Player Matchup

Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Captnbisquickttv
Apollo
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 19L
1,341 Elo+
Party 1
Freya
Freya
Dieniros
Freya
Level 151
God Stats
78W - 66L
1,538 SR
Queue Stats
132W - 125L
1,451 Elo+
Solo
Cthulhu
Cthulhu
vibeyz__
Cthulhu
Level 81
God Stats
1W - 1L
1,284 SR
Queue Stats
17W - 19L
1,341 Elo+
Party 1
Nu Wa
Nu Wa
yrnACG
Nu Wa
Level 81
God Stats
1W - 1L
1,686 SR
Queue Stats
81W - 76L
1,449 Elo+
Solo
Team Averages
Level 85
1,502 SR
1,417 Elo+

VS

Team Averages
Level 114
1,425 SR
1,470 Elo+
Loki
Loki
 
Loki
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
SPACEINVADERXD
Geb
Level 155
God Stats
27W - 25L
1,616 SR
Queue Stats
414W - 374L
1,480 Elo+
Solo
Merlin
Merlin
Smetchj67
Merlin
Level 156
God Stats
0W - 1L
1,257 SR
Queue Stats
244W - 236L
1,470 Elo+
Solo
Izanami
Izanami
john_smackscowsj
Izanami
Level 97
God Stats
0W - 3L
1,305 SR
Queue Stats
41W - 37L
1,420 Elo+
Solo
Charon
Charon
zephier55
Charon
Level 95
God Stats
43W - 29L
1,445 SR
Queue Stats
368W - 360L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
6 / 1 / 5
8,534
569
7,002
9,446
4,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 1 / 2
8,192
546
8,136
8,021
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Dieniros
Freya
16
10 / 4 / 1
10,051
670
16,492
14,245
6,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
vibeyz__
Cthulhu
12
1 / 1 / 3
7,551
503
5,224
10,987
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
yrnACG
Nu Wa
16
5 / 1 / 5
9,322
621
12,389
8,381
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 7 / 2
7,109
474
4,025
14,884
4,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 7 / 0
8,772
585
7,787
20,559
11,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Smetchj67
Merlin
13
1 / 6 / 0
7,678
512
6,170
11,499
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
6,891
459
5,186
10,087
3,572
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
zephier55
Charon
12
1 / 1 / 4
7,984
532
5,317
12,870
8,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
24
Kills
8
8
Deaths
24
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
1
5
8.5
L
Loki
 
Loki
2
7
2
0.43
W
2
1
2
3
W
Freya
Dieniros
Freya
10
4
1
2.63
L
4
7
0
0.57
L
Merlin
Smetchj67
Merlin
1
6
0
0.17
L
0
3
2
0.33
W
Cthulhu
vibeyz__
Cthulhu
1
1
3
2.5
W
Nu Wa
yrnACG
Nu Wa
5
1
5
7.5
L
Charon
zephier55
Charon
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,243
Damage
28,485
51,080
Taken
69,899
25,871
Mitigated
31,773
14,897
Healing
18,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,002
2,242
0
1,110
9,446
4,316
0
3,887
5,483
0
43,058
L
Loki
 
Loki
4,025
805
0
3,638
14,884
4,736
0
4,567
10,100
0
40,767
W
8,136
3,944
0
4,898
8,021
3,140
2,974
581
7,440
0
64,787
W
Freya
Dieniros
Freya
16,492
5,360
0
6,365
14,245
6,340
1,105
7,795
6,450
67,606
0
L
7,787
2,288
35
7,452
20,559
11,598
0
12,776
7,154
47,652
0
L
Merlin
Smetchj67
Merlin
6,170
277
0
1,064
11,499
3,847
522
6,401
4,732
55,744
0
L
5,186
3,456
0
2,297
10,087
3,572
220
2,912
7,097
0
55,426
W
Cthulhu
vibeyz__
Cthulhu
5,224
432
206
1,818
10,987
8,392
29
1,155
9,832
32,580
0
W
Nu Wa
yrnACG
Nu Wa
12,389
3,696
0
500
8,381
3,683
696
5,718
2,663
60,452
0
L
Charon
zephier55
Charon
5,317
760
1,416
2,875
12,870
8,020
0
6,022
6,620
22,618
289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,650
Gold Earned
38,434
413
Minions Killed
315
0
Camps Cleared
0
1,393,328
Distance Traveled
1,376,725
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,534
569
53
4
0
304,198
0
L
Loki
7,109
474
61
4
0
314,870
0
W
Apollo
8,192
546
132
9
0
239,682
0
W
Freya
10,051
670
100
7
0
243,820
1
L
Geb
8,772
585
57
4
0
266,961
0
L
Merlin
7,678
512
93
6
0
217,757
0
L
Izanami
6,891
459
89
6
0
276,989
0
W
Cthulhu
7,551
503
28
2
0
314,609
2
W
Nu Wa
9,322
621
100
7
0
291,019
0
L
Charon
7,984
532
15
1
0
300,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role