Player Matchup

Freya
Freya
Platinum II
X-Bacon__Strips
Freya
Platinum II
Level 149
God Stats
13W - 2L
1,750 SR
Queue Stats
35W - 16L
2,142 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,750 SR
2,142 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,703 SR
1,666 MMR
Nu Wa
Nu Wa
Gold II
Joker38127333
Nu Wa
Gold II
Level 148
God Stats
0W - 1L
1,703 SR
Queue Stats
56W - 66L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 0
13,807
1,062
13,602
19,336
10,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SkadiOlorunBakasuraBellonaHera

VS

Bans
UllrChronosLokiKaliHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 0
11,360
874
10,330
15,010
11,070
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
7
Kills
1
1
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,602
Damage
10,330
19,336
Taken
15,010
10,060
Mitigated
11,070
10,630
Healing
2,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,330
3,524
0
2,714
15,010
11,070
654
14,046
964
66,549
0
W
13,602
4,376
0
10,630
19,336
10,060
2,187
10,646
8,592
95,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,807
Gold Earned
11,360
149
Minions Killed
132
8
Camps Cleared
4
235,826
Distance Traveled
219,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,360
874
132
10
4
219,408
0
W
Freya
13,807
1,062
149
11
8
235,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role