Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Hellsing III
Hel
Level 171
God Stats
0W - 1L
1,505 SR
Queue Stats
510W - 516L
1,511 Elo+
Party 1
Chang'e
Chang'e
SantiSauce
Chang'e
Level 152
God Stats
0W - 2L
1,263 SR
Queue Stats
6W - 15L
1,602 Elo+
Solo
Team Averages
Level 161
1,423 SR
1,538 Elo+

VS

Team Averages
Level 128
1,404 SR
1,542 Elo+
Sol
Sol
StorrmCrow9
Sol
Level 128
God Stats
20W - 14L
1,356 SR
Queue Stats
94W - 103L
1,439 Elo+
Solo
Loki
Loki
Unbabu
Loki
Level 128
God Stats
4W - 2L
1,592 SR
Queue Stats
74W - 52L
1,650 Elo+
Solo
Chaac
Chaac
VezekValhide
Chaac
Level 127
God Stats
1W - 1L
1,263 SR
Queue Stats
105W - 108L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 7 / 9
11,897
915
19,187
17,196
6,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 3
8,403
646
0
3,246
0
Chang'e
SantiSauce
Chang'e
15
9 / 5 / 6
11,411
878
10,919
16,236
6,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 7
10,692
822
11,196
12,309
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Unbabu
Loki
15
8 / 8 / 2
12,210
939
10,584
13,170
5,221
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 6 / 6
10,756
827
8,123
17,342
16,689
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
17
Kills
12
13
Deaths
19
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
8
7
9
1.79
L
0
1
3
1.5
L
Chang'e
SantiSauce
Chang'e
9
5
6
2.4
W
1
5
7
0.9
W
Loki
Unbabu
Loki
8
8
2
1.13
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,106
Damage
29,903
36,678
Taken
42,821
13,071
Mitigated
26,060
7,536
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
19,187
10,568
0
1,426
17,196
6,779
576
5,530
11,606
0
46,900
L
0
0
0
0
3,246
0
0
0
3,246
0
0
L
Chang'e
SantiSauce
Chang'e
10,919
1,222
2,035
4,075
16,236
6,292
190
5,908
10,328
39,284
0
W
11,196
4,296
0
3,801
12,309
4,150
2,664
3,166
9,071
52,314
0
W
Loki
Unbabu
Loki
10,584
2,343
0
1,961
13,170
5,221
374
3,237
9,378
0
38,955
W
8,123
1,255
0
1,883
17,342
16,689
101
5,534
11,720
65
26,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
33,658
95
Minions Killed
140
0
Camps Cleared
0
380,431
Distance Traveled
649,814
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,897
915
41
3
0
192,994
5
L
Hel
8,403
646
0
0
0
0
0
L
Chang'e
11,411
878
54
4
0
187,437
1
W
Sol
10,692
822
66
5
0
214,139
0
W
Loki
12,210
939
47
4
0
212,142
1
W
Chaac
10,756
827
27
2
0
223,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role