Player Matchup

Atlas
Atlas
Akamegotkilled
Atlas
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 14L
1,565 Elo+
Party 1
Surtr
Surtr
Chillmer77
Surtr
Level 34
God Stats
1W - 0L
1,671 SR
Queue Stats
26W - 25L
1,489 Elo+
Party 1
Hercules
Hercules
OmgItsPeaches
Hercules
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 21L
1,562 Elo+
Solo
Izanami
Izanami
ThetonedCookie
Izanami
Level 40
God Stats
4W - 5L
1,473 SR
Queue Stats
120W - 117L
1,467 Elo+
Solo
Chiron
Chiron
zzzeke20
Chiron
Level 117
God Stats
2W - 1L
1,477 SR
Queue Stats
50W - 32L
1,523 Elo+
Party 1
Team Averages
Level 57
1,524 SR
1,521 Elo+

VS

Team Averages
Level 70
1,522 SR
1,637 Elo+
Bacchus
Bacchus
Briginny
Bacchus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,560 Elo+
Party 2
Chiron
Chiron
MaybeMaple
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,711 Elo+
Party 2
Thoth
Thoth
NineT8Baby
Thoth
Level 105
God Stats
11W - 16L
1,356 SR
Queue Stats
443W - 416L
1,504 Elo+
Solo
Jormungandr
Jormungandr
NitoStayFly5157
Jormungandr
Level 55
God Stats
6W - 1L
1,756 SR
Queue Stats
154W - 135L
1,553 Elo+
Solo
Chaac
Chaac
Thegrandmoose
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,854 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 11
8,876
888
7,016
14,437
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
14
2 / 4 / 14
7,995
800
7,826
13,855
14,019
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
OmgItsPeaches
Hercules
15
3 / 2 / 15
8,607
861
7,168
11,567
11,493
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
10 / 3 / 9
9,875
988
15,660
11,271
6,000
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
zzzeke20
Chiron
18
6 / 1 / 16
9,681
968
18,428
9,820
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Briginny
Bacchus
15
3 / 5 / 7
9,060
906
9,518
18,394
27,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
MaybeMaple
Chiron
14
1 / 7 / 5
7,470
747
8,293
13,523
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thoth
14
3 / 6 / 4
7,800
780
10,558
10,147
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
NitoStayFly5157
Jormungandr
17
4 / 4 / 7
9,096
910
14,676
15,319
13,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 1
7,494
749
3,231
6,931
5,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
37
25
Kills
13
15
Deaths
25
65
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
5
11
1.9
L
Bacchus
Briginny
Bacchus
3
5
7
1.3
W
Surtr
2
4
14
2.25
L
Chiron
MaybeMaple
Chiron
1
7
5
0.5
L
Thoth
3
6
4
0.83
L
Jormungandr
NitoStayFly5157
Jormungandr
4
4
7
1.88
W
Hercules
OmgItsPeaches
Hercules
3
2
15
5.25
L
2
3
1
0.83
W
10
3
9
4.83
W
Chiron
zzzeke20
Chiron
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,098
Damage
46,276
60,950
Taken
64,314
51,296
Mitigated
57,306
19,750
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,016
2,113
2,093
2,496
14,437
14,731
128
6,536
7,721
12,355
0
L
Bacchus
Briginny
Bacchus
9,518
723
2,216
4,363
18,394
27,759
0
1,624
16,390
13,410
176
W
Surtr
7,826
1,726
626
1,227
13,855
14,019
224
8,001
5,518
287
12,802
L
Chiron
MaybeMaple
Chiron
8,293
4,250
300
1,640
13,523
5,735
144
1,388
11,725
0
15,306
L
Thoth
10,558
0
533
439
10,147
4,404
0
2,628
7,357
22,549
0
L
Jormungandr
NitoStayFly5157
Jormungandr
14,676
2,685
471
4,749
15,319
13,903
0
1,556
13,193
34,342
0
W
Hercules
OmgItsPeaches
Hercules
7,168
1,188
943
3,979
11,567
11,493
0
6,780
4,324
0
11,488
L
3,231
51
0
860
6,931
5,505
0
152
6,340
0
7,809
W
15,660
9,585
562
2,934
11,271
6,000
1,040
6,826
4,277
0
29,541
W
Chiron
zzzeke20
Chiron
18,428
5,402
1,895
2,995
9,820
5,053
422
5,765
3,737
0
39,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,034
Gold Earned
40,920
108
Minions Killed
123
0
Camps Cleared
0
1,045,689
Distance Traveled
859,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,876
888
12
1
0
195,320
0
L
Bacchus
9,060
906
2
0
0
204,902
0
W
Surtr
7,995
800
12
1
0
209,921
0
L
Chiron
7,470
747
22
2
0
190,812
0
L
Thoth
7,800
780
34
3
0
207,360
0
L
Jormungandr
9,096
910
56
6
0
178,380
0
W
Hercules
8,607
861
11
1
0
225,861
0
L
Chaac
7,494
749
9
1
0
77,814
0
W
Izanami
9,875
988
33
3
0
193,633
0
W
Chiron
9,681
968
40
4
0
220,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role