Player Matchup

Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
AetherBer
Chang'e
Gold V
Level 156
God Stats
7W - 4L
1,737 SR
Queue Stats
37W - 33L
1,525 MMR
Party 3
Achilles
Achilles
Silver I
Lord Romerax
Achilles
Silver I
Level 128
God Stats
1W - 0L
1,901 SR
Queue Stats
12W - 12L
1,445 MMR
Party 1
Nemesis
Nemesis
Gold III
Quaylo
Nemesis
Gold III
Level 151
God Stats
3W - 3L
1,511 SR
Queue Stats
187W - 192L
1,518 MMR
Party 1
Tyr
Tyr
Gold IV
XxZarre
Tyr
Gold IV
Level 220
God Stats
4W - 5L
1,650 SR
Queue Stats
716W - 726L
1,444 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,660 SR
1,486 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,473 SR
1,488 MMR
Ao Kuang
Ao Kuang
Bronze III
BallisticWolf0
Ao Kuang
Bronze III
Level 64
God Stats
0W - 2L
1,316 SR
Queue Stats
0W - 6L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold V
DEXTROX
Hou Yi
Gold V
Level 173
God Stats
1W - 4L
1,511 SR
Queue Stats
261W - 274L
1,490 MMR
Solo
Agni
Agni
Bronze III
I_GET_SOLD409
Agni
Bronze III
Level 33
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 5L
1,500 MMR
Party 2
Geb
Geb
Bronze III
Lordendermen
Geb
Bronze III
Level 145
God Stats
15W - 15L
1,575 SR
Queue Stats
164W - 146L
1,456 MMR
Solo
Jormungandr
Jormungandr
Gold II
it-AH-epiik
Jormungandr
Gold II
Level 144
God Stats
2W - 4L
1,533 SR
Queue Stats
452W - 464L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 0 / 4
8,168
545
7,992
6,750
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
AetherBer
Chang'e
15
6 / 0 / 4
9,747
650
10,622
10,141
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Lord Romerax
Achilles
14
7 / 1 / 2
8,210
547
9,159
10,138
10,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Nemesis
Quaylo
Nemesis
15
4 / 2 / 7
9,481
632
8,585
13,190
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tyr
14
1 / 2 / 4
8,318
555
7,434
17,870
16,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MauiThanatosRavanaMartichoras

VS

Bans
KaliAnhurHachimanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
1 / 7 / 1
6,797
453
5,198
16,717
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
DEXTROX
Hou Yi
12
1 / 1 / 1
7,557
504
4,966
9,316
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 5 / 0
7,349
490
2,147
8,745
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 2 / 2
6,707
447
3,486
12,254
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
it-AH-epiik
Jormungandr
14
3 / 4 / 0
8,481
565
13,714
15,283
12,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
18
Kills
5
5
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
4
2
W
Chang'e
AetherBer
Chang'e
6
0
4
8
L
Ao Kuang
1
7
1
0.21
L
Hou Yi
DEXTROX
Hou Yi
1
1
1
1.5
L
0
5
0
0
W
Achilles
Lord Romerax
Achilles
7
1
2
8
L
0
2
2
0.5
W
Nemesis
Quaylo
Nemesis
4
2
7
3.75
W
Tyr
1
2
4
1.5
L
Jormungandr
it-AH-epiik
Jormungandr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,792
Damage
29,511
58,089
Taken
62,315
40,729
Mitigated
33,649
25,671
Healing
13,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,992
4,935
0
3,815
6,750
2,629
595
931
5,819
0
77,549
W
Chang'e
AetherBer
Chang'e
10,622
1,549
1,722
7,001
10,141
4,108
351
5,115
4,958
71,368
0
L
Ao Kuang
5,198
1,387
0
3,486
16,717
6,401
0
2,930
13,612
38,967
0
L
Hou Yi
DEXTROX
Hou Yi
4,966
2,269
0
4,035
9,316
3,287
1,135
286
8,878
0
61,489
L
2,147
518
0
615
8,745
3,230
0
3,623
5,032
55,266
0
W
Achilles
Lord Romerax
Achilles
9,159
1,143
0
2,130
10,138
10,277
325
3,279
6,859
0
33,663
L
3,486
647
0
2,299
12,254
8,192
0
2,238
9,563
15,299
0
W
Nemesis
Quaylo
Nemesis
8,585
5,230
0
3,525
13,190
6,765
0
5,602
7,588
0
82,079
W
Tyr
7,434
1,092
0
7,478
17,870
16,950
0
13,115
4,755
0
60,660
L
Jormungandr
it-AH-epiik
Jormungandr
13,714
4,360
0
3,046
15,283
12,539
0
1,612
13,530
64,270
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,924
Gold Earned
36,891
488
Minions Killed
385
0
Camps Cleared
0
1,613,292
Distance Traveled
1,463,432
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,168
545
116
8
0
279,295
0
W
Chang'e
9,747
650
131
9
0
312,069
4
L
Ao Kuang
6,797
453
44
3
0
327,630
0
L
Hou Yi
7,557
504
117
8
0
263,226
8
L
Agni
7,349
490
99
7
0
300,264
0
W
Achilles
8,210
547
33
2
0
355,476
0
L
Geb
6,707
447
27
2
0
333,530
5
W
Nemesis
9,481
632
111
7
0
341,668
2
W
Tyr
8,318
555
97
6
0
324,784
0
L
Jormungandr
8,481
565
98
7
0
238,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role