Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Evokers Edge
Cthulhu
Level 93
God Stats
152W - 51L
1,636 SR
Queue Stats
174W - 59L
1,666 Elo+
Party 1
Anubis
Anubis
Feathered Fang
Anubis
Level 108
God Stats
1W - 3L
1,398 SR
Queue Stats
57W - 58L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
RabbiAbeFinkel
Sun Wukong
Level 86
God Stats
22W - 7L
1,655 SR
Queue Stats
157W - 46L
1,675 Elo+
Party 1
Bellona
Bellona
YoFortnite
Bellona
Level 25
God Stats
9W - 4L
1,474 SR
Queue Stats
28W - 15L
1,463 Elo+
Party 1
Team Averages
Level 82
1,532 SR
1,556 Elo+

VS

Team Averages
Level 88
1,566 SR
1,468 Elo+
Achilles
Achilles
 
Achilles
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Huntxrd
Janus
Level 78
God Stats
9W - 13L
1,410 SR
Queue Stats
198W - 248L
1,324 Elo+
Solo
Medusa
Medusa
JohnnyBoomer2
Medusa
Level 88
God Stats
0W - 1L
1,923 SR
Queue Stats
21W - 16L
1,535 Elo+
Solo
Mercury
Mercury
Stoic Enmity
Mercury
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 156L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 0 / 2
5,183
864
4,100
3,320
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Evokers Edge
Cthulhu
11
3 / 0 / 2
5,231
872
2,984
3,868
2,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 3
5,156
859
3,038
2,371
1,054
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
RabbiAbeFinkel
Sun Wukong
11
3 / 2 / 3
5,456
909
4,819
5,064
3,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
YoFortnite
Bellona
9
0 / 1 / 2
4,611
769
1,560
3,665
2,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 2 / 1
5,011
835
2,482
6,040
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
 
Hades
6
0 / 0 / 0
2,555
426
0
0
0
Janus
Huntxrd
Janus
10
2 / 3 / 1
5,054
842
3,179
4,231
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
4,713
786
2,993
4,791
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Stoic Enmity
Mercury
9
0 / 1 / 1
4,432
739
1,287
3,971
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
3
3
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
2
3
L
Achilles
 
Achilles
1
2
1
0.75
L
Hades
 
Hades
0
0
0
0
W
Cthulhu
Evokers Edge
Cthulhu
3
0
2
4
W
0
0
3
1.5
L
Janus
Huntxrd
Janus
2
3
1
0.83
L
0
2
0
0
W
Sun Wukong
RabbiAbeFinkel
Sun Wukong
3
2
3
2.25
L
Mercury
Stoic Enmity
Mercury
0
1
1
0.5
W
Bellona
YoFortnite
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
9,941
18,288
Taken
19,033
10,882
Mitigated
7,980
4,611
Healing
1,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,100
59
0
2,524
3,320
1,346
0
0
3,320
0
14,357
L
Achilles
 
Achilles
2,482
82
0
890
6,040
3,925
0
1,933
3,690
0
10,838
L
Hades
 
Hades
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Evokers Edge
Cthulhu
2,984
62
0
280
3,868
2,494
0
265
3,562
9,892
0
W
3,038
234
0
964
2,371
1,054
114
0
2,371
16,478
0
L
Janus
Huntxrd
Janus
3,179
36
0
500
4,231
1,138
0
1,318
2,514
12,743
0
L
2,993
1,018
0
369
4,791
1,796
0
1,709
2,950
0
13,457
W
Sun Wukong
RabbiAbeFinkel
Sun Wukong
4,819
658
0
766
5,064
3,375
0
1,516
3,348
0
17,898
L
Mercury
Stoic Enmity
Mercury
1,287
199
0
133
3,971
1,121
0
692
3,072
0
4,416
W
Bellona
YoFortnite
Bellona
1,560
222
0
77
3,665
2,613
38
1,085
2,204
0
5,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,637
Gold Earned
21,765
115
Minions Killed
86
0
Camps Cleared
0
647,007
Distance Traveled
473,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,183
864
21
4
0
128,672
0
L
Achilles
5,011
835
18
3
0
119,318
0
L
Hades
2,555
426
0
0
0
0
0
W
Cthulhu
5,231
872
14
2
0
139,939
0
W
Anubis
5,156
859
37
6
0
121,924
0
L
Janus
5,054
842
30
5
0
115,735
0
L
Medusa
4,713
786
27
5
0
111,046
0
W
Sun Wukong
5,456
909
35
6
0
123,183
0
L
Mercury
4,432
739
11
2
0
127,608
0
W
Bellona
4,611
769
8
1
0
133,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role