Player Matchup

Hachiman
Hachiman
Blind Pierre
Hachiman
Level 163
God Stats
2W - 2L
1,409 SR
Queue Stats
281W - 270L
1,523 Elo+
Party 1
Anhur
Anhur
BucKxWiLDx
Anhur
Level 101
God Stats
1W - 0L
1,766 SR
Queue Stats
6W - 4L
1,435 Elo+
Solo
Ravana
Ravana
Dr Buttslam MD
Ravana
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,437 Elo+
Party 1
Shiva
Shiva
Herbermenjenkin
Shiva
Level 148
God Stats
11W - 5L
1,469 SR
Queue Stats
198W - 188L
1,499 Elo+
Party 1
Bastet
Bastet
spantoneytor
Bastet
Level 138
God Stats
3W - 3L
1,476 SR
Queue Stats
166W - 177L
1,459 Elo+
Solo
Team Averages
Level 128
1,524 SR
1,471 Elo+

VS

Team Averages
Level 116
1,492 SR
1,503 Elo+
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
A_vengeful_goose
Hercules
Level 89
God Stats
4W - 3L
1,959 SR
Queue Stats
184W - 175L
1,531 Elo+
Solo
Danzaburou
Danzaburou
Berndogg021
Danzaburou
Level 156
God Stats
4W - 3L
1,367 SR
Queue Stats
202W - 202L
1,524 Elo+
Solo
Zeus
Zeus
bigdddadddy
Zeus
Level 140
God Stats
0W - 5L
1,148 SR
Queue Stats
302W - 306L
1,504 Elo+
Party 2
Tiamat
Tiamat
dillpickle2121
Tiamat
Level 39
God Stats
4W - 5L
1,484 SR
Queue Stats
63W - 67L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blind Pierre
Hachiman
17
4 / 1 / 6
8,913
891
5,135
7,328
3,529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
15
5 / 2 / 7
8,612
861
6,523
8,059
3,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 2 / 8
7,574
757
6,492
10,626
9,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 8
7,682
768
6,021
11,553
8,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bastet
14
4 / 4 / 9
8,488
849
7,360
10,959
4,775
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 5 / 6
8,127
813
7,808
8,717
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 9
8,697
870
10,980
11,735
14,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Berndogg021
Danzaburou
16
3 / 3 / 5
8,947
895
4,895
7,568
3,270
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 5 / 6
9,344
934
17,671
7,802
2,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
5,972
597
264
1,207
423
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
15
Kills
11
11
Deaths
15
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
5
6
1
L
1
1
9
5.5
L
Danzaburou
Berndogg021
Danzaburou
3
3
5
1.83
W
Hachiman
Blind Pierre
Hachiman
4
1
6
7
W
Anhur
5
2
7
4.25
W
1
2
8
2.5
W
1
2
8
2.5
L
5
5
6
1.6
L
0
1
0
0
W
Bastet
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,531
Damage
41,618
48,525
Taken
37,029
30,014
Mitigated
23,953
13,827
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,808
202
582
1,575
8,717
3,064
152
0
8,717
23,207
0
L
10,980
1,712
376
4,541
11,735
14,814
158
141
11,434
2,902
14,455
L
Danzaburou
Berndogg021
Danzaburou
4,895
1,345
173
1,946
7,568
3,270
633
76
7,492
0
17,313
W
Hachiman
Blind Pierre
Hachiman
5,135
813
355
2,390
7,328
3,529
444
4,174
3,154
0
26,225
W
Anhur
6,523
2,212
309
1,340
8,059
3,667
658
6,559
1,500
0
14,437
W
6,492
564
1,509
1,132
10,626
9,619
93
3,900
6,606
212
9,425
W
6,021
96
2,347
2,143
11,553
8,424
312
6,256
5,297
76
11,987
L
17,671
796
604
625
7,802
2,382
310
162
7,640
29,822
0
L
264
0
0
55
1,207
423
0
0
1,207
847
0
W
Bastet
7,360
1,689
607
1,695
10,959
4,775
232
7,052
3,907
0
11,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
41,087
103
Minions Killed
115
0
Camps Cleared
0
980,746
Distance Traveled
734,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,127
813
26
3
0
167,009
0
L
Hercules
8,697
870
23
2
0
201,423
0
L
Danzaburou
8,947
895
36
4
0
181,120
0
W
Hachiman
8,913
891
51
5
0
195,226
0
W
Anhur
8,612
861
21
2
0
190,769
0
W
Ravana
7,574
757
7
1
0
199,149
0
W
Shiva
7,682
768
12
1
0
200,889
0
L
Zeus
9,344
934
26
3
0
151,396
0
L
Tiamat
5,972
597
4
0
0
33,832
0
W
Bastet
8,488
849
12
1
0
194,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role