1,645
5,622
1,975
0
3,144
2,238
24,197
0
L
5,361
1,842
0
2,186
10,670
9,432
0
849
9,821
0
29,925
W
Izanami
nuefsinNey
Izanami
1,399
1,075
0
1,862
4,069
1,228
2,416
304
3,765
0
55,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,737
Gold Earned
25,228
343
Minions Killed
237
0
Camps Cleared
0
1,030,872
Distance Traveled
947,812
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,846
685
76
8
0
255,287
0
L
Athena
4,778
478
33
3
0
182,722
0
W
Osiris
6,492
649
62
6
0
201,698
0
W
Bacchus
6,302
630
15
2
0
205,375
1
L
Sun Wukong
4,576
458
36
4
0
201,226
0
W
Discordia
6,695
670
82
8
0
194,880
0
L
Neith
5,713
571
63
6
0
167,017
0
L
Ix Chel
4,871
487
48
5
0
191,198
0
L
Chaac
5,290
529
57
6
0
205,649
0
W
Izanami
6,402
640
108
11
0
173,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role