Player Matchup

Jormungandr
Jormungandr
BachChoy509
Jormungandr
Level 33
God Stats
7W - 1L
1,547 SR
Queue Stats
53W - 60L
1,413 Elo+
Party 2
Anubis
Anubis
Krimpin
Anubis
Level 53
God Stats
5W - 5L
1,502 SR
Queue Stats
60W - 63L
1,428 Elo+
Party 2
Set
Set
SacBoii
Set
Level 27
God Stats
5W - 1L
1,517 SR
Queue Stats
31W - 37L
1,416 Elo+
Party 2
Team Averages
Level 38
1,522 SR
1,419 Elo+

VS

Team Averages
Level 102
1,558 SR
1,423 Elo+
Hou Yi
Hou Yi
Abismo59
Hou Yi
Level 104
God Stats
68W - 72L
1,582 SR
Queue Stats
219W - 389L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
E3TREmi
Baron Samedi
Level 59
God Stats
14W - 12L
1,601 SR
Queue Stats
279W - 272L
1,424 Elo+
Party 1
Mulan
Mulan
ofwgkta487
Mulan
Level 143
God Stats
24W - 16L
1,491 SR
Queue Stats
370W - 381L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BachChoy509
Jormungandr
15
3 / 0 / 13
11,616
774
5,167
12,080
12,816
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Krimpin
Anubis
15
5 / 4 / 10
12,215
814
16,785
15,415
9,506
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
15
12 / 7 / 6
13,010
867
18,930
16,929
9,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Abismo59
Hou Yi
13
1 / 10 / 5
10,617
708
5,714
17,973
5,057
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
E3TREmi
Baron Samedi
15
7 / 7 / 2
12,057
804
14,399
14,430
5,635
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
15
2 / 3 / 7
11,280
752
12,840
15,879
11,286
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
20
Kills
10
11
Deaths
20
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Abismo59
Hou Yi
1
10
5
0.35
W
Jormungandr
BachChoy509
Jormungandr
3
0
13
9.5
L
Baron Samedi
E3TREmi
Baron Samedi
7
7
2
1.14
W
Anubis
Krimpin
Anubis
5
4
10
2.5
W
Set
12
7
6
2.14
L
Mulan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,882
Damage
32,953
44,424
Taken
48,282
31,608
Mitigated
21,978
10,344
Healing
10,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Abismo59
Hou Yi
5,714
2,860
0
2,448
17,973
5,057
297
5,106
12,718
0
34,546
W
Jormungandr
BachChoy509
Jormungandr
5,167
710
0
2,580
12,080
12,816
406
3,856
8,117
27,288
302
L
Baron Samedi
E3TREmi
Baron Samedi
14,399
1,158
1,261
3,210
14,430
5,635
0
6,081
8,349
49,401
0
W
Anubis
Krimpin
Anubis
16,785
556
0
5,752
15,415
9,506
1,016
4,611
10,723
66,341
0
W
Set
18,930
8,800
0
2,012
16,929
9,286
0
6,112
10,652
0
40,311
L
Mulan
12,840
1,632
7
3,298
15,879
11,286
0
11,364
4,375
0
39,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,841
Gold Earned
33,954
154
Minions Killed
165
0
Camps Cleared
0
790,354
Distance Traveled
697,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,617
708
51
3
0
194,926
0
W
Jormungandr
11,616
774
30
2
0
278,681
0
L
Baron Samedi
12,057
804
65
4
0
236,800
0
W
Anubis
12,215
814
87
6
0
253,020
0
W
Set
13,010
867
37
2
0
258,653
0
L
Mulan
11,280
752
49
3
0
265,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role