Player Matchup

Shiva
Shiva
Jollygondus
Shiva
Level 114
God Stats
0W - 1L
1,744 SR
Queue Stats
71W - 84L
1,494 Elo+
Party 2
Horus
Horus
THATFATG1NG3R
Horus
Level 112
God Stats
3W - 2L
1,548 SR
Queue Stats
82W - 92L
1,501 Elo+
Party 2
Jormungandr
Jormungandr
Tubbingham
Jormungandr
Level 104
God Stats
0W - 1L
1,744 SR
Queue Stats
71W - 85L
1,494 Elo+
Party 2
Nemesis
Nemesis
slenderman311
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,160 Elo+
Solo
Rama
Rama
ttrashfire
Rama
Level 80
God Stats
2W - 5L
1,898 SR
Queue Stats
206W - 230L
1,498 Elo+
Party 2
Team Averages
Level 106
1,687 SR
1,429 Elo+

VS

Team Averages
Level 129
1,558 SR
1,536 Elo+
Ravana
Ravana
Beaconer
Ravana
Level 124
God Stats
1W - 0L
1,285 SR
Queue Stats
18W - 7L
1,713 Elo+
Party 1
Neith
Neith
DabSlabz
Neith
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 16L
1,396 Elo+
Solo
Atlas
Atlas
Gnoway
Atlas
Level 216
God Stats
108W - 91L
1,545 SR
Queue Stats
839W - 902L
1,488 Elo+
Solo
Ganesha
Ganesha
Stapee
Ganesha
Level 145
God Stats
2W - 0L
1,711 SR
Queue Stats
51W - 39L
1,615 Elo+
Party 1
Anubis
Anubis
ThatGuyOriginal
Anubis
Level 96
God Stats
32W - 20L
1,747 SR
Queue Stats
223W - 234L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,885
1,111
13,824
20,593
16,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 6 / 1
8,233
1,029
3,953
16,551
9,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Tubbingham
Jormungandr
14
1 / 6 / 0
8,513
1,064
7,146
16,104
7,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
13
0 / 1 / 0
7,959
995
2,930
5,176
1,898
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 2 / 1
8,195
1,024
6,386
10,843
3,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Team 1 Tickets

207

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Beaconer
Ravana
15
11 / 2 / 9
10,706
1,338
19,527
10,349
6,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
DabSlabz
Neith
16
2 / 0 / 13
9,806
1,226
12,088
3,658
1,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Gnoway
Atlas
15
3 / 0 / 14
9,475
1,184
6,245
11,601
12,718
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
Stapee
Ganesha
15
0 / 0 / 20
9,554
1,194
7,538
10,951
12,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
7 / 0 / 14
10,045
1,256
15,458
2,114
1,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
93
2
Kills
23
23
Deaths
2
3
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Ravana
Beaconer
Ravana
11
2
9
7.75
W
Neith
DabSlabz
Neith
2
0
13
8.5
W
Atlas
Gnoway
Atlas
3
0
14
10
L
1
8
1
0.19
W
Ganesha
Stapee
Ganesha
0
0
20
10
L
0
6
1
0.08
W
7
0
14
14
L
Jormungandr
Tubbingham
Jormungandr
1
6
0
0.17
L
Nemesis
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,239
Damage
60,856
69,267
Taken
38,673
38,580
Mitigated
34,679
5,311
Healing
5,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Beaconer
Ravana
19,527
7,929
0
321
10,349
6,439
0
1,397
8,101
0
28,389
W
Neith
DabSlabz
Neith
12,088
4,461
0
552
3,658
1,896
0
227
3,260
0
36,487
W
Atlas
Gnoway
Atlas
6,245
2,846
0
208
11,601
12,718
0
2,661
7,861
15,582
0
L
13,824
921
0
451
20,593
16,149
0
8,546
11,875
0
26,459
W
Ganesha
Stapee
Ganesha
7,538
486
1,747
1,525
10,951
12,182
0
1,832
8,117
13,659
0
L
3,953
1,126
292
1,395
16,551
9,478
0
7,123
9,140
228
15,233
W
15,458
275
0
873
2,114
1,444
0
579
1,411
32,272
0
L
Jormungandr
Tubbingham
Jormungandr
7,146
903
281
996
16,104
7,444
0
8,230
7,874
24,437
0
L
Nemesis
2,930
543
0
928
5,176
1,898
0
2,191
2,985
0
16,786
L
6,386
4,587
0
968
10,843
3,611
0
3,365
7,346
0
24,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
49,586
158
Minions Killed
156
5
Camps Cleared
5
723,900
Distance Traveled
782,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,706
1,338
24
3
0
146,768
0
W
Neith
9,806
1,226
63
8
4
162,434
0
W
Atlas
9,475
1,184
17
2
0
147,918
0
L
Shiva
8,885
1,111
26
3
0
148,274
0
W
Ganesha
9,554
1,194
0
0
0
162,114
0
L
Horus
8,233
1,029
26
3
0
154,274
0
W
Anubis
10,045
1,256
52
7
1
163,515
0
L
Jormungandr
8,513
1,064
39
5
1
134,088
0
L
Nemesis
7,959
995
26
3
3
121,833
0
L
Rama
8,195
1,024
41
5
1
165,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role