Player Matchup

Janus
Janus
Aleksya
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 82L
1,432 Elo+
Party 1
Surtr
Surtr
Hellnouxia
Surtr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,096 Elo+
Party 1
Chaac
Chaac
Mohacken
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 59L
1,297 Elo+
Solo
Hera
Hera
PoochiePew
Hera
Level 81
God Stats
2W - 2L
1,466 SR
Queue Stats
159W - 135L
1,439 Elo+
Party 1
Ymir
Ymir
SolidHit_TTV
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 85L
1,268 Elo+
Solo
Team Averages
Level 40
1,493 SR
1,306 Elo+

VS

Team Averages
Level 37
1,541 SR
1,458 Elo+
Hades
Hades
ColterWall
Hades
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Kalzafar
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 38L
1,438 Elo+
Party 2
Charon
Charon
Ruuroku
Charon
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 92L
1,420 Elo+
Solo
Nemesis
Nemesis
SharkToothJK
Nemesis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 46L
1,599 Elo+
Party 2
Artemis
Artemis
Zenbon420
Artemis
Level 25
God Stats
5W - 1L
1,707 SR
Queue Stats
70W - 103L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aleksya
Janus
14
1 / 7 / 4
8,201
683
9,000
11,900
5,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
14
2 / 10 / 4
8,029
669
8,719
20,814
20,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Mohacken
Chaac
16
4 / 9 / 4
9,752
813
7,793
18,721
22,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 8 / 6
9,438
787
13,837
13,201
6,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 5 / 1
8,147
679
2,988
10,755
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
18
9 / 4 / 25
11,073
923
21,876
14,194
11,168
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kalzafar
Cthulhu
19
12 / 2 / 22
12,460
1,038
17,754
13,934
18,525
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charon
Ruuroku
Charon
17
5 / 2 / 24
10,500
875
7,711
12,854
13,734
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Nemesis
SharkToothJK
Nemesis
18
11 / 2 / 22
11,114
926
12,767
12,802
12,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Zenbon420
Artemis
15
2 / 2 / 22
9,574
798
9,843
6,867
3,582
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
154
11
Kills
39
39
Deaths
12
19
Assists
115
Player
Kills
Deaths
Assists
KDA
L
Janus
Aleksya
Janus
1
7
4
0.43
W
Hades
9
4
25
5.38
L
Surtr
2
10
4
0.4
W
Cthulhu
Kalzafar
Cthulhu
12
2
22
11.5
L
Chaac
Mohacken
Chaac
4
9
4
0.67
L
3
8
6
0.75
W
Charon
Ruuroku
Charon
5
2
24
8.5
W
Nemesis
SharkToothJK
Nemesis
11
2
22
11
L
1
5
1
0.3
W
Artemis
Zenbon420
Artemis
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,337
Damage
69,951
75,391
Taken
60,651
61,576
Mitigated
59,389
7,234
Healing
25,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aleksya
Janus
9,000
930
730
786
11,900
5,373
0
7,998
3,565
20,745
0
W
Hades
21,876
1,811
2,642
5,500
14,194
11,168
1,933
5,488
8,029
43,293
0
L
Surtr
8,719
2,063
0
1,293
20,814
20,183
0
12,375
8,242
467
14,426
W
Cthulhu
Kalzafar
Cthulhu
17,754
1,093
4,354
4,289
13,934
18,525
818
6,176
7,516
37,723
1,658
L
Chaac
Mohacken
Chaac
7,793
852
20
1,505
18,721
22,142
0
9,873
8,381
0
17,820
L
13,837
4,826
592
1,285
13,201
6,010
0
8,703
4,289
31,805
0
W
Charon
Ruuroku
Charon
7,711
1,516
1,124
3,390
12,854
13,734
1,356
5,652
6,555
19,094
0
W
Nemesis
SharkToothJK
Nemesis
12,767
3,886
924
2,110
12,802
12,380
588
6,415
5,556
0
20,833
L
2,988
137
266
757
10,755
7,868
0
6,697
3,838
5,225
56
W
Artemis
Zenbon420
Artemis
9,843
4,826
170
1,189
6,867
3,582
4,705
1,655
5,058
0
26,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
54,721
99
Minions Killed
175
0
Camps Cleared
0
711,178
Distance Traveled
1,112,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,201
683
34
3
0
149,899
0
W
Hades
11,073
923
45
4
0
189,860
0
L
Surtr
8,029
669
16
1
0
156,523
0
W
Cthulhu
12,460
1,038
52
4
0
224,439
0
L
Chaac
9,752
813
9
1
0
159,982
0
L
Hera
9,438
787
32
3
0
152,950
0
W
Charon
10,500
875
25
2
0
218,200
0
W
Nemesis
11,114
926
21
2
0
263,739
0
L
Ymir
8,147
679
8
1
0
91,824
0
W
Artemis
9,574
798
32
3
0
215,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role