Player Matchup

Apollo
Apollo
Silver III
CurseDragon5049
Apollo
Silver III
Level 64
God Stats
10W - 8L
1,686 SR
Queue Stats
368W - 403L
745 MMR
Solo
Mercury
Mercury
Silver IV
DirectedByObi
Mercury
Silver IV
Level 129
God Stats
10W - 11L
1,505 SR
Queue Stats
228W - 263L
733 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
InfiniteSmoke0
Zhong Kui
Bronze III
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 73L
961 MMR
Party 2
Surtr
Surtr
Silver V
Infinitedeth960
Surtr
Silver V
Level 93
God Stats
6W - 2L
1,420 SR
Queue Stats
114W - 149L
464 MMR
Party 2
Nu Wa
Nu Wa
Silver IV
Mark80Fly
Nu Wa
Silver IV
Level 149
God Stats
38W - 34L
1,365 SR
Queue Stats
667W - 700L
688 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 96
1,495 SR
718 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,503 SR
711 MMR
He Bo
He Bo
Silver IV
Codythegreat287
He Bo
Silver IV
Level 121
God Stats
2W - 1L
1,287 SR
Queue Stats
191W - 211L
635 MMR
Solo
King Arthur
King Arthur
Silver IV
IRetroCoffee
King Arthur
Silver IV
Level 63
God Stats
4W - 4L
1,560 SR
Queue Stats
59W - 85L
735 MMR
Party 1
Fenrir
Fenrir
Silver III
Pinolero27
Fenrir
Silver III
Level 64
God Stats
6W - 3L
1,571 SR
Queue Stats
100W - 126L
748 MMR
Party 1
Sol
Sol
Silver V
RiskySnisky
Sol
Silver V
Level 133
God Stats
2W - 2L
1,639 SR
Queue Stats
81W - 122L
688 MMR
Solo
Bastet
Bastet
Silver III
immortaL FPS
Bastet
Silver III
Level 146
God Stats
7W - 10L
1,459 SR
Queue Stats
363W - 382L
751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 4
12,084
575
14,875
18,686
8,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
20
2 / 4 / 5
12,322
587
11,076
18,828
7,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
InfiniteSmoke0
Zhong Kui
17
1 / 2 / 13
10,660
508
14,207
15,400
14,707
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 2 / 8
12,470
594
15,843
24,584
25,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Mark80Fly
Nu Wa
17
10 / 3 / 8
11,893
566
16,911
19,106
17,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Bans
HeraAwilixAnubisVamana

VS

Bans
BakasuraKaliThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,997
381
10,902
13,997
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
IRetroCoffee
King Arthur
12
3 / 3 / 5
8,560
408
7,685
16,209
13,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Pinolero27
Fenrir
14
1 / 7 / 3
9,147
436
13,824
25,404
18,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 6 / 4
10,270
489
22,523
23,237
12,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
17
4 / 4 / 3
10,419
496
10,223
21,932
8,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
26
Kills
14
14
Deaths
26
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
8
3
4
3.33
W
Mercury
2
4
5
1.13
L
King Arthur
IRetroCoffee
King Arthur
3
3
5
1.83
W
Zhong Kui
InfiniteSmoke0
Zhong Kui
1
2
13
3.75
W
5
2
8
4.5
W
Nu Wa
Mark80Fly
Nu Wa
10
3
8
4.67
L
Fenrir
Pinolero27
Fenrir
1
7
3
0.36
L
6
6
4
1.33
L
Bastet
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,912
Damage
65,157
96,604
Taken
100,779
74,563
Mitigated
58,169
25,390
Healing
22,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,902
471
0
351
13,997
4,624
0
5,726
8,271
55,665
0
W
14,875
9,042
0
7,562
18,686
8,491
8,426
7,130
11,556
0
96,010
W
Mercury
11,076
7,189
47
3,395
18,828
7,829
2,245
6,661
12,167
0
128,592
L
King Arthur
IRetroCoffee
King Arthur
7,685
902
0
1,234
16,209
13,617
0
7,392
8,817
0
37,599
W
Zhong Kui
InfiniteSmoke0
Zhong Kui
14,207
1,534
0
5,259
15,400
14,707
96
6,984
8,416
57,921
0
W
15,843
5,184
0
4,523
24,584
25,830
427
4,446
20,138
2,476
76,903
W
Nu Wa
Mark80Fly
Nu Wa
16,911
6,355
0
4,604
19,106
17,706
1,629
9,761
9,269
64,659
0
L
Fenrir
Pinolero27
Fenrir
13,824
5,279
0
6,580
25,404
18,649
0
5,250
19,967
0
63,423
L
22,523
9,779
0
8,239
23,237
12,763
2,199
8,596
14,641
92,565
0
L
Bastet
10,223
1,988
0
6,036
21,932
8,516
0
5,327
16,605
0
83,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,429
Gold Earned
46,393
555
Minions Killed
505
0
Camps Cleared
0
2,033,303
Distance Traveled
1,848,495
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,997
381
76
4
0
377,916
4
W
Apollo
12,084
575
123
6
0
396,724
5
W
Mercury
12,322
587
159
8
0
507,484
2
L
King Arthur
8,560
408
43
2
0
321,203
0
W
Zhong Kui
10,660
508
88
4
0
384,848
0
W
Surtr
12,470
594
117
6
0
366,957
5
W
Nu Wa
11,893
566
68
3
0
377,290
10
L
Fenrir
9,147
436
121
6
0
353,715
1
L
Sol
10,270
489
148
7
0
345,919
0
L
Bastet
10,419
496
117
6
0
449,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role