Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Deadlockboi
Sol
Level 86
God Stats
6W - 1L
1,548 SR
Queue Stats
65W - 49L
1,557 Elo+
Party 1
Horus
Horus
Murvious
Horus
Level 28
God Stats
5W - 1L
1,714 SR
Queue Stats
227W - 219L
1,484 Elo+
Party 1
Chaac
Chaac
PauloC25
Chaac
Level 122
God Stats
15W - 4L
1,154 SR
Queue Stats
135W - 126L
1,553 Elo+
Party 3
Ravana
Ravana
xskeetlesx
Ravana
Level 145
God Stats
15W - 19L
1,610 SR
Queue Stats
355W - 378L
1,475 Elo+
Party 1
Team Averages
Level 89
1,505 SR
1,514 Elo+

VS

Team Averages
Level 86
1,530 SR
1,460 Elo+
Yu Huang
Yu Huang
Igralin
Yu Huang
Level 121
God Stats
2W - 2L
1,285 SR
Queue Stats
59W - 59L
1,349 Elo+
Party 2
Geb
Geb
JonasGryee
Geb
Level 42
God Stats
0W - 1L
1,835 SR
Queue Stats
4W - 4L
1,535 Elo+
Solo
Surtr
Surtr
XGIGreenMenace5
Surtr
Level 38
God Stats
8W - 11L
1,460 SR
Queue Stats
47W - 54L
1,334 Elo+
Party 2
Charon
Charon
Yngchildsupport
Charon
Level 143
God Stats
30W - 18L
1,594 SR
Queue Stats
317W - 281L
1,538 Elo+
Party 4
Cernunnos
Cernunnos
tablesalt178
Cernunnos
Level 84
God Stats
21W - 29L
1,478 SR
Queue Stats
179W - 174L
1,544 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 0
6,114
611
3,462
4,441
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 3
6,166
617
12,726
7,073
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Murvious
Horus
8
0 / 1 / 2
5,081
508
1,084
6,032
3,298
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
PauloC25
Chaac
11
2 / 0 / 1
6,956
696
3,799
6,333
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ravana
xskeetlesx
Ravana
10
3 / 2 / 2
6,282
628
4,114
7,227
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Igralin
Yu Huang
10
1 / 0 / 1
5,889
589
2,582
4,296
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,290
429
1,743
5,338
2,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 2 / 1
5,055
506
4,909
8,933
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

8
1 / 4 / 4
5,432
543
3,997
9,140
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
tablesalt178
Cernunnos
8
2 / 4 / 0
4,966
497
4,162
10,240
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
11
Kills
5
5
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
0
2
W
4
1
3
5.5
L
Yu Huang
Igralin
Yu Huang
1
0
1
1.5
L
0
1
0
0
W
Horus
Murvious
Horus
0
1
2
1
W
Chaac
PauloC25
Chaac
2
0
1
2.5
L
1
2
1
0.75
L
1
4
4
0.75
L
Cernunnos
tablesalt178
Cernunnos
2
4
0
0.5
W
Ravana
xskeetlesx
Ravana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,185
Damage
17,393
31,106
Taken
37,947
13,100
Mitigated
19,267
11,693
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,462
121
0
500
4,441
1,494
0
2,001
2,284
41,959
0
W
12,726
7,800
0
3,457
7,073
2,057
1,061
1,655
5,315
55,421
0
L
Yu Huang
Igralin
Yu Huang
2,582
116
0
1,321
4,296
1,419
0
1,115
3,099
45,773
0
L
1,743
414
35
416
5,338
2,726
0
0
5,338
14,694
0
W
Horus
Murvious
Horus
1,084
501
1,031
2,419
6,032
3,298
18
1,415
4,514
0
3,337
W
Chaac
PauloC25
Chaac
3,799
822
0
3,137
6,333
3,252
363
1,795
4,538
0
50,002
L
4,909
1,737
0
1,630
8,933
5,338
0
2,328
6,489
1,281
18,672
L
3,997
810
0
2,200
9,140
5,879
0
5,212
3,830
13,587
0
L
Cernunnos
tablesalt178
Cernunnos
4,162
1,980
0
3,369
10,240
3,905
0
7,237
3,003
0
32,693
W
Ravana
xskeetlesx
Ravana
4,114
1,695
0
1,149
7,227
2,999
0
1,641
5,486
0
44,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,599
Gold Earned
25,632
321
Minions Killed
224
0
Camps Cleared
0
969,340
Distance Traveled
998,120
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,114
611
96
10
0
214,167
0
W
Sol
6,166
617
74
7
0
185,370
0
L
Yu Huang
5,889
589
95
10
0
193,137
4
L
Geb
4,290
429
18
2
0
219,152
0
W
Horus
5,081
508
7
1
0
216,503
0
W
Chaac
6,956
696
81
8
0
152,740
0
L
Surtr
5,055
506
30
3
0
221,656
0
L
Charon
5,432
543
25
3
0
182,498
2
L
Cernunnos
4,966
497
56
6
0
181,677
0
W
Ravana
6,282
628
63
6
0
200,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role