Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Kylasummerlin
Ra
Level 39
God Stats
6W - 7L
1,421 SR
Queue Stats
80W - 108L
1,281 Elo+
Solo
Team Averages
Level 54
1,474 SR
1,427 Elo+

VS

Team Averages
Level 33
1,567 SR
1,270 Elo+
Medusa
Medusa
Chu5173
Medusa
Level 32
God Stats
6W - 7L
1,444 SR
Queue Stats
11W - 21L
1,209 Elo+
Party 2
Janus
Janus
MauryTheKiller10
Janus
Level 41
God Stats
1W - 1L
1,771 SR
Queue Stats
176W - 195L
1,379 Elo+
Solo
Kuzenbo
Kuzenbo
ORCUS4W20
Kuzenbo
Level 27
God Stats
6W - 9L
1,486 SR
Queue Stats
8W - 15L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 0
8,401
646
5,906
10,768
4,857
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
 
Bacchus
11
1 / 0 / 1
8,356
643
7,567
12,282
15,529
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 1 / 2
8,741
672
4,491
4,746
2,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chu5173
Medusa
11
1 / 2 / 3
8,700
669
7,734
8,845
3,812
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 1
9,684
745
12,346
4,004
1,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
ORCUS4W20
Kuzenbo
10
0 / 0 / 3
8,136
626
4,532
9,158
11,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
4
4
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Bacchus
 
Bacchus
1
0
1
1.5
L
Medusa
Chu5173
Medusa
1
2
3
1.25
W
0
1
2
1
L
3
0
1
3.5
L
Kuzenbo
ORCUS4W20
Kuzenbo
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,964
Damage
24,612
27,796
Taken
22,007
22,386
Mitigated
17,538
3,825
Healing
560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,906
2,718
0
1,925
10,768
4,857
0
6,948
3,820
0
24,063
W
Bacchus
 
Bacchus
7,567
1,244
0
1,187
12,282
15,529
0
6,276
6,006
18,038
0
L
Medusa
Chu5173
Medusa
7,734
3,721
0
64
8,845
3,812
240
5,148
3,697
0
29,486
W
4,491
345
461
252
4,746
2,000
0
3,565
1,181
52,829
0
L
12,346
605
0
266
4,004
1,871
0
2,224
1,756
63,215
0
L
Kuzenbo
ORCUS4W20
Kuzenbo
4,532
1,723
0
230
9,158
11,855
7
5,305
3,853
6,693
371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,498
Gold Earned
26,520
136
Minions Killed
148
0
Camps Cleared
0
649,512
Distance Traveled
694,934
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,401
646
38
3
0
200,833
0
W
Bacchus
8,356
643
13
1
0
234,960
2
L
Medusa
8,700
669
55
4
0
211,934
0
W
Ra
8,741
672
85
7
0
213,719
0
L
Janus
9,684
745
88
7
0
228,744
1
L
Kuzenbo
8,136
626
5
0
0
254,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role