Player Matchup

Loki
Loki
Been_King10
Loki
Level 78
God Stats
4W - 6L
1,456 SR
Queue Stats
273W - 286L
1,445 Elo+
Solo
Aphrodite
Aphrodite
FoxPro Doslocos
Aphrodite
Level 88
God Stats
2W - 0L
1,482 SR
Queue Stats
2W - 2L
1,246 Elo+
Party 1
Tiamat
Tiamat
IIxDEITYxII
Tiamat
Level 157
God Stats
1W - 0L
1,616 SR
Queue Stats
6W - 1L
1,734 Elo+
Party 1
Anhur
Anhur
IIxSEEKxII
Anhur
Level 153
God Stats
1W - 0L
1,372 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
TexasDabber420
Ymir
Level 105
God Stats
1W - 0L
1,641 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 116
1,513 SR
1,485 Elo+

VS

Team Averages
Level 96
1,532 SR
1,422 Elo+
Anhur
Anhur
Fiskender
Anhur
Level 121
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 6L
1,322 Elo+
Solo
Hercules
Hercules
GhiafarXp
Hercules
Level 102
God Stats
6W - 3L
1,652 SR
Queue Stats
150W - 146L
1,493 Elo+
Solo
Fenrir
Fenrir
Grimothy21
Fenrir
Level 108
God Stats
8W - 11L
1,508 SR
Queue Stats
38W - 37L
1,490 Elo+
Party 2
Ymir
Ymir
dragonmaster252
Ymir
Level 122
God Stats
0W - 1L
1,728 SR
Queue Stats
8W - 21L
1,306 Elo+
Solo
Janus
Janus
rme30000
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,758
614
4,352
7,453
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
FoxPro Doslocos
Aphrodite
10
0 / 2 / 4
5,951
541
3,378
6,878
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
11
1 / 3 / 1
6,466
588
2,830
6,092
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
4 / 0 / 1
6,188
563
10,540
6,126
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,415
492
2,742
9,961
5,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fiskender
Anhur
9
1 / 1 / 0
5,491
499
4,136
7,581
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
GhiafarXp
Hercules
13
4 / 0 / 1
7,554
687
6,989
7,064
5,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Grimothy21
Fenrir
11
2 / 2 / 3
6,391
581
5,784
10,642
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 2 / 2
4,903
446
1,492
8,864
3,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
rme30000
Janus
11
4 / 3 / 0
7,029
639
3,528
6,786
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
11
11
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Anhur
Fiskender
Anhur
1
1
0
1
W
Aphrodite
FoxPro Doslocos
Aphrodite
0
2
4
1
L
Hercules
GhiafarXp
Hercules
4
0
1
4.5
L
Fenrir
Grimothy21
Fenrir
2
2
3
1.75
W
Tiamat
1
3
1
0.5
W
Anhur
4
0
1
4.5
W
0
5
0
0
L
0
2
2
0.5
L
Janus
rme30000
Janus
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,842
Damage
21,929
36,510
Taken
40,937
15,209
Mitigated
16,263
12,991
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,352
1,171
0
3,768
7,453
2,087
0
795
6,616
0
42,793
L
Anhur
Fiskender
Anhur
4,136
1,922
0
2,524
7,581
1,713
0
886
6,695
0
33,183
W
Aphrodite
FoxPro Doslocos
Aphrodite
3,378
855
1,779
3,386
6,878
2,618
417
528
6,350
23,374
0
L
Hercules
GhiafarXp
Hercules
6,989
1,698
0
4,135
7,064
5,387
0
2,564
4,316
0
54,943
L
Fenrir
Grimothy21
Fenrir
5,784
997
0
3,263
10,642
3,915
0
1,506
9,136
0
39,345
W
Tiamat
2,830
201
0
1,085
6,092
3,548
507
2,607
3,242
45,462
0
W
Anhur
10,540
5,915
0
2,293
6,126
1,935
675
805
5,321
0
41,520
W
2,742
563
0
680
9,961
5,021
0
0
9,260
23,851
0
L
1,492
606
751
2,308
8,864
3,138
0
1,389
7,475
9,145
0
L
Janus
rme30000
Janus
3,528
774
0
1,175
6,786
2,110
982
2,490
4,296
43,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
31,368
312
Minions Killed
294
0
Camps Cleared
0
1,043,700
Distance Traveled
1,018,064
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,758
614
84
8
0
245,556
0
L
Anhur
5,491
499
54
5
0
203,104
1
W
Aphrodite
5,951
541
35
3
0
191,279
0
L
Hercules
7,554
687
87
8
0
211,965
0
L
Fenrir
6,391
581
53
5
0
277,293
0
W
Tiamat
6,466
588
82
7
0
201,958
0
W
Anhur
6,188
563
62
6
0
203,806
2
W
Ymir
5,415
492
49
4
0
201,101
0
L
Ymir
4,903
446
12
1
0
139,595
0
L
Janus
7,029
639
88
8
0
186,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role