Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dannynorth16
King Arthur
Level 108
God Stats
31W - 24L
1,530 SR
Queue Stats
406W - 382L
1,492 Elo+
Party 2
Artemis
Artemis
Imusih
Artemis
Level 126
God Stats
1W - 0L
1,638 SR
Queue Stats
75W - 70L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
Jokk3rs
Baron Samedi
Level 107
God Stats
1W - 0L
1,709 SR
Queue Stats
10W - 3L
1,658 Elo+
Party 1
Ravana
Ravana
LegionFght3R
Ravana
Level 138
God Stats
82W - 63L
1,625 SR
Queue Stats
419W - 383L
1,513 Elo+
Party 2
Team Averages
Level 121
1,600 SR
1,542 Elo+

VS

Team Averages
Level 134
1,436 SR
1,493 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
ElderStifNoodle
Tiamat
Level 142
God Stats
5W - 7L
1,596 SR
Queue Stats
725W - 672L
1,505 Elo+
Party 4
Skadi
Skadi
Jenbazet16
Skadi
Level 141
God Stats
0W - 1L
1,258 SR
Queue Stats
178W - 163L
1,521 Elo+
Party 3
Sobek
Sobek
Timtim01
Sobek
Level 146
God Stats
7W - 11L
1,526 SR
Queue Stats
421W - 378L
1,475 Elo+
Party 4
Awilix
Awilix
TrellTheGoat631
Awilix
Level 93
God Stats
0W - 3L
1,301 SR
Queue Stats
277W - 272L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 4
6,101
610
4,923
2,773
821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Dannynorth16
King Arthur
10
0 / 0 / 0
5,804
580
4,282
7,891
5,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Imusih
Artemis
8
2 / 2 / 2
5,027
503
2,762
5,621
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Jokk3rs
Baron Samedi
8
1 / 1 / 4
5,081
508
4,976
6,534
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
10
4 / 1 / 2
6,046
605
7,402
8,085
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 1
5,482
548
3,492
7,859
6,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 0
5,944
594
2,953
6,621
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
9
2 / 2 / 1
5,819
582
5,478
6,581
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Timtim01
Sobek
10
0 / 0 / 0
5,493
549
4,227
10,605
11,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 1
5,443
544
1,378
10,244
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
4
4
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
4
3
L
Ymir
 
Ymir
1
2
1
0.75
W
King Arthur
Dannynorth16
King Arthur
0
0
0
0
L
1
1
0
1
W
Artemis
Imusih
Artemis
2
2
2
1.5
L
Skadi
2
2
1
1.25
W
Baron Samedi
Jokk3rs
Baron Samedi
1
1
4
3
W
Ravana
4
1
2
5
L
Sobek
Timtim01
Sobek
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,345
Damage
17,528
30,904
Taken
41,910
15,957
Mitigated
26,979
8,895
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,923
1,570
0
1,225
2,773
821
0
1,407
1,366
37,982
0
L
Ymir
 
Ymir
3,492
555
0
1,473
7,859
6,241
0
3,351
4,508
12,230
0
W
King Arthur
Dannynorth16
King Arthur
4,282
238
0
1,195
7,891
5,832
0
3,475
4,416
0
41,591
L
2,953
362
0
1,814
6,621
3,524
0
1,132
5,489
46,944
0
W
Artemis
Imusih
Artemis
2,762
1,040
0
1,081
5,621
1,813
0
1,629
3,992
0
16,429
L
Skadi
5,478
2,371
0
1,176
6,581
2,046
0
1,859
4,682
0
41,772
W
Baron Samedi
Jokk3rs
Baron Samedi
4,976
648
504
2,919
6,534
4,226
112
1,507
5,027
19,558
0
W
Ravana
7,402
2,457
0
1,971
8,085
3,265
0
2,108
5,977
0
47,740
L
Sobek
Timtim01
Sobek
4,227
403
0
4,807
10,605
11,877
0
400
10,205
30,096
567
L
1,378
559
0
1,155
10,244
3,291
0
3,179
7,065
0
44,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,059
Gold Earned
28,181
257
Minions Killed
296
0
Camps Cleared
0
1,112,496
Distance Traveled
1,031,338
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,101
610
67
7
0
211,683
0
L
Ymir
5,482
548
13
1
0
197,490
0
W
King Arthur
5,804
580
70
7
0
251,943
3
L
Tiamat
5,944
594
91
9
0
195,894
0
W
Artemis
5,027
503
35
4
0
179,891
0
L
Skadi
5,819
582
78
8
0
206,218
0
W
Baron Samedi
5,081
508
27
3
0
203,659
0
W
Ravana
6,046
605
58
6
0
265,320
0
L
Sobek
5,493
549
46
5
0
196,620
0
L
Awilix
5,443
544
68
7
0
235,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role